Thank you. That was quick :)
aliustaoglu
Creator of
Recent community posts
Hey. Sorry this may sound like a stupid question but do you have the names for the crops? Even though I grew up rural and did work in the farm as a country boy, I still cannot recognise some of the crops :p
Of course I can recognise carrots, cauliflower, pumpkin etc. but a complete list of what is what would be awesome. If you can include a basic TXT file or describe in the PNG file in examples folder...
Great pack by the way!
If you looking for further ideas, would you consider expanding your character generator to include portraits/face pics for dialogues? Even just a neutral facial expression would be great. This is literally the only thing missing to make a game with 100% lime_zu assets without any modification.
Dialogues are important for topdown RPGs. I'm learning to make them myself but I'm not good at this. But anyway I can survive without that. I'm happy with whatever you're doing. It's a suggestion just in case if you run out of ideas ;)
Even day 1 launch is more than enough for me to continue working on my project. I was looking for this tileset to start working on my outdoor levels. It's so hard to find modern-day-looking tiles. It's either fantasy, medieval, sci-fi or cyberpunk. This will be the best modern outdoor tileset. Well, it already is. Great work!
I liked this GUI. Looks super cool. However a bit disappointed with the restricted licence. And I'm indie dev and I need to wear a lot of hats. A knowledgable lawyer hat is not one of those I want to wear. I don't really understand what "no derivatives" mean. Is 9-slice considered "derivative" or what if I want to use it some other way I don't know yet but will find out later. I don't even want to ask it as a question because it's too mind boggling. I just don't even want to know. So, I simply stay away from this kind of licence.
That's why I only purchase assets with "do whatever you wanna do just don't re-sell or re-distribute these, attribution not necessary but appreciated" kind of licence. I have 2 folders of assets. Paid and free. In the paid folder I never put "attribution required" or other kind of licences. I don't want to keep track of this because I buy a lot of assets. I don't mind giving credit to asset makers but I really buy a LOT of assets and I may forget. And I don't want my hard earned game to be taken down because I forgot to give credit.
Of course it's your art, your assets and your decision to make. But if you want to get more sales then it's better to loosen the licence. Or may be sell another pack with the same art more expensive but with non-restricted licence. I'm sure there are a lot of indie game developers who think like me.
Yea. GameMaker Studio's HTML5 exporter is pretty buggy. If you plan to release for the web you should be testing it on html5 all the time. But of course it's not your fault. That's your natural expectation from an engine that sells HTML5 exporter. But don't wanna be very harsh on them either because in all the engines I've used HTML5 exports had serious bugs.
But I liked your pathfinding technique.
I really cannot praise this whole interiors set enough. The set is so big that sometimes it is a bit overwhelming to work with. Even though files are sorted properly by theme it still sometimes gets pretty confusing. On the main page I could not see any examples on how to use floor connections. But of course lime_zu did not skip it. Just find the update where it was added. Even the work alone on putting the effort to explain the changes in every update is huge and amazing. Thanks again for the update notes as well.
I was able to install the game. I needed to use the web interface to download the rar file and then unrar. But if you want other people to play your games you need to help them too. So a few feedback.
1. Use zip format not rar. Seems like itch.io butler cannot process rar files and people may not know that.
2. Text speed was a bit fast at times I've missed some of them. Should be good if instead of auto-rolling dialogue, user click would change the text. But still I was able to read most of them. I am a slow reader :)
3. The choice of background image, sound and the effects were great. I felt like I was with a friend in a French café. Well done!
Join more jams ;)
I also got some errors but refreshed the page a few times then it's gone. Finished the game. One advice. Why don't you add screenshots and cover picture for your game page. I've checked your other games and they're all empty. You take your time to develop the game but slacking on the presentation. It would not take too much time to add some screenies. You can attract more visitors and players. But other than that well done finishing the jam!
This is a great pack. I wanted to use this pack in an open source game. Not really sure if the licence allows it. Game is open source so it means people can see and download the packs from a public GitHub repo. Or from inside the downloaded Game Maker Studio game. I'll put the link to this page in readme.md file.
I have some of your paid assets too but I won't include them in the open source game. I'm only talking about the free assets.