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Alex Garbus

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A member registered Sep 10, 2017 · View creator page →

Creator of

Recent community posts

Thank you so much for sharing this! It's always cool to see some real-time feedback in addition to the written feedback we've gotten. And thanks to watching this, I caught an error that slipped right past me during my own playthroughs: the "that's weird" dialogue on the 2nd playthrough was supposed to trigger before going to the alternate path to the north, but for you it didn't trigger until you looped back around. I looked at the project and sure enough, the collision area that triggers the dialogue was 1 tile off from where it was supposed to be. So that's one hotfix coming right up! 😋

Sorry about the audio; I grabbed all of the sound effects last-minute and didn't have much of a chance to mess with them. The first thing I did when uploads unlocked was adjust those sounds as much as possible, so they should be much more tolerable now. 😅

Awesome concept for a racing game that can be enjoyed by casual and competitive players alike! P and Q are a bit overpowered, but otherwise the character roster is incredibly well-balanced. Hopefully we can see some DLC racers down the line, as I think people would really enjoy racing as 1-9, -, =, and - my personal most wanted - Shift with its "Sticky Keys" ability.

Awesome game! Though I wish I could remember what it was called...

This feels like Desert Bus if Sir Isaac Newton never invented gravity. Take that feedback however you like.

A super fun take on a familiar classic! I had to force myself to stop playing or I probably would have spent the whole day trying to perfect my score. 😅

👀

Woohoo! This is typically the highest people go; I have yet myself to hit the 50-train mark.

Congratulations on your successful pregnancy!

There is a hospital! Without it, there would be no pregnancy time!

(Hint: Remember the direction that the player is looking towards when the game starts.)

Don't worry, I'm still here! I've just been taking a personal sabbatical from game development to focus on life stuff. I'm happy to hear that the game is still capturing your enjoyment all this time later! Your feedback will definitely help me determine the direction of my future projects, whenever I get back to working on them.

I don't really document my development process, mainly just because I don't have the extra time for it. But, because this project was created for Ludum Dare, the source code is completely available for your viewing/downloading pleasure! Although, to be honest, just about any Godot platformer tutorial will help you make something of a similar scope - if not larger.

Congratulations! Your hard work and determination paid off! Thanks for playing, 3D-spinning Toby Fox Car!

Thank you for the feedback! There are multiple caves throughout the overworld, and completing them all transitions to the true ending.

Thank you so much for trying the game out! Your playthrough was quite entertaining. Sorry about the difficulty haha!

https://alexgarbus.itch.io/flewberry

Thank you so much for contributing your musical talent to the project! You composed such an incredible soundtrack, and I also look forward to hearing your future work!

Ayyy, thanks! Glad you like it! Carrot Top update is out now!

https://alexgarbus.itch.io/flewberry

PSA: Spaced_Out_2019_Data needs to be renamed to First Breathe_Data to get the game to run.

Loved the game though! Only having a certain number of actions until you run out of oxygen makes for a really interesting gameplay concept, albeit one that was tough on me because I always take time to explore every nook and cranny. 😅

14th bread getter in the world! Not the best but I'll take whatever bread I can get.