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AirkSeablade

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A member registered Jun 05, 2019 · View creator page →

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This is an excellent, concise and Aspect-focused implementation of Fate. I've always been a fan of aspects and I'm glad to see a version of the game that really puts their importance front and center.

I will probably be using this the next time I bring Fate to the table.

Looking forward to seeing what you do with this. I definitely found the initial version kinda rough, but I'm still hunting for a really good shonen game, so I'll be keeping an eye on this. :)

No problem. Let me know if you have any questions! Thanks for your interest! 

Did you manage to grab one? There's one left, but I can add more if there are zero when you come looking.

No problem! There should be more community copies now.  Thank you for your interest!

You should have gotten an email with a code in it, but this one should work for anyone who has the base game:

https://airkseablade.itch.io/vxxqy9wdbh

Two player seems to work with the method you describe, but not four player (I tried both https://itch.io/physical-games/four-player  andhttps://itch.io/physical-games/four-players) ? This doesn't feel like it's working. =/

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Is there any reason this seems to be unavailable for Physical games? They also have player counts, and it would be useful to be able to search them. 

In fact, it'd really be kinda handy to have this not tied to the Multiplayer/Local multplayer tags at all, and just available all the time?

Hey; Here we are 45 days later, and this appears to be broken. 

Is there any additional information I can provide that would help?

Yeah, for printing, the four booklets seems like a cool format, but for digital use, having a unified file would be great! Thanks!

I appreciate the vibe of the 4 different "books" but it'd be a lot more convenient to have a single PDF to reference/search that just smooshed all four together into a single volume.

There's an ePub version available now. Give it a look and let me know if there's anything amiss.

Also, if it's not too much trouble, I'd really appreciate a positive rating on either this scenario or Shepherds, if you think they're deserving.  It really helps with people finding them.

Thanks again for your feedback.

That's really heartening! I'm hopeful that since the layout in Fregena is less complex, that it should be less of a headache than the game rules was. 

Watch this space for updates in the new year. (I'd get to it sooner, but I am away from the PC with all the software...) 

Glad to hear that! To be honest, part of why there isn't an epub of this yet is that I wasn't sure if anyone was using them, but this conversation is providing the incentive to put in the work. 

Currently I need to finalize the dungeons supplement for Shepherds - basically just with some example dungeons - and then I am working on another scenario, but it has turned out to be complex and difficult, so it hasn't been going ahead very fast. 

Outside of that, I do a little bit of editing on other folks games, but I don't have any other "creative" projects beyond the "what if" stage. 

Thanks for your interest! I really should have done an epub of Fregena ages ago, so I will make it a priority in the new year, since that's when I get back to my PC. 

Come to that, I should probably do the same for the Advanced Prisms, and the dungeons supplement once it's done... 

Thanks! Responding momentarily.

I am attempting to send an Email to everyone at a specific reward tier on my project. I go to Interact -> Email, and create a new mail. I fill in all the fields and select the reward tier from the list. When I select it, it shows that there are 138 people in that tier. But when I click "send" on the email, I get an error that says "no recipients".  Nothing I can do seems to make any difference.  I can send a preview mail to myself no problem.

Also note that this is DIFFERENT from the error you get if you leave the recipients field entirely blank -- that one says "recipients must be a string".

I email support about this nearly a month ago, but have heard nothing about it except for the single automated reply I got when I initially reached out.

Is anyone else seeing this behavior?

Astonishingly, I was almost right about the pronunciation.

Also, yes, amazing cat cameo!

I hope it's valuable. Please let me know if there's anything you can think of that you'd like more guidance on or which you think is missing.

This issue should be fixed in the latest version, which is now available. :)

I've updated the main rules doc with minor notes to clarify on your points.   The rules for damaged Prisms now say: "When this happens, you lose the +1 Attribute bonus and any other benefits the Prism provides, but can still use Arthic Moves as normal."

And the "Using Work Together" section notes "However, for characters with zero or negative Trust, only the third option is viable – since the first two give no bonus. This means Working

Together is powerful but expensive until the characters can forge stronger bonds."

Thank you for your feedback!

Good idea on both counts! I admit I didn't entirely think through the effects of damage on some of the more complicated Prisms.  I think it's probably cleanest to say "Damaged Prisms continue to give their +1 stat, but offer no additional benefits" but I will definitely want to make an update clarifying that.

Thanks for your feedback!

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Characters with zero/negative trust are actually the reason the third option exists, since as you've noticed, the other two don't really work.  It does mean that there will probably be fewer instances of low-trust people helping each other, but the relative power of the 3rd option helps compensate.

If you find it doesn't work out that way, you can certainly try things out with a minimum bonus of +1, though this means there's not really any difference between Trust 0 and Trust +1.

