No problem! Glad Linux users have a chance to play now.
And thank you for sharing to reddit and Mastadon, I appreciate the plug.
I just finished porting CHROMATOSE to Linux, so feel free to playtest! I could use any bug reports you come across since I can't playtest the port myself -- I'm running it on a virtual machine so I'm getting speeds of .02FPS and can't test the whole thing.
It's no bother!
And oh you have a new computer? How strange. No idea why the game is having problem with RAM then, but the thing I know for sure is that your computer can't handle prefetch scripts (The difference between the Steam and itch versions is when the prefect scripts are first used, at the hospital loading screen for itch, at the first battle for steam, exactly where you said your game crashed) so I removed prefetch scripts from your version. When I mean slow, I mean that when a big animation appears for the first time, your game might stutter a little bit, but then it'll go back to normal (this will usually only happen the first time you see things like "Space to enter door" or for battle animations. Beyond that you shouldn't see any difference)
Alright, thanks for the info, I know exactly what the problem is thanks to your in-depth report --
Your game is crashing wherever it hits a prefetch script -- whenever the game adds animations/textures to your computer's memory, and it's doing this because I suspect your computer does not have enough memory to run these prefetch scripts. So there's a few options available:
Dang, sorry to hear that. There's tons of art/animations in the game so it can be a little rigorous on slower computers sometimes.
I'll work on getting the game a little more optimized for slower computers -- there is however a FANTASTIC stream of the whole demo so you don't have to miss out in the meantime: https://www.twitch.tv/videos/396103765
Hello, thanks for the comment!
It sounds like your game is running dramatically slower than it's supposed to. I've watched a bunch of videos and live streams of the game, and there haven't been performance issues like this before like in this video . The sections you're describing as having problems are when the game is adding images to your computer's memory.
Noted! I’m rolling out updates every other week, so I’m addressing feedback over time. For now REBALANCED difficulty is a great way of getting to experience the story without getting bogged down in combat if you aren’t crazy about it ^^
If you’ve met Primadonna but haven’t completed her battle yet, your play through still has (in order, because of how you answered the opening questions):
-Defeat colossus (P’s boss)
-Unwind with P by talking to her after beating colossus
-Meet Lilith (game automatically brings you to her after beating either boss)
-Return to Quentin and beat her boss, Depth Knell
-Unwind with Quentin by talking to her after beating her boss
The average player takes about 2-3 hours to complete the entire demo ^^
Haha I haven't worked on a Persona game before, though one of my main inspirations is Shigenori Soejima, the artistic director behind most of the ATLUS games you've heard of (Persona, Catherine, etc).
Thanks for the LP! I got a lot of useful information from watching you play it blind, and I'm glad you thought the battle engine was fun and interesting -- I watched the whole thing ^^
Wow! Thanks for all of the notes ^^
Those errors do sound bizarre, I haven't heard of them happening before. If you kept the screencaps, they would be very helpful if you could send them via PM on twitter, discord or here. Would you by any chance be playing on an older computer?
And I'm glad you enjoyed the game ^^