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A jam submission

BotSwarmView game page

Collect scrap, contain your swarm, and build a bridge to the goal
Submitted by kinggra1 — 1 day, 1 hour before the deadline
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BotSwarm's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.1254.125
How much do you enjoy the game overall?#14.3754.375
How well does the game fit the themes?#44.1254.125
Did you make it in 3 hours (put 5 by default)#94.3754.375
Overall#103.5213.521
Visuals#142.5002.500
Audio#141.6251.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3h15m

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Comments

Submitted(+1)

Made it with 3 bots to spare!

My only suggestion would be to stop the auto-movement when there is only one bot.

Developer(+1)

Aaaabsolutely agreed. Definitely creates the wrong type of randomized punishment with no real positive when it's your last boi

Submitted

I'm too stupid and slow for this game. But I like the idea very much! I'd prefer the enemy to be blocky and slow as well or this to be a puzzle game entirely. Still very cool!

Submitted

Very cool idea! The asteroids are a smart way to add to the challenge and keep the player moving fast

Submitted

Very fun concept of destroying walls with minions. I like it!

Submitted

I wasnt able to finish the level because of my low skill 😜 but you had a great idea, gg

Submitted(+1)

Love this one! I managed to finish after a while - the asteroids are mostly an annoyance, I'd probably enjoy a lot just the experience of playing around with the bots on their own. But what exactly is it going on? It feels like the bots behave a bit like a cellular automaton, but it's certainly not the classic Game of Life. I like their slightly erratic movements a lot, but can't pin down their rules.

Developer(+1)

Agreed on the asteroids, without much balancing work I think they mostly just serve the purpose of ensuring you don't build a mega-massive cluster all at once. Not sure if I would keep them long-term or try to find a more compelling 'antagonist'.

Yes! They're part of a cellular automaton updating 10x per second. Iteration order is randomized so that they're not always moving in a single block, and there's a 5% chance for any given bot to move in a random direction each update, regardless of input. Glad you liked it!

Submitted

Ah, so it's a probabilistic cellular automaton. I'd love to read a devlog/post mortem on the details!