Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AirkSeablade

118
Posts
10
Topics
191
Followers
353
Following
A member registered Jun 05, 2019 · View creator page →

Creator of

Recent community posts

Well done, well done indeed.

Since the game is pay-what-you-want, you can get a "community copy" by just clicking "Download now" and then "No thanks, just take me to the downloads" right?

It's June 1, but we don't seem to be live?

Excellent! I know how it goes! Thank you very much!

Awesome, thanks!

Thanks for the interest!  Please consider leaving a rating if you like the game!

There are more Community Copies now. :) Let me know if you don't manage to nab one.

No problem! Glad you're getting the work!

Hey there! Starting to squint at this, and page 2 informs me that I need "Copies of the playbooks, game aids, and other sheets" -- where would I get these? I see the playbooks seem to be on pages 36-42, but what about the rest? 

I'm enjoying the vibes here, but I think you definitely need to do another proofreading pass -- in addition to the issues other folks have mentioned, it seems like the text for Operate and Tinker is the same, and Cook and Sharpen have the same "flavor text", as do Ritual and Research.

Further, did you...change the name of your game at some point? In a few cases, it seems to refer to itself as "HSS"? 

I also found the explanation of tokens somewhat confusing -- some are applied to characters and some to leviathans, but it's not clear to me if you "spend" tokens on yourself or on your target, and whether tokens on the target are "character specific"; If I apply Target to a part, can someone else use that Target to attack? 

I could also really use a...checklist? Bullet list? for how Leviathan actions should go.

Looking forward to future revisions!

Excellent! I hope you have a good time, and let me know if you have any questions or anything you need!

Hey, thanks for your interest!  Always glad to field questions.

You spend 1 Insight or take 1 Arthic hold on 7-9 AND on a 10+ -- I wrote this as "When you roll a 7+" which might not have been the clearest.  Basically: Anytime you get the effect of your Art, you pay a little bit of Insight/Arthic hold to represent the sort of "MP cost".  Arthic Hold clears fast, but is a problem if you expect to be casting repeatedly in a single scene, while Insight recovers slowly, but there's no penalty for using it other than not having it.

On a 6- on a support Art, the GM should still make a move per page 53;  What that move is will depend on the situation in which the art is being used, but you can usually fall back on Deplete Their Reserves (and make them spend Insight even without getting the effect), Inflict a Condition (Give them Drained, with or without getting the effect), or Ask Them What It Costs (and ask them what goes wrong.).   Alteratively, you could use the opportunity to Foreshadow Something Ominous and just cut away to bad things happening elsewhere. 

I probably should add information about this to the rules text though, since I think the support Arts are the only Moves that don't have an explicit 6- instruction.

It's in a charity bundle right now, so I probably won't be adding any more until that ends in two weeks;  That said, once it does, there will definitely be a few more copies added, so I can drop a reply to you here when that happens if it will help.

No problem! Glad to help out! Good work on the game, I'm going to keep it in my back pocket for a oneshot sometime!

In the Keepsakes section"The GM gives a Keepsakes to a PC for succeeding a Romance Roll with an NPC." should probably be "The GM gives a Keepsake to a PC for succeeding on a Romance Roll with an NPC."

This is an elegant twist on the Lasers & Feelings formula, and gives it just enough extra 'game' to mix things up. 

I particularly like the Keepsake mechanics -- both for awarding them and the fact that you need to spend -all- of them to clear Heat -- and the Emotional Encounters table, which gives me EXACTLY the vibes I want from a game like this.

Honorable mentions to the mech 'sketches' with the snail tank.


Sounds good! Let me know if you want editing eyes or anything!

Awesome, thanks!

This game is super cool - it feels like a great fit for Forged In The Dark and I love the way the card draws work - but I'm encountering some fiddly questions (when you can draw as many cards as you want because of controlled position, do you have to declare how many you are going to draw before you start? I assume yes but hate making assumptions) and errors (the text says Baker begins with one dot in Triage but that action doesn't exist, it's actually Direct.)

Are you still making updates? If so, do you want the full list? 

I really like this game, but the text seems to have a number of errors - usually game elements being referred to by the wrong name, presumably reflecting changes that have been made but not thoroughly implemented. 

Are there plans for an update? 

Wanted to add a comment here since I just cracked open my copy for a look for the first time in a while -- it seems like you've got some sort of weird issue with your PDF bookmarks; While there are correct bookmarks in the document, there are preceeded by a whole bunch of bookmarks with names like "_heading=h.pp6px1afcjnd" which clutter up the pane and are probably not intended?

Ah! Thanks for the reminder! I had been putting off adding more community copies while the Trans Rights West Virginia bundle was running, but now that that is over, I've added the backlog, so there should be a few around for you to grab!  

Good luck! Let me know if I can help.

I was able to open the PDF in Affinity publisher and edit it easily, but in so doing I lost the fonts. If you know what fonts they are, you might be able to do something similar but more effective.

Can anyone verify for me if the issue with the play materials that exists in the DTRPG edition of this game is a problem here too?

Specifically, in the reference materials (but not in the actual book) Comfort and Support says:

When you assist a fellow PC, roll.

On a hit you lift them up: they may choose to give you a Bond with them or clear a marked Element.

On a 7-9 you may also clear an Element yourself, ask them a question they must answer, give them a Bond with you, or gain +1 Influence (Courtly).

In a scene, you may use this move to aid someone before or after a roll. Spend a Bond you created with them to give them a +1 to their roll.

***

The bolded 7-9 is supposed to be a 10+ -- it's an extra benefit beyond the basic "on a hit" and if you check the book text, it's 10+

Fiddly nitpicks:

  • You have a typo. "Someone Else›s Coat"
  • heroic should have the ‡ traumatized mark
  • The "stories were once told..." section seems to appear twice, once on page 4, and once on page 5.  They seem to be the same.

Works for me at this time.

Even something simple would be great. :)

I'm still learning to try to do real layout too. If I ever get done with all my own projects, I'd be happy to help out. x.x

I really like what you've done here.  Hopefully at some point you'll be able to create some at-the-table reference materials?

This is an excellent, concise and Aspect-focused implementation of Fate. I've always been a fan of aspects and I'm glad to see a version of the game that really puts their importance front and center.

I will probably be using this the next time I bring Fate to the table.

Looking forward to seeing what you do with this. I definitely found the initial version kinda rough, but I'm still hunting for a really good shonen game, so I'll be keeping an eye on this. :)

No problem. Let me know if you have any questions! Thanks for your interest! 

Did you manage to grab one? There's one left, but I can add more if there are zero when you come looking.

No problem! There should be more community copies now.  Thank you for your interest!

You should have gotten an email with a code in it, but this one should work for anyone who has the base game:

https://airkseablade.itch.io/vxxqy9wdbh

Two player seems to work with the method you describe, but not four player (I tried both https://itch.io/physical-games/four-player  andhttps://itch.io/physical-games/four-players) ? This doesn't feel like it's working. =/

(1 edit)

Is there any reason this seems to be unavailable for Physical games? They also have player counts, and it would be useful to be able to search them. 

In fact, it'd really be kinda handy to have this not tied to the Multiplayer/Local multplayer tags at all, and just available all the time?

Hey; Here we are 45 days later, and this appears to be broken. 

Is there any additional information I can provide that would help?

Yeah, for printing, the four booklets seems like a cool format, but for digital use, having a unified file would be great! Thanks!