the amount of content inside is quite a lot for this amount of time actually xD
yo252yo
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Thanks for playing!
I had a tough time calibrating the death pop-ups, I can't turn them off completely because players have to feel the cost of a death, so I went with the variable threshold to make sure that players would only see the popup a few times only.
I should probably add a bunch of accessibility options, including a "liberal" mode that hides all the death popups and negative externalities, that's a great idea.
idk turn on the news maybe?
just one example of the top of my head, to remain in the topic of France, this week, Macron's ruling coalition, commonly (wrongly) referred to as "centrists", passed a law from (and with) the far right to allow cops to kill people without justification.
I'm happy to dive into definitions but there seems to be a lot you need catching up on and you don't really seem to be talking in good faith lol
There has indeed never been a dictatorship of the proletariat, but we must keep on hoping
Love the idea. I don't know if you're still working on this, but it got me thinking immediately about the people that used to have wiki pages and that got deleted. Most of them are probably arrogant idiots making a page for themselves, but idk... I mean obviously this calls into question all the people who arent on wikipedia. maybe you could have shelves in the background with unreadable books. Anyway awesome work
same, though i'm not surprised that electoral politics is mostly about catering to "centrists" XD
I dont understand why you use past tense, political reality just is that terrible.
Most of our "centrists" are now what they called far right back then.
I was a little bit surprised to see no far right representation in the parliament, it was a different time.
this really is "centrist pleasing simulator", isnt it. Not saying that makes it a bad simulation, to the contrary it's probably extremely good, it's just very depressing XD
And quite a good advertisement for the dictatorship of proletariat.
Prepare to have awesome music stuck in your head for days /o/
:o i've never played "Please Don't Touch Anything" I'm adding it to my todo list right now ^^
Thanks for giving it a shot, sorry the game is in an unfinished state, the scope kinda exploded on me as i kept discovering bombshell after bombshell doing historical research xD
The DLC "joke" is both a critique of the game industry (I still need to work on this angle, so far it's barely mentioned in the bit about peter molyneux's game never leaving early access) and a simple way for me to leave notes for my future self on where to expand ^^ It's also a bit necessary because branching narratives can explode quite fast in complexity xD
great job on making the gameplay so smooth and fun it works really well!
I'm a little sad that it's not real text from the files or just true facts about billionaires, seems like a wasted opportunity, but then again it would make the game less fun, so i'm not sure it would work even xD Curious to hear if you tried that
The color scheme and visual effects are really cool, but the core card game is also very solid. I can't believe you did all of this alone. I could imagine this on Steam ^^
My only recommendation is to tell the players at the beginning how many fights they're in for, you could have a screen with the tower and showing how many enemies are there.
striking is a constant effort :P i had a bit of trouble getting the hang of it, but once the merguez production pipeline was set up we were cooking!
If you plan to work some more on the game, you could add an animation or something for the cops/tear gas, right now it's only text so it doesn't feel too threatening
I always love to see someone's first game, it's very good and interesting!
Feel free to ignore all of this but your game gave me a lot of ideas!
First of all I think you could also tackle the topic of racism it seems like it would work really well in your setup.
Second of all I think you could replace the "social status score" by example professions or something like that, i think it's not immediately clear what it means.
In my dream version of this game, you dont play the people one after another but you randomly get one, and as you click the white bar reveals what kind of privilege the person ha, like a lottery ticket xD
But the game works rather well already!
Quite an interesting take on the clicker genre, the heat mechanic is genius, and the chance based system works really well.
My favorite part is the idea propagation AI.
It's interesting that the game is never really explicit about what message you are propagating, I wasn't sure if I should cheer for collapse or avoid it.
This three-tier layout is one of the most creative uses of ren py i've ever seen, though i havent seen much tbh. The audio and artstyle build a really stunning atmosphere.
Just that would already have been enough but the story is very interesting. I wasnt expecting deep themes like what are present obligations to past people and so on.
The sentence "judging past people by today's standards is like anthropomorphizing animals" will stay with me for a long time <3
This looks really polished, could almost mistake it for the real thing ^^
My main piece of feedback is that in a puzzle game like this with many ways to lose you should try to make sure its easy for people to get back their progress, with autosaves or something. It's a bit tedious to start all over if you do something bad, one conversation with Fusk is already too much xD












