Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thank you so much for your comment! I agree, you are absolutely right. I'll be honest, I struggled with variable control in Bitsy. I did originally intend to make this an infinite environment, but ended up turning it into a simpler creation (also due to time constraints). I have now included some extra dialogue to imply the algorithm's ever-changing, ever-data-consuming nature!

(+1)

yeah i imagine it would be hard thats why i was thinking of teleporting to filter bubble levels, admittedly im only vaguely familiar with bitsy ^^ it is very accessible but i think im doomed to think in HTML/js ^^

(+1)

YES, to be honest, I actually exported the game to HTML and then tried to fiddle with it using JavaScript. my plan was to create a JS function to override Bitsy's variable control and have total power over it. of course, my function failed spectacularly...