Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Air Dasher

Air Dasher is a pure fluid platformer · By Anton

Fun game!

A topic by amaraganore created Sep 08, 2023 Views: 77 Replies: 2
Viewing posts 1 to 2
(+1)

Hey, I saw you do not have many posts on here, so I wanted to put a review up with some notes.  I would say this game shines in about 90% of the levels.  It's fun to go back and rethink levels to beat the gold time, and when you find a creative solution it becomes very satisfying.  One note on that though, there is a bug I noticed (unless it's supposed to be a feature) that if you dash through the lava walls / floors, you can just go right through.  I did that accidentally one time, and I shaved a solid 15-20 seconds off the gold time.  I was playing the Android version if that makes a difference.  If you want specific levels, I can give you a handful I saw this happen on (but I assume it is everywhere with the lava because it kept happening if I tried on different levels).

I also think that your end level sequence is in the wrong order.  The "last" level (10-6) is a pain to get gold on (although I really like the overall design).  The level is designed to be about 5 seconds too long (unless I'm missing a major shortcut), and 60 seconds of near perfection is a lot to ask.  It would get frustrating to repeatedly come up 1-2 seconds short.  I probably spent 10-15 hours on that level, and when I realized I unlocked a bonus set I did not feel any excitement.  This level almost demands to be last (11-6) because it is so challenging.  I'm sure you want level 60 be where it is because it thanks the player, but you could also have a note that pops up when the player completes all the levels that says, "Get gold on all levels to unlock the final set!"  Beating that level was the high point for me, and the additional levels (while fun) offered little more to expand upon because they were much easier than getting the gold on level 10-6.

I don't want this to sound too negative though.  I did really enjoy the game overall, and I have started playing 8 Links which I have been enjoying as well.  Thanks for taking the time to make a really fun game and making a mobile version.  I had a lot of fun!  I bought this in the Bundle for Ukraine.  I never would have found this game otherwise, so I'm glad you put it in there!  I hope more people find your fun game and play!

Developer(+1)

Woah Thank you ❤

Yeah the dash through lava is a feature (if I recall you can dash through 1 space easily and 2 if you time it perfectly).

In the initial release 10-6 was the last level, 6 month or so later I added world 11 which was previous level inverted. The difficulty curve could indeed be a bit better managed. 

By the way, if you go in the stats screen and you tap several times on the first item, you get to see a break down of stats on each levels.

I'm glad you like 8Links as well =) 


Cheers

Anton

(+2)

Oh nice, that is an interesting feature!  I would imagine that it would make a lot of levels a lot easier.  I may need to go back and check that out on a few levels.

And I was wondering if those levels had been added later.  I figured I would give my feedback on the pacing :)

Oh cool!  So for reference, it took me 605 tries on 10-6, and I beat it 59 times to finally get 57.756 seconds.  Also interesting is that 10-5 actually took way more attempts (1120) with 3 successful tries for a time of 11.41, but I never felt very discouraged on that level.  I think the main difference is that 10-6 is a full 60 second run while the others have you fail much faster.  I want to add that the fact you jump up past all the text thanking the player for playing the game was a really neat design choice on that level.

Anyways, thanks for the reply with more info.  I hope you continue to develop more games, as you seem to have a knack for making some fun ones!