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A member registered Jun 14, 2020

Recent community posts

No problem!  I see a ton of feedback here, and I think a big reason is people see so much potential with this game!  It really is fun, but with some more refinement it really could be great.  I hope your game gets more recognition because it really deserves it!

I've been playing this game for a while which I got in the racial injustice bundle, so thanks for putting this in there!  I really enjoy it, but there's a few things I'd suggest.

  1. First and most importantly, the 24 hour multiplayer limit NEEDS to be extended.  Or perhaps customizable.  The amount of games that have ended because someone doesn't get back in 24 hours is ridiculous, and it ends up frustrating people and making them give up on the game which just kills multiplayer even further.  Friends won't play with me anymore because of this, and you're losing out on people getting addicted to your game!  Even playing against random people, the game will end and then 2 or 4 hours later I get an invite to a new game from the same person.  If you provide this game on the computer (like here at itch & your steam version), you need to give people more flexibility.  Most people have busy lives and cannot always get back to the game within 24 hours.
  2. It's probably impossible at this point with how far you are in development, but I'm a huge proponent of not developing Android games with Google services attached.  More and more people are starting to strip google services from their phones, and that means over time you'll lose more and more potential customers.  There are lots of alternatives like OpenKit.  Just my 2 cents.
  3.  I found a bug in the aggressive mode where if an archer is in an isolated group, he will always move but never shoot forward (only sideways).  If there are no enemies to his side, the computer just skips until the end of the game.  I haven't tested it a ton, but my instances always occurred in the upper right hand corner.

Thanks again for the game!  I'm looking forward to seeing what improvements you have next!

Completely understand how that goes!  The amount of projects I put to the side is ridiculous.  Thanks for the update, and thanks again for putting your OST in the bundle.  Really glad I was able to discover this game from it!

I downloaded your album from the racial injustice bundle, and it made me curious about your game.  I'm really glad I did!  Really beautiful artwork, intriguing story, fun world to imagine in my head.  

At the end, it says "to be continued," so I have to ask: are you still planning on making a sequel?  Since it's been 5 years, I have a feeling it's been scrapped.  It would be really interesting to flesh out some of the creatures in this world.

Yeah there is definitely a bug generating the levels, but if it's too big of a deal to find and fix don't sweat it.  I found the walls, but I never put together that it was to find the other gun upgrades to smash through.  That makes a lot more sense.  A little descriptive line perhaps would be good (on the homescreen when you choose explory mode perhaps?), but maybe you want it to be vague on purpose to provide more game time and exploration!  I personally love trying to figure vague gameplay out, but I know a lot of people hate that. I'll shoot an email over with some bugs.

I played it with the Racial Justice bundle, so thanks a bunch for throwing it in there!  Hopefully more people will slowly start to wander into these less well known games!

Gunbuds community · Created a new topic Explory Mode

Hey, is expory mode just a procedurally generated map?  It says the goal is to find the heavy weapons, but I can't find any.  Often times the map is just the green portion, and once it was just a dead-end hallway.  Twice I got different colored areas to pop up, and they had an exclamation point but nothing happened when you interacted.

I had fun though!  If you're ever looking to squash some bugs, there were a few I encountered that I can share more about.  I had fun messing around though, and this would be fun to try in the future with a couple of my friends!

Cool game!  I played Totem and really enjoyed it, and I'm planning on playing your other game soon too.  I came back a few times and progressed further and further each time before eventually unlocking both endings.  The more I was in this world, the more I grew to love every bit of it!  I can't wait to see what you do next!!

Potential spoilers below:

I do have some constructive feedback though.  It would have been nice to have a way to replay the messages from the voice.  In Totem, you had that on the pause screen.  You need something similar here or even better possibly interacting with the radio could replay the message.  A few times I was searching for a very long time, and I started to forget exactly what the voice had said.

Secondly, the boundaries that trigger events should be refined a bit.  For example, on my first playthrough, I was confused what "my side" of the lake was on because I walked to the far side of the island.  I then walked on land, ended up by the dead trees in the water and accidenlty triggered the alternate ending progression.  The problem was that it didn't trigger the initial items so I couldn't figure out what to do.  I watched one of the playthroughs posted on here and figured it out, but it would be nice if you moved the "you're going the wrong way" message to the little inlets to make it very clear where you're not supposed to go.  It would have also been nice to have a message stating that the land is off-limits or something.  I spent some time looking on land first for the items before reading a comment saying everything is in the water.

Once I figured it out though, the game was great!  Loved the ending.  It was an incredible reveal!  Hope you don't mind the super long post.  Just wanted to give my full feedback!