nice! I'll leave some of my favourites here. they're also quite short, so they should be pretty easy to play!
almoghost.exe
Creator of
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thank you so much for playing it! (✿◠‿◠)
there is no deeper meaning! but I can tell you why I created this game. well, I was going to an event in Kerry, in Ireland. I had to get a train there after work. it was a long trip, and it got dark fast. I was looking forward to seeing the view from the train window, but it was too dark to see anything. I had to change trains at a station in the middle of the trip and had to wait for one hour. then, reflecting about my trip, I challenged myself to write a cinquain (a poetic form created by Adelaide Crapsey). I finished it before the second train arrived at the station!
instead of just writing, I decided to create a short "game poem": this is a concept created by Jordan Magnuson. you can check his book about game poems here! I can also recommend some other game poems if you liked this one.
as always, thank you so much for your kind comments! you've hit the nail in the head with them; both were very intentional choices!
I wanted the map to look like dense digital woods as a metaphor for how online life currently feels; ads, sponsored content, paywalls, low-quality content, AI slop, etc. I wanted to make all of this more obvious, but I didn't have much time available to wrap this up! I found comfort in the fact that making it implicit made the game more "poetic", hahaha.
and regarding the 'feed results', yes, I wanted to show that every interaction had consequences, and that the feed would quickly decide what you liked. but at the same time, I would have liked it to be 'infinite', as the algorithm will perpetually analyse user inputs (see the discussion with yo252yo). I couldn't quite do this in Bitsy, so I settled for suggesting this through Algo's dialogue.
thank you so much for your comment! I agree, you are absolutely right. I'll be honest, I struggled with variable control in Bitsy. I did originally intend to make this an infinite environment, but ended up turning it into a simpler creation (also due to time constraints). I have now included some extra dialogue to imply the algorithm's ever-changing, ever-data-consuming nature!
thank you so much for your detailed comment! I'm really happy to hear that the tileset, map and artwork came together in a soothing, relaxing way; that's exactly what I wanted to achieve! so it seems it ties well with the dialogue.
I hear you with the text box size; I actually got another comment on that yesterday, so that's something to work on.
the final picture is indeed a good idea! I wanted the final sentence ("we just wouldn't") to pack a punch before the game wraps up, but that could be put after the photograph.
thanks again for playing!
thank you so much for this comment! 💜
yes, I tried to go a bit retro! and that was the first music I ever composed, so I'm happy I was able to communicate that through the song.
and I'm really glad you enjoyed the sentence you mentioned. I usually think about specific periods of my life that felt like ages back when they happened, but now, I feel like they were over in a flash...
This is great to read, thank you so much! I was really satisfied with the 'Story' section, particularly. I was really inspired and listening to some cool halloween-y tunes!
P.S.: I am doing a PhD and I'm a tutor of academic writing at my current university, so I do write a lot! Nothing as cool as this RPG though hahaha






