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Usta Games

A member registered Jun 27, 2020 · View creator page →

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Thanks. Yeah, that was surprising to me as well before I decided to put this here. Cheers!

Currently, I'm working on a way to import 3D obj files. But it's not ready yet. Hopefully, in the next release, it'll be included.

Thank you. I still work on this project however as mentioned in the extension this is not my number one priority. I have another project to work on so this gets less attention. But after that, I'm planning to work on a 3D project with this and then will be updating this more regularly.

This is not an official extension so you cannot find it in GDevelop. You need to download from and import manually.

Hopefully yes ;)

Thanks. It's just the beginning. So it means there will be more features but also means it's not quite there yet for a serious project. Just a preview at the moment. But has potential.

Thanks. I don't think there's an option in the extension for now. I can add an option for a future release.

This extension is intended to transform classic top-down 2D games created in GDevelop into 3D games, using Babylon.js to achieve this.  It combines the best of both worlds. Power of Babylon.js and ease of GDevelop.

This was happening to me a lot lately. I don't bulk download either. And also I kept seeing "a new version available" all the time on top right. I click it and it  seemingly installs successfully (because no errors) but in fact, nothing happens. I think the auto-installer helper is running in the background and fetching a lot of data repeatedly. Then failing and then fetching again.  I  installed it manually and I think it's gone now.

I think I was stuck on 25.5.1 if I remember correctly and now upgraded  to the latest (25.6.2)

The game was originally targeted at mobile platforms. This is the desktop version. It's a simple, no-brainer, time-killing game. But could be challenging too. Give it a try.

Get ready to put your strategic skills to the test with "Convergists"!

"Convergists" is a single-tap game where you need to converge everything carefully. Things can get tricky when there are more and more items on the board. You need to avoid obstacles and match the items that need converging.

Although "Convergists" may not classify as a puzzle game, I'm sure it will attract all puzzle lovers out there. There are times when you will need to decide your next move like a chess player.

"Convergists" is the type of game that you can play while waiting for the bus at the bus stop, waiting for your friend in the cafe, or just before going to sleep, even if it's only for 30 seconds. It's always fun!

Good luck!

Instant buy. And only after buying I realised that there was even a portrait generator included.  Well done. Another great pack.

GameMaker released a free asset bundle for their subscribers. However it's pretty raw and needs an image processing tool to combine all parts. This tool makes it easy to combine, preview and export. But it's only for GameMaker users. Users of other engine developers may not benefit from this.

Please note that bundle is free but only if you're a GameMaker subscriber which is not free. I cannot re-distribute this bundle. Therefore you have to download this from your yoyogames account and copy the folder under this tool. Then you'll be able to generate hundreds of characters like this one:

Bundle should be downloaded from:

Great pack. I'm a big big fan of "Settlers II: Veni Vidi Vici" and this suits very nicely for a game I'm developing inspired by The Settlers. Windmill fan is a good extra detail. And so is the construction yard phases. Thanks!

Thank you. That was quick :)

Hey great pack. Do you mind fully listing the names of the corps and fruits? I've purchased this pack and now I'm looking at "Sprouts_Fruit_Crops.png" file but cannot name all of the items myself due to them being low res. Can you list them in exact order either here or in a readme.txt file please?

Great thanks very much. It's not a delay at all. 

Hey. Sorry this may sound like a stupid question but do you have the names for the crops? Even though I grew up rural and did work in the farm as a country boy, I still cannot recognise some of the crops :p

Of course I can recognise carrots, cauliflower, pumpkin etc. but a complete list of what is what would be awesome. If you can include a basic TXT file or describe in the PNG file in examples folder...

Great pack by the way!

You set the bar too high for your first project my friend. Well done! Damn I already build my UI system but these are so beautiful that I wanna write it from the scratch using these assets.

Great pack. And thanks for providing the examples and the aseprite files too. Makes it easy to use. One of the best UI packs I've seen for a pixel game.

