Dang. 😔😔😔
Alex Garbus
Creator of
Recent community posts
Thank you so much for sharing this! It's always cool to see some real-time feedback in addition to the written feedback we've gotten. And thanks to watching this, I caught an error that slipped right past me during my own playthroughs: the "that's weird" dialogue on the 2nd playthrough was supposed to trigger before going to the alternate path to the north, but for you it didn't trigger until you looped back around. I looked at the project and sure enough, the collision area that triggers the dialogue was 1 tile off from where it was supposed to be. So that's one hotfix coming right up! 😋
Sorry about the audio; I grabbed all of the sound effects last-minute and didn't have much of a chance to mess with them. The first thing I did when uploads unlocked was adjust those sounds as much as possible, so they should be much more tolerable now. 😅
Awesome concept for a racing game that can be enjoyed by casual and competitive players alike! P and Q are a bit overpowered, but otherwise the character roster is incredibly well-balanced. Hopefully we can see some DLC racers down the line, as I think people would really enjoy racing as 1-9, -, =, and - my personal most wanted - Shift with its "Sticky Keys" ability.
Don't worry, I'm still here! I've just been taking a personal sabbatical from game development to focus on life stuff. I'm happy to hear that the game is still capturing your enjoyment all this time later! Your feedback will definitely help me determine the direction of my future projects, whenever I get back to working on them.
I don't really document my development process, mainly just because I don't have the extra time for it. But, because this project was created for Ludum Dare, the source code is completely available for your viewing/downloading pleasure! Although, to be honest, just about any Godot platformer tutorial will help you make something of a similar scope - if not larger.
PSA: Spaced_Out_2019_Data needs to be renamed to First Breathe_Data to get the game to run.
Loved the game though! Only having a certain number of actions until you run out of oxygen makes for a really interesting gameplay concept, albeit one that was tough on me because I always take time to explore every nook and cranny. 😅































