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AlexFarina

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A member registered Dec 14, 2020 · View creator page →

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Had a game planned but people canceled so we ended up running this- Had great fun! Terrifying monster that kept the crew paranoid, good faction play with the mutiny and captain loyals. Many fun NPCs to rp and the NDA element added a fun communications difficulty. Only critique is I wish the NDA aspect was expanded on more because as it stands it felt hard to tell what would and wouldnt breach contract. Beyond that, excellent module that was super easy to run.

Thank you! This is my (and Devins) first module so im still getting my footing, especially when it comes to the graphic design aspects and flow of ideas

Another commenter talked about this as well and I agree, I think a few simple changes and additions can really tie everything together with the themes. Thanks!

Ye, I think youre very right on the cohesion aspect. Given me lots to think about with those suggestions, might steal an aspect or two of those. Thanks!

All very good points I hope to address in a future release, map didnt look so faded in Indesign but after printing it out I see that it can be hard to read. The Corpse being so weak is also a mechanical oversight, giving some health instead of just wounds should help alleviate that. Thank you for your feedback man!

Thank you for the insights! I do plan on cleaning this up, the indents issue was brought to my attention and Ill be fixing that in a later release. The kraken originally had text stating it began assaulting the outside of the ship but it was removed at some point - I see that was an error. I think I will follow on advice and make the encounters more thematic and in line with the ghost. Again, thank you for the review to make this the best it can be!

Overall im in love with the idea and can see myself running this with all of its twists, but some polishing and elaboration is needed. I think with the horror specifically having a system or guide, however barebones, to guide the warden on making the horror would be greatly appreciated. For a module that relies on the threat so heavily, I find it odd the module omits any stats or base abilities for the monster. I think adding that, even in supplemental form as an example would be greatly appreciated. Good work, my players would hate this (in the good way)

This is a personal favorite of mine. Great in world content and flavour, the custom horror makes for a very replayable module, and the overall graphic design is super easy on the eyes and easy to follow. Only real point I have against this is the tangential relation to the Jams theme. Its in space, its vaguely water but not under the surface of anything. Consider placing this actually underwater, which would enhance the aquatic theming and horror. Otherwise amazing work!

This is a personal favorite of mine. Great in world content and flavour, the custom horror makes for a very replayable module, and the overall graphic design is super easy on the eyes and easy to follow. Only real point I have against this is the tangential relation to the Jams theme. Its in space, its vaguely water but not under the surface of anything. Consider placing this actually underwater, which would enhance the aquatic theming and horror. Otherwise amazing work!

All feedback, positive and negative is appreciated!

All feedback is appreciated! Feel free to post here

Undisclosed AI usage - suspicious game

Ty! Yah I didnt have time for playtesting so balancing and difficulty is way off