I also briefly considered changing Trust to go from 0 to 4 instead (and move the 'negative trust' penalty to 0) but overall things seemed to work well as-is. The place it feels like it would sting the most is in shorter games, and for those it's probably a good idea to use the reduced cost to increase Trust from page 60.

All that said, the Trust/aid cycle isn't a tightly balanced equation where everything falls apart if it doesn't work 'exactly so' so if you'd like to give lower trust characters more options, by all means, go for it.

Not really. As the number of bundles grows, I would need to track which bundles I have purchased things in, and even then the tool won't show me anything I've bought outside of a bundle.

Why is it so difficult for me to query my library for "Solo RPG" or whatever? I can already search the entire physical games section for that, even just a checkbox for "In my Library" in the regular search feature would suffice for my purposes.

At the moment, there doesn't seem to be a way to search only the titles that I own, either by keyword or by tag.  It would be extremely helpful, in these days of big bundles, to be able to perform a 'My Library" search in a similar to way to standard searches.

Even so, thank you for your interest! Someday I dream of an actual play report. ;)

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Okay, as it turns out, this hit the table a lot faster than expected.

We played a two player, one GM game, with no grid map.  We used the shortest Fly, You Fools! Track, because we only had a couple of hours, but we finished in good time.

Generally speaking, it was a zany good time, though I had a little bit of trouble making some of the humor of the text translate to play.  Which is not to say that play wasn't humorous, just that the text for some options is so funny, I wish I had a clever way to use it at the table.

Also, a lot of the non-special rooms (many thanks for the bonus special rooms doc) tended to end up feeling a bit like "Either get into a fight or say 'No no, we are definitely NOT the dwarves from the dungeon'."  Part of this is probably on me, because I didn't offer many situations where the dwarves had a chance to observe the situation before acting.

One of my players commented that the game kinda reminded him of Space Train Space Heist in that it involved moving through a selection of random-ish rooms full of zany stuff, and that seems both accurate and pretty high praise. 

Thumbs up!

Edit: Oh, and one other comment -- when I printed out the character sheets and party sheet they came out... small? Like occupying only the center 1/3rd of the page or so? This was okay for the character sheets, really (though kindof a waste of paper) but kinda tiresome for the party sheet which would've benefited from larger dice boxes.  I've noticed that I can fix this is I use Adobe to resize to fit when printing, but I don't usually use Adobe for my PDFs, so I didn't realize this was an option until later.

I think there's a problem with the single-pages document where that info is, for some reason, not displaying: It's supposed to be in the white space at the top of page 6.  For some reason, this is NOT a problem in the spreads version, so please reference that for now.

I wanted to fix this, but the current version of the game has a bunch of revisions, and I figured I'd make sure it was fixed in the next update, though that has been a little longer in coming than I intended. =/

Thanks for the feedback. I'm glad someone noticed and I apologize for the issue.

If I do run it, I'll be sure to report back. :)

This game made me laugh a lot, and that's just the reading it. I will probably break it out for a ridiculous oneshot in the future. Thanks for making it!

Let me know if you have any feedback. :)

There should be a couple more community copies now! I hope you like the game!

I really love the art and vibes for this game, but I wish there was more of it!

Also, there are a few places where I find the wording unclear.  Would you be interested in my doing an "editorial"/proofreading pass?

Thanks!  Those answers make sense with the added context!

A Danmei Story community · Created a new topic Questions!

I just gave this a quick read through, and I have some questions.

  • How do you make a roll if the situation is neither "in your favor" nor "really dangerous"?  Or does it always need to be one of those?
  • What is the starting Cutting Sleeves value? Or do we fill in a circle each time we use it? (Which I guess makes the starting value 3) Also, the character sheet spells it 'Cutting Sleves" which is probably an error.
  • It feels like getting worse at your skills as a result of helping people is going to disincentivize people from helping them?
  • Once you break down, how is that cleared? Does it go away if you clear a condition? What if no one has any Cutting Sleeves left?

Looking forward to seeing how this develops.

Had a lot of fun with this tonight, though I missed the line about creating at least three reasons to steal the Throne, so our finale didn't work quite right, but that's on us. 

Definitely a good time and a very easy 'drop in' game experience.  Will play again sometime.

Ok! Hit me with a message here when you get it squared away. 

And I'm liking a lot of what I see, but I'm also occasionally spotting the odd typo etc.  Would you like me to report these here as I find them?

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Thank you! That's pretty much the highest compliment you can give! Please consider leaving a rating as well if it's not too much trouble!  And tell your friends who like Trails! :)

There should be some more community copies now! Thank you for your interest, and I hope you like the game!