Thank you so much for playing! I’m glad you liked it.
Akiosvega
Creator of
Recent community posts
Really appreciate you playing and taking the time to share this! An acid version of System Shock. Now that’s a huge compliment!
It’s awesome to hear the tight spaces and constant tension landed well. That feeling of claustrophobia and unease around every corner was definitely something we wanted to lean into.
Thanks again. Super glad you enjoyed the experience!
Haha, I love the “demonic laser tag arena” comparison.
Yep, the dungeon is procedurally generated, so every playthrough should have its own unique twists. About the treasure chests, sometimes they drop biscuits which you can eat from your satchel to heal or reduce your fear bar.
And I’m super glad you enjoyed the intro page! Thanks again for taking the time to check everything out, really appreciate it!
Thank you so much for playing and sharing your thoughts! Sorry to hear you got soft locked on the first encounter. We’re already working on adjusting the combat to make it a bit more forgiving. For now, the best strategy is to avoid enemies whenever possible and only fight if there’s no way out.
Really glad to hear you enjoyed the visual style! Also, huge thanks for showcasing the game on stream
You tried your best but there is always a bigger fish 😎

Hahaha man, I’ve realy enjoyed your game, for me you are the winner of this jam, I have come here looking for some fun and I found gold.
This is the best game I’ve played here, had so much fun. The visuals are great with cool and smooth vfx, the gameplay is super enjoyable and, after seeing the leadboard, I had to challenge you.
I’ve found some bugs, they were situational. First, sometimes there’s this force that pulls the player down, and it keeps going until it dies. The second one was about those spike balls (which, by the way I REALLY HATE, they are super fast, have a hard to predict trajectory to hit them and you waste time (points) trying to kill them). The bug happened at first stage, after spawning, I didn’t have time to react as a spike ball was coming and it dealt double damage, it hit me 2 times, and I was left with 1hp.
The best strategy I found is to dodge bullets rather than killing all the enemies, which goes so well with the jam theme. I think you’ve just found the perfect spot beetween risk and reward. I sincerely congratulate you. Very polished. Best game. Good job!
I didn’t find any bugs! I have to admit, I hate that brown line it gave me a really hard time getting past it multiple times (I’m not great at this type of game). But I really enjoyed it! The jetpack did push me down a couple of times, but when it shot me upwards, it felt great—smooth movement and overall very satisfying. Great job!
I really love the sprites and how smooth the game feels! I didn’t quite figure out how to generate enough money to buy the more expensive swords, and I ended up going bankrupt a few times, haha. But I really enjoyed the game concept! It shows a lot of potential, and I would have loved to see it finished as originally intended. Great job overall!
I loved the game! I’ve spent my whole life playing Geometry Dash for this moment! I unlocked all the skins and completed every level. My favorite was level 5 because of all the jump boosters. The only critique I have is the chewing sound it was a bit too loud compared to the rest. The music is fun and fits perfectly with the game. Simple, well-executed game. Great job!
I’m still not entirely sure what the radar numbers mean, but the audio at the end adds an interesting layer to the experience. It definitely makes the atmosphere stand out. I found myself going all-in after a few basic bets, just to see how far I could push it. I managed to hit a score of 800 before losing it all. Nice job!
Thanks so much! We’re glad you liked the art! We’ve actually already added a small HUD to indicate which controls you can use, but since it’s a Game Jam project, we can’t update the game itself. However, we’re planning to add a more detailed control explanation on the game page. Thanks for your feedback, and we appreciate you playing!
Haha, thanks for playing! Yeah, most of the time, running away is your best option, but you don’t get rid of the creatures. The chests actually contain biscuits! You can eat them to heal or reduce fear, and they’re also the currency in the game, so you can spend them at the shop (To access the shop, just press the button in the elevator). The difficulty might be a little high, so the ideal strategy is to avoid the creatures, focus on opening chests, and use your biscuits to buy stat upgrades. Thanks a lot for the feedback!
I love how easy the controls are to understand, and the game has a clear objective. The sound and visuals are well-executed, creating a great atmosphere. I got too greedy a few times and lost a lot of people early on, but eventually I realized that it’s better not to take too many risks and just focus on completing the task. It can be a bit frustrating when you encounter a hostile on your second push and can’t do anything about it. Also, sometimes I’d detect a hostile but no image would appear for it. After losing like a greedy champ, I wanted to play again, but the game seems to stop working when I try, and I have to refresh the page. Overall, cool game!
I felt a bit confused and lost while playing, as it seemed like the screens didn’t have much interaction or impact. I was just playing my cards without understanding their full effect. Hopefully, the game can be developed further to clarify this and add more depth. I do enjoy that it’s a card game, and the surreal visuals are definitely a highlight. Looking forward to seeing how it evolves!
Wow guys your game is fabulous, I love horror games but they make me nervous and this one especially, mainly thanks to the sounds it has.
Although I like it, I didn't know what the objective was and I was going around the ship for a long time and with my tail between my legs haha.
It is a suggestion, but maybe a bar to know when the flashlight is ready to light would be useful. Also, I felt that each room had something to hide so I explored a lot and in every corner, but I didn't find anything. So more objects would be cool.
One last thing, I don't know how this game fits with the theme, because I didn't feel like the fog made me hallucinate, I mean, I died a lot and the alien seemed very real for me haha. Maybe the hallucination is that person in yellow who disappears when you get a little closer? Idk.
An interesting game for sure. And hope to see the v1.1 :)
Thank you for your constructive feedback and for taking the time!
Yeah, as the voice says, "It doesn't matter which one you press, you get paid to press buttons" So it is always the same ending. I would have liked more time to refine it more and make more endings and patients. But it is what we were able to build. I am glad that you have left with questions, it is partly what we wanted, although it can be improved.
Anyway thank you very much.
It is quite short but it doesn't need to last longer, I mean, it's like the right proportion. Short and simple. Really enjoyed this game, has a nice look and some good music.
(Is it me or was one of the songs a part of Eleanor Rigby? if not then you made me question if i know the music haha. Anyway great job and cool music!)





