Thank you so much for sharing this! It's always cool to see some real-time feedback in addition to the written feedback we've gotten. And thanks to watching this, I caught an error that slipped right past me during my own playthroughs: the "that's weird" dialogue on the 2nd playthrough was supposed to trigger before going to the alternate path to the north, but for you it didn't trigger until you looped back around. I looked at the project and sure enough, the collision area that triggers the dialogue was 1 tile off from where it was supposed to be. So that's one hotfix coming right up! 😋
Sorry about the audio; I grabbed all of the sound effects last-minute and didn't have much of a chance to mess with them. The first thing I did when uploads unlocked was adjust those sounds as much as possible, so they should be much more tolerable now. 😅