False Floors is my first published game. It is currently in development with future updates planned. Looking for feedback on potential improvements in mechanics and bugs if present. Suggestions are appreciated.
Link : here
Really good with the glitch sound effect of the monster, and the VHS effect on the screen, but the fisheye is not really my favorite... maybe is the amount of curvature was lower.
But a mouse sensitivity slider would have been great
and also how many jerry cans needed to turn on the generator? just asking
Bro the jumpscares and stuff are good, but 2 things,
->the FOV is too narrow(well it can be intended)
->mouse sensitivity is too high for that fov, best to implement a slider
->a simple thing I thought would be cool, make the ghost become invisible as soon as the user comes within a certain radius. It's currently timed if I am not wrong

Ever thought of a 3d version of the OG Bounce game?
Well this is it. But is it...
What I will say here is try to find out, follow this link