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aechgripp

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A member registered Dec 10, 2017

Recent community posts

Thanks. I'll check it out tonight.

First thing first. Bugs. There are a lot of them in the current public version which I hope is already fixed or is getting fixed on Patreon version.
It's maybe that my PC is weirdest in the world and nobody has had these bugs ever, but here's the list for you anyway.
1. Option menu:
(1.1) Just by clicking the option button, it automatically set every graphic things on max and makes the display windowed-fullscreen mode. And at this point, the mode cannot be changed regardless what I chose and will become windowed-fullscreen mode whether I click on SAVE or DISCARD.
(1.2) If I click on option after (1.1), I can now change the display mode BUT all the other changes I made will be maxed again. Which means I have to let (1.1) happens then press ESC then go back then change the display mode before I can change any other things.
*(1.3) The resolution is the only thing that does not change on its own.

2.Inventory:
(2.1) If I equipped an Estoc, after some moment when I attack or block, Kalyskah instead draws other sword out. This stopped once I sold all the swords. Great swords or other non ordinary swords, however,  don't proc this bug.
(2.2) At the blacksmith. When browse her wares, I can't drag items from my own inventory properly. For example, if I try to drag an item on the top left of the inventory, the left item of the third row gets dragged instead. If the slot below is empty then it drags normally.
(2.3) Double click triggers (2.2) but only sometime and with unpredictable slot shift instead of 3 rows below.
(2.4) Only right click does not trigger (2.2)
(2.5) Many body equipment can not be equipped if I have other equipment in the inventory.
Example: If I try to wear Hex Blade shirt, only for a split second I could wear it, then it would switch to the Demon Pact ones. And they are not random, certain equipment has its priority over certain equipment. And something like some Karnstein's and some Demon Pact's has priorty over everything else.
(2.6) Dragging, double clicking and right clicking could not prevent (2.5)

3.Combat:
(3.1) If I use long range attacks to kill enemy from afar, whether with an arrow or telekinesis, I don't get EXP.
If this is intended then I suggest you either change it or remove the range attacks. For real, this really sucks.
(3.2) If I kill with an arrow or the forward telekinesis (W+Q), the loot drops where the enemy lands not where it's killed. This considers a bug because why would any game expects you to jump off the cliff to loot your kills? It's a game not a life simulation.
Yes, if I kill enemies from afar I say that's my problem. But if the MFs were right next to me then I shouldn't have to sky dive to get the drops, should I? Drops where it's killed, please.

4.Quest:
Bugged AF I don't even know what or where to start. While you figuring the proper code out just don't make things complex  please, go kill some enemy is probably the best thing to be any quest for now.

5.Not really a bug but The Demoness, whatever her name was:
She sucks. There, I said it. I know the companion is hard to code so I suggest you change it now before you're in too deep. Something like character switching should be easier and still suits the plot. I mean this is a vampire and a demon so through some mumbo jumbo they should be able to summon each other in and out of the battle just fine.

Now about what I like and don't like. After last playing like  half a year ago, I guess. It sure feels a lot more adventurous and less empty than before. Which is good. I don't even care about the adult content at this point.

I really think the climbing is the right way to go for this game and the revamp map sure went that way too. Please explore what you can do with this mechanic and the more maneuvers can be done, the more fun it is.
And the bow, oh god I waited for this since the first time I play this game. Just keep them simple as it is, don't ever try to make it fancy. Actually I would keep the weapon variety low if I was you and have more on character's abilities. Still, few more pole arms wouldn't hurt.
Now what really is bugging me. The map is too big for it's own good. You may say it's in development but I say that it's pointless filling the emptiness in this big ass map. You would have to insert a lot of things just make it doesn't FEEL empty, let alone being fun to play.
My suggestion is to give up the open world feeling, you already have a quality that compensate it now. Make it multiple smaller maps like a good old school game. With that you would save more space for like more buildings, more people, more enemies and more quality.

Last, please put more enemies, especially human enemies, in the game. It's a leveling game but I can barely find sh*t to kill.

Update#1: I find this error in steam version.




This happens whenever I bring up pause menu after obtaining Amber's Ring from Trina.

Well, I do have this problem where I don't see an option to install the game via Itch's installer. All it fetched was something that I assume were save files, see the picture.




But I remember playing this game like 2 or 3 months ago and I was able to install the game by Itch just fine. Hope this can be solved soon.

(1 edit)

Somehow I couldn't find your Patreon before but there we go. Hope this helps, 1 more cup of coffee or whatever for you every month.

I really do appreciated your work, I mean it. Never have I ever find a free content that is actually fun and enjoyable. Ones might say this is a post-nut clarity but just for the story telling you came up with, alone, is already worth playing. So nutting while at it was quite extra.

So, I really want to throw some pennies at you at this point. Well just some, like 1 or 2 bucks per month for sure, as I'm broke myself. But I can't seem to find any hole to put my coins into. Is there any way I, and maybe other, can do this?

You need a relatively high Magic point to go for ghost directly or you'll have to fight her, which also requires some magic.

For cursed items you need to buy Anti-curse scrolls.

(2 edits)


More bugs.

Sometimes Every time it stuck like this when press E to this woman and nothing can be press ever again but ALT+F4. Please look in to it.

Also, it might be that I was not supposed to be able to do it in the first place but if I do the 'bite' thing to enemy at the other side of the wall or door (seen through with Vampiric Vision) I will fall out of the map.

There is this character who cannot be interact with and gets stuck in this same place everynight(left side of the Pawnshop's entrance) no matter how many times I restart or replay the game from the beginning. And I have to assume that she is the Pawnshop's clerk, because the guys in the Inn told me to get here and nobody shows up so far, except her.

Also, just noticed a big-ass typo that when you win the mini game(adult scene) that says 'Sucees' instead of 'Success'.

(1 edit)

Hi, first timer here. After my playthrough, I want to address some good points I have seen and something I'm sure can be improved. Though you, the developers, might already know all these, these are just the things that bother me the completely new player the most.

First of all, voice acting. Holy sh*ts, it's awesome. Keep up the good work. You don't find this kind of on-point voice over dialogues often these days. But...

Well. Of course, I'm sure there is a long way to go for a Patreon funding game like this, so any of you that wanted to hit my face with your dick already, please calm down. 

Anyway, all voice actors did an already amazing job there, but right now the character gestures are .... let's say it could be so much better. To be honest, a very simple gesture like they did in the PS1 Resident Evil would do for now while you are trying to come up with something really fitting with dialogues, your voice actors are good enough to cover you up until then. That way you can have more time to get more important part of the game done first.

The second thing is ... game's look and rendering..., what was the word for that again? Yeah, graphically it looks pretty awesome. But I hope you can give us more configuration options though. Also, I climbed the highest mountain and I can still see every damn wolfs and bears across the map, pretty sure those are not important to have running around on real time. And I'm sure people doesn't really mind if villagers can pass through each other.

The last thing is free interaction positