Super cool, a shame it's behind paywall
yo252yo
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Love the idea. I don't know if you're still working on this, but it got me thinking immediately about the people that used to have wiki pages and that got deleted. Most of them are probably arrogant idiots making a page for themselves, but idk... I mean obviously this calls into question all the people who arent on wikipedia. maybe you could have shelves in the background with unreadable books. Anyway awesome work
same, though i'm not surprised that electoral politics is mostly about catering to "centrists" XD
I dont understand why you use past tense, political reality just is that terrible.
Most of our "centrists" are now what they called far right back then.
I was a little bit surprised to see no far right representation in the parliament, it was a different time.
this really is "centrist pleasing simulator", isnt it. Not saying that makes it a bad simulation, to the contrary it's probably extremely good, it's just very depressing XD
And quite a good advertisement for the dictatorship of proletariat.
Prepare to have awesome music stuck in your head for days /o/
:o i've never played "Please Don't Touch Anything" I'm adding it to my todo list right now ^^
Thanks for giving it a shot, sorry the game is in an unfinished state, the scope kinda exploded on me as i kept discovering bombshell after bombshell doing historical research xD
The DLC "joke" is both a critique of the game industry (I still need to work on this angle, so far it's barely mentioned in the bit about peter molyneux's game never leaving early access) and a simple way for me to leave notes for my future self on where to expand ^^ It's also a bit necessary because branching narratives can explode quite fast in complexity xD
great job on making the gameplay so smooth and fun it works really well!
I'm a little sad that it's not real text from the files or just true facts about billionaires, seems like a wasted opportunity, but then again it would make the game less fun, so i'm not sure it would work even xD Curious to hear if you tried that
The color scheme and visual effects are really cool, but the core card game is also very solid. I can't believe you did all of this alone. I could imagine this on Steam ^^
My only recommendation is to tell the players at the beginning how many fights they're in for, you could have a screen with the tower and showing how many enemies are there.
striking is a constant effort :P i had a bit of trouble getting the hang of it, but once the merguez production pipeline was set up we were cooking!
If you plan to work some more on the game, you could add an animation or something for the cops/tear gas, right now it's only text so it doesn't feel too threatening
I always love to see someone's first game, it's very good and interesting!
Feel free to ignore all of this but your game gave me a lot of ideas!
First of all I think you could also tackle the topic of racism it seems like it would work really well in your setup.
Second of all I think you could replace the "social status score" by example professions or something like that, i think it's not immediately clear what it means.
In my dream version of this game, you dont play the people one after another but you randomly get one, and as you click the white bar reveals what kind of privilege the person ha, like a lottery ticket xD
But the game works rather well already!
Quite an interesting take on the clicker genre, the heat mechanic is genius, and the chance based system works really well.
My favorite part is the idea propagation AI.
It's interesting that the game is never really explicit about what message you are propagating, I wasn't sure if I should cheer for collapse or avoid it.
This three-tier layout is one of the most creative uses of ren py i've ever seen, though i havent seen much tbh. The audio and artstyle build a really stunning atmosphere.
Just that would already have been enough but the story is very interesting. I wasnt expecting deep themes like what are present obligations to past people and so on.
The sentence "judging past people by today's standards is like anthropomorphizing animals" will stay with me for a long time <3
This looks really polished, could almost mistake it for the real thing ^^
My main piece of feedback is that in a puzzle game like this with many ways to lose you should try to make sure its easy for people to get back their progress, with autosaves or something. It's a bit tedious to start all over if you do something bad, one conversation with Fusk is already too much xD
i had some trouble with mouse capture on firefox linux with the web version, but i'm not sure there is much you can do about it don't worry.
Always love a good "the purpose of a system is what it does".
I did see the end of the road and manage to kill myself (which I would argue constitute a valid ending xD). I'll try to finda windows machine in my vicinity to play more. Then again I played alone so I'm not surprised I couldn't clear the game yet ^^
This is extremely good for a first time submission, the only negative thing I can say is that it's a little unclear how things work during the work phase. I quickly got the hand of it though.
The gameplay loop is a brilliant mirror of what late stage capitalism feels like, down to being surprised by inflation xD
I do love the ending. I think it might hit even harder if you could see all the meaningless materialistic crap you bought at the same time as the conclusion, like maybe you could leave the game running and just have the sentence in overlay? I'm not sure it's a good idea, just thinking out loud.
this game really shines by its atmosphere, the audio work in particular is really great at moodbuilding. Loved the interweaving of the kids AI content in the middle of the "dungeon". I wonder if the dungeon section could serve as an illustration that the parent is so busy just surviving in capitalism that they ended up resorting to slop for their kid. I do love "content" displayed as a mythical lovecraftian force, but I think there's one important caveat missing: the humans yearn for Content, created it and demand more.
Maybe it'll be at the end though I'm still making progress through the game I'm just really bad at it xD
dont worry about it, i can use the game page comment for when the game is actually over :) i dont really care either way.
Yeah i think i played the 2024 version , i did keep an eye on the entries of other years though.
I'll definitely play the reworked version and let you know how it goes :)
Centrist simulator might still be my most successful accomplishment lmao i was lucky in 2024 i had a little bit of help from other people who were interested in the project, this year i was alone maybe its why i couldnt finish on time XD











