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BotSwarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.125 | 4.125 |
How much do you enjoy the game overall? | #1 | 4.375 | 4.375 |
How well does the game fit the themes? | #4 | 4.125 | 4.125 |
Did you make it in 3 hours (put 5 by default) | #9 | 4.375 | 4.375 |
Overall | #10 | 3.521 | 3.521 |
Visuals | #14 | 2.500 | 2.500 |
Audio | #14 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h15m
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Comments
Made it with 3 bots to spare!
My only suggestion would be to stop the auto-movement when there is only one bot.
Aaaabsolutely agreed. Definitely creates the wrong type of randomized punishment with no real positive when it's your last boi
I'm too stupid and slow for this game. But I like the idea very much! I'd prefer the enemy to be blocky and slow as well or this to be a puzzle game entirely. Still very cool!
Very cool idea! The asteroids are a smart way to add to the challenge and keep the player moving fast
Very fun concept of destroying walls with minions. I like it!
I wasnt able to finish the level because of my low skill 😜 but you had a great idea, gg
Love this one! I managed to finish after a while - the asteroids are mostly an annoyance, I'd probably enjoy a lot just the experience of playing around with the bots on their own. But what exactly is it going on? It feels like the bots behave a bit like a cellular automaton, but it's certainly not the classic Game of Life. I like their slightly erratic movements a lot, but can't pin down their rules.
Agreed on the asteroids, without much balancing work I think they mostly just serve the purpose of ensuring you don't build a mega-massive cluster all at once. Not sure if I would keep them long-term or try to find a more compelling 'antagonist'.
Yes! They're part of a cellular automaton updating 10x per second. Iteration order is randomized so that they're not always moving in a single block, and there's a 5% chance for any given bot to move in a random direction each update, regardless of input. Glad you liked it!
Ah, so it's a probabilistic cellular automaton. I'd love to read a devlog/post mortem on the details!