Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Amarillo

34
Posts
1
Topics
152
Followers
25
Following
A member registered Apr 05, 2015 · View creator page →

Creator of

Recent community posts

It is no exaggeration to say that you are one of the commenters on this page.

That and breaking bones

Thanks! I actually wanted to add a leaderboard, but I ran out of time. This is something that I would do if I get to update it in the future.

Thank you! I've updated the game to the final version, so your progress will be list. Sorry for that!

As for a new level, maybe way down in the future I would add some variation, but for now that's not a possibility for me.

(1 edit)

Btw, if you get to play the multiplayer mode, be sure to download the game again. I failed to upload the right version with some minor improvements, some of which for were MP.

Beautiful

I'm just watching your footage, and the game is actually running very slow for you. That is very puzzling because you seem to be getting stable 60 fps. I honestly don't know what's going on from just looking at it :(, I would have to troubleshoot with you more closely.

I'm sorry you had a bad experience due to this!

(1 edit)

The WebGL version can take some time to load depending on your internet connection speed, as it is 50 MB big.

(1 edit)

Thank you! After watching the suffering I caused, I think I might make it easier to get in the capsule at the end of the levels!

Edit: done.

That was hilarious!

Alright, jokes aside, I've been working in this prototype for about two weeks. I had a LOT of fun tuning in the mechanics and I thought that there was potential there, so that's why I'm coming here to show it to you all. It's a very weird idea taken to a game. A little challenging, but ultimately very fun and rich with different possible mechanics that synergize very well!

(3 edits)


Greetings dear sir/madam. What's something that HUMANS do? That's right, walking! This little simulator shows you how this wonderful species does just that. With 05 controlled test environments you can drive one yourself and experience how it feels to locomote using legs. But worry not, we have and endless supply of freshly cloned specimens. And if ethics are of your concern, then you'll be pleased to know that our products are designed to function without a neocortex, hence they feel no pain whatsoever!


So, what do you say? Care to come in for a test drive?

I'm not sure, but I think this gets rid of the loading screen as well? Any way to re-enable it?

Me encantó su 3D

Los gráficos me encantaron!

Me gustó, fue muy agradable de jugar y descubrir. Tengo una duda sobre el framerate del juego. Sentí que me corría un poco lento y parecía haber un poco de input lag. Era intencional?

Thank you ilhami. I'm trying to slowly get back to into it.

gracias!

gracias!

You can via SteamVR

Thanks! I'll try to implement those suggestions when I go back to work in this project.

Supposedly you can, but I don't own one so I can't try.

Yeah, it's not the best system, but it's what I could achieve without taking too long. Right now, the priority for this project is to make a way to modify the proportions of the model. After that, I'll take a look at implementing your suggestion.

I hope you find it of actual use. Thanks!

Not likely, sorry. Web programming is something I'm extremely unfamiliar with at the moment.

Hey, gracias! Posiblemente lo coloque en Steam. Depende de cómo me vaya con el balance/pulido del gameplay. Por ahora, el gameplay no está a un nivel muy bueno. Si lo logro arreglar, lo colocaré en venta en Steam con más contenido.

Hey, thanks for the feedback. I'm glad the game runs on the Oculus via Steam VR. Since I don't own an Oculus I couldn't really test it. Pressing the thumb sticks to move sounds really awkward. I'll see what I can do about that.

The game right now needs a lot of balancing. I have some ideas that I will try to implement.

Sorry! I just wrote you an email

I don't know. I have an Oculus without the touch controllers. I think you'd have to emulate vive input. Sorry!

I'm going to bump this thread. Please, add tabs back. It's so infuriating the current state of the app. It actually makes you now want to explore games anymore.

Damn, I'm sorry I never saw this message! I'll fix it :{

Aww, sorry for the very late response. What I think the issue with PS controllers is that they might not be xinput compatible. There's no setup required if you're using xinput controllers. In your case, you might need a xinput emulator like this one http://ds4windows.com/. I haven't tested it because I don't have PS4 controllers, but there are other alternatives to that specific program I'm sure.

Hey, sorry for not answering in time. There's no way to do that, sorry :{

Like this.

Thank you so much. This blew my mind.