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as always, thank you so much for your kind comments! you've hit the nail in the head with them; both were very intentional choices! 

I wanted the map to look like dense digital woods as a metaphor for how online life currently feels; ads, sponsored content, paywalls, low-quality content, AI slop, etc. I wanted to make all of this more obvious, but I didn't have much time available to wrap this up! I found comfort in the fact that making it implicit made the game more "poetic", hahaha.

and regarding the 'feed results', yes, I wanted to show that every interaction had consequences, and that the feed would quickly decide what you liked. but at the same time, I would have liked it to be 'infinite', as the algorithm will perpetually analyse user inputs (see the discussion with yo252yo). I couldn't quite do this in Bitsy, so I settled for suggesting this through Algo's dialogue.