Love a metroidbrainia, and lots of clever little layers to discover about this one! Having different "creation times" for torches and being able to rewind to different points in time was a mind blowing discovery once I finally figured it out. Great entry!
alpharock6
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I see there's already some discussion about this in the comments, but took me a couple of rounds to understand what the stockpile itself was (but I also wasn't reading the right side of the screen :P ). I loved the old Dr. Mario games, and had fun playing this, felt like a fun twist on that with the "Countdown" spin of limited pieces! Nice job!
Wow, what a wonderfully polished gem of an entry :) Very challenging, but the movement implementation and art/audio design kept me hooked and retrying through the difficulty. Way too much content for me to get through without getting addicted, so saving to play more after the jam has wrapped! Great job!
Fun idea, especially for someone who never pays attention to how much ammo they have left :D I think it would be nice to have different control options to keep it a bit more ergonomic (like q, w, e, a, s d). Would love to see where you can take this project with some new mechanics around extra ammo! Nice submission :)
Very fun mechanic and awesome music! Reminds me of those old lunar lander games. I was surprised that I had to reach the goal with a maximum amount of fuel instead of a minimum though, punished for my efficient rocketry :P
Last couple levels were tough! Very cute ending blasting off into space, nice submission!
REALLY fun exercise. Thanks for adding in the description of your rules notation on the project page. I think the only point of confusion for me was not knowing how large the color state alphabet was at the beginning of each level, took me a little while to realize I had access to green. The last level was a very satisfying solve :)














