Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

alpharock6

55
Posts
12
Followers
2
Following
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Love a metroidbrainia, and lots of clever little layers to discover about this one! Having different "creation times" for torches and being able to rewind to different points in time was a mind blowing discovery once I finally figured it out. Great entry!

Very cute! I especially like the work put into making the success AND failure sounds still line up with the beat so it was a nice cohesive rhythm the whole time, even with me messing up so much the first couple of levels :) Really nice submission!

It's... over 💀

Nice work, fun idea and concisely executed! Having the letter on the key disappear before the "green" zone is ready is a great design choice, mixed in some memory challenge and multitasking with alongside the timing piece. Nice entry :)

I see there's already some discussion about this in the comments, but took me a couple of rounds to understand what the stockpile itself was (but I also wasn't reading the right side of the screen :P ). I loved the old Dr. Mario games, and had fun playing this, felt like a fun twist on that with the "Countdown" spin of limited pieces! Nice job!

Cute smiley board ending :) Very fun re-imagining of piece abilities. Felt like a solidly fun ramp-up of power curve, but would have enjoyed a bit more of a challenge from enemies. With some balance tweaking this is a really promising idea! Great job!

Wow, what a wonderfully polished gem of an entry :) Very challenging, but the movement implementation and art/audio design kept me hooked and retrying through the difficulty. Way too much content for me to get through without getting addicted, so saving to play more after the jam has wrapped! Great job!

Mannn that is a satisfying flow of block/hit/etc with the hands moving around. Fits the theme so well, and really well executed, excellent submission!

Really fun submission, time pressure rocket tetris is such a great combination I'm surprised there isn't a game like this for sale already! With some more balance and fleshed out goals I would buy this in a heartbeat, awesome job!

Very fun idea! Took a minute to figure out that I needed to hold still (even after reading the tip) but the idea itself lends itself nicely to some interesting puzzles. Nice work :)

Wow, I had SO much fun playing this. Reminded me of Learn to Fly with some Kerbal Space Program mixed in :) One of my favorites I've played in this jam so far, easily. Great submission!

Simple but delightfully addictive. Sometimes less is more, and I couldn't stop myself from playing through! Super satisfying the whole way through, well polished end-to-end, great submission!

Shoot, I've gotta up my high score game! Thanks so much for spending the time with it :)

Fun idea, especially for someone who never pays attention to how much ammo they have left :D I think it would be nice to have different control options to keep it a bit more ergonomic (like q, w, e, a, s d). Would love to see where you can take this project with some new mechanics around extra ammo! Nice submission :)

Incredible amount of depth and polish for a jam submission. Felt like there was way more to explore than I could get through in a single session, time for another round :)

Really impressive artwork, screen effects, animations/etc. Awesome submission!

Excellent, that's how you get the best times anyway :D

A jam submission with narrative?? Lovely setup on the intro. Huge fan of the mechanic of time as a currency (and I already love tower defense games, so this was a win win win for me). Super solid submission!

The fuel must flow...

(1 edit)

Very fun mechanic and awesome music! Reminds me of those old lunar lander games. I was surprised that I had to reach the goal with a maximum amount of fuel instead of a minimum though, punished for my efficient rocketry :P

Last couple levels were tough! Very cute ending blasting off into space, nice submission!

My test run from uploading, to start the leaderboard ;)

Appreciate the feedback! And the RMB suggestion is excellent, thank you! Added movement locking for keyboard and controller, but not for mouse 😲

Agreed, I wish I could have gotten them feeling a bit easier to use. I also should have picked a slower song :D

Thanks! It was my first time trying to make pixelart so I'm glad it came across well :D

Agreed that the controls are not too clear... Everyone I had playtest it had previously played Crypt of the Necrodancer, so I didn't think to add in as much explanation/feedback as I should have :)

That makes a lot of sense! I thought I noticed them taking out a bigger radius :)

Really really enjoyed this entry. Seriously well done- simple concept but so well executed, and perfectly in theme. Double balls at the end made a really significant, but still manageable challenge! Awesome job

Even with the dangly physics it's still easier than a normal claw machine :D

Nice entry! I think I got 5 into the green bin, but I'm not sure if I won or not

Scary atmosphere! I had quite a bit of trouble picking up and using the key in the first level/room, but after that I was able to play through much of it

Definitely one of my favorites I've played this jam. I love both of these games, and it's an interesting twist on PvZ to have to move around to collect everything instead of just clicking/tapping!

Fun twist, we're going left of course we're the bad guys! Nice job :) I think when I died and restarted a second copy of the music started playing haha. 

I love breakout, and having the ground breaking away too was a fun twist! I got messed up by the "new high score" screen popping up in the middle of playing (bug?), but I really enjoyed the game! Nice job :)

Nice submission, fun twist on snake and I really enjoyed dodging all of the different enemies! Reminded me of Geometry Wars with their current shapes :)

Also thanks for the link to Swarmlake, I'd never heard of that and it looks awesome!

Nice submission :) It would be nice to have a little indicator for when the yellow pellet powerup was going to run out! That got me killed a couple of times because I got greedy haha.

Can't quite make it through wave 4! It felt like the 1st gun was the most useful throughout

Wow, character customization and a tutorial in a jam game! Very rare :)

Really enjoyed the concept! I wish I had been able to pick up the disc and start the first throw for my team more, but my AI partner was so quick to pick it up haha

Great job with the polish! It's like Space Invaders but with more bullethell. It did feel a bit odd that the enemies didn't scale along with me leveling, so the difficulty curve felt inverted (most challenge was at the beginning before leveling up). Really fun!

I love 1942! Good choice :)

I enjoy the high score set at the top, made it feel extra authentic (and I really wanted to beat it...)

Sometimes a bit surprised by planes coming in so quickly and hitting for it being the first level, but I definitely had fun!

Neat twist on the theme :) I love management sims- awesome work on your first jam entry! Took me a little while to realize I had to run around and do the repairs myself, I kept clicking haha

(1 edit)

Fun control scheme once I got the hang of acceleration! I got up to 92 but then the next target was placed somewhere inaccessible. That's a pretty non-trivial problem to solve for a 3 hour jam though, nice work!

Aaaabsolutely agreed. Definitely creates the wrong type of randomized punishment with no real positive when it's your last boi

Fun gameplay loop! The lasers felt a bit impossible sometimes, I'm guessing just due to random chance? Really clear audio/visual indicators on the laser charge-up and saws flying in- nice work!

Agreed on the necrodancer comment, I'd love to see more games like this in a "rhythm-dungeon" genre :)

REALLY fun exercise. Thanks for adding in the description of your rules notation on the project page. I think the only point of confusion for me was not knowing how large the color state alphabet was at the beginning of each level, took me a  little while to realize I had access to green. The last level was a very satisfying solve :)