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Shotgun Surgeons

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A member registered Feb 05, 2014 · View creator page →

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There isn't an explanation why keep the older version.

(1 edit)

Sorry, I meant when I bought the asset it gave me two versions to download. v1.1.1 and v1.1.2.

In top left and bottom left there seems to be duplicate fraomes. Is this correct?

It was very hard to find it when I saw it used at Cursed Gem. How the two versions are different?

Problem lies in the fact that the Toolbar doesn't show properties and is only commands. I always click on it and select slices to see their properties.

Here for example problem was "don't append tag" was ticked when I added tags initially but then I removed it and was confused why it still not appending.

(8 edits)

How can I all animations of a character in one Aseprite doc and when I export, I'd have all of them update/created?

I added tags to the slice but it just exports the first one (without tag name). So maybe it is replacing first one:


<de_cbutton id="de-cute-id" style="background-image: url("moz-extension://0207092d-fb1d-41f6-8e0b-0c597ca57f13/bestgirl.png"); top: 791.117px; left: 16px;"></de_cbutton>
(1 edit)

In the first method of animation explained above, do you have to make slice too?

Because in an Aseprite document that has one animation in frames, tagging doesn't export as mentioned above.

Which of the 3 animation method do you use?

(1 edit)

I can't recreate it but it was constantly adding tag to my slice despite checking the box and I thought I was doing something wrong. Turns out it needed to uncheck and check.

(I even cleared hash for this, even though I think is unrelated)

Hi,

Since any change you do to the exported file from GM-Link is not reflected back to Aseprite slice, why would you want to change sprite settings in GameMaker? Am I missing something?

I mean if you edit and update, they will be gone, to best of my knowledge.

Cheers

Hi,

In the demo video on youtube, when you update, GameMaker restarts and opens that sprite automatically. Did you cut the part that you manually open the sprite? Because I've never seen it do it.

(1 edit)

Perfect! For future ppl: You set 9-slice on first frame and it will be applied for the rest of the strip. (It's seems a bit odd to use the horizontal handle since it's so long, but trust me, "this is the way".)


I've decided not to delete my questions that I find answers for so they may help future videos or manual.

(1 edit)

How to set bounding box for sprite sheet animations? i.e. when all frames of an animation is next to each other in a sprite sheet.

I have a very big sprite sheet that all my animations are in it.

Which one do you suggest?

ohhhh, so sprites are spr_gmlink_base and if I edit it, everything will be edited from then on.

Is it possible to change the base folder of "sprites"? As far as I can tell, all we can do will be after "sprites" folder. In my game I put sprites in object's folder, i.e. <root>/player/spr_player_idle.

Thanks!

Why most options on second page of the configuration panel disabled, at least for me.

Hi,

I sent an email regarding a bug couple days ago, would appreciate if you would take a look at it.

Thanks!

Sorry, problem was on my side.

Wishlisted!

Particle Editor community · Created a new topic Thanks

Thanks Micky, this is awesome!

How do you fade in/out to get that discreet step by step fade. Do you manually round a loop to 1 -> 0.75 -> 0.5 -> 0.25 -> 0?

Have you releaased it's source code? If not, how did you manage the slopes?

Hi,

(not sure if this is the right place to report bugs). Love the extension, thanks again! I found an error, the hard way of pulling hair for a good chunk of time lol.

If an sprite that it's bounding box is set to Auto is edited with Aseprite, when you get back it's collision will be a single pixel on it's top left, no matter the size.

Doesn't happen with mask set to Full Image or manually.

BTW, I compiled Aseprite myself and for some reasong when I open an .ase file, it opens an instance of it instead of a tab and this also creates tab in my Terminal/PowerShell window for each file I open. Do I have to close each of them after the edit or I can leave them open?

Thanks again!
Cheers

I have to ask a programmer about porting it. What do you think I should ask to know if it's portable to consoles or not. What would breatk things.

aim_type, allow_jump, debug_fog and other debug functions are WIP? I can't find anywhere they are used.

What about lighting? It seems further away is darker but not sure how much we can modify the whole thing.

Is it possible to add free look? Or is it there? I know it's a Wolfenstein type and limited than doom obviously but I've seen Wolf-3D clones that do it.

Just got it, very excited to test it! Is it possible, or perhaps how hard it is, to import WAD files? If yes, how much of it. Like can it import sounds, etc?

Is it possible to extract all tiles from a screenshot automatically?

Hi,

I've been referring to this game as one of the "true" indie games for about 10 years now. Most recently was today in this talk:https://www.slideshare.net/slideshow/why-we-need-indie-games-aidin-zolghadr-aydi...


This game obviously has had a great effect on me and is inspiration for one of my future projects.

Best.

Genius

It's just fan Brazilian translation file.

Did a showcase:

Haha, classic.

Love it!

Not sure if I'm doing something wrong or not but a new sprite (slice) is not recognized in GML and needs IDE restart.

Genius! Life saver. I will support for sure. I had some confusion about sliced that I think can get some clairifcation. Like the slice name will acttually show up in GM, not the sprite name.

Hi,

When I add frame to a sprite in AseSync, it doesn't show up in GM.