If you looking for further ideas, would you consider expanding your character generator to include  portraits/face pics for dialogues? Even just a neutral facial expression would be great. This is literally the only thing  missing to make a game with 100% lime_zu assets without any modification.

Dialogues are important for topdown RPGs.   I'm learning to make them myself but  I'm not good at this. But anyway I can survive without that. I'm happy with whatever you're doing. It's a suggestion  just in case if you run out of ideas ;)

Even day 1 launch is more than enough for me to  continue working on my project. I was looking for this tileset to start working on my outdoor levels. It's so hard to find modern-day-looking tiles. It's either fantasy, medieval, sci-fi or cyberpunk. This will be the best modern outdoor tileset. Well, it already is. Great work!

Whoa! I've been waiting for this.

"Why did Modern Exteriors take so long?"

Believe me it didn't take long at all. You've just finished interior tiles a couple of months ago. Even if you didn't work on another project that's really a short break for this.

Thanks for your work and good luck.

Great pack. Thank you. Even the UI itself deserves a separate mention. That scroll folding animation is lovely.

Yea. GameMaker Studio's HTML5 exporter is pretty buggy. If you plan to release for the web you should be testing it on html5 all the time. But of course it's not your fault. That's your natural expectation from an engine that sells HTML5 exporter. But don't wanna be very harsh on them either because in all the engines I've used HTML5 exports had  serious bugs.

But I liked your pathfinding technique. 

I really cannot praise this whole interiors    set enough. The set is so big that sometimes it is a bit overwhelming to work with. Even though files are sorted properly by theme  it still sometimes gets pretty confusing. On the main page I could not see any examples on how to use floor connections. But of course lime_zu did not skip it.   Just find the update where  it was added. Even the work alone on putting the effort to explain the changes in every update is huge and amazing. Thanks again for the update notes as well.

Challenge accepted :)

This set looks lovely. One question. Does the ocean animate? Like waves hitting the beach kind of animation. 

Hey since lime_zu has finished 400 updates now I'm picking up my idle project and this is going to be a great helper tool. Many thanks. 

Great content. Exactly what I was looking for. I wasn't happy with my current UI. I'll replace it with the premium content. I'll post here once I get some screenshots ;)

Great seamless textures for my terrain. You're a mind reader. Sometimes you need simple textures. Finding "simple" on the internet can really be very hard. Many thanks for this.

Great pack. Lovely characters. Do you have any plans making a different pack for portraits of these characters to be used in RPG dialogues?

Lovely pack and great idea to have fast and slow bpms. Slower ones suit nicely in menu music and when you  start the game you switch to faster bpm. Silly game becomes even sillier. Absolutely love it!

Hey this was quite good.  Second level was pretty  hard and it's a bit stressful with the time limit. The music reflects the feelings :). Very well done!

I was able to install the game. I needed to use the web interface to download the rar file and then unrar. But if you want other people to play your games you need to  help them too. So a few feedback.

1. Use zip format not rar. Seems like butler cannot process rar files and people may not know that.

2.  Text speed was a bit fast at times I've missed some of them. Should be good if instead of auto-rolling dialogue, user click would change the text. But still I was able to read most of them. I am a slow reader :)

3. The choice of background image, sound and the  effects were great. I felt like I was with a friend in a French café.   Well done!

Join more jams ;)

I could start the game but it just freezes on a blank black screen. I tried twice but it stops at same place.

I also got some errors but refreshed the page a few times then it's gone. Finished the game. One advice.  Why don't you add screenshots and cover picture for your game page. I've checked your other games and they're all empty. You take your time to develop the game but slacking on the presentation. It would not take too much time to add some screenies. You can attract more visitors and players. But other than that  well done finishing the jam!

The cover art is great.  And the mechanics too. I got the logic to get more points but  I  didn't understand how to finish the game. Is that an endless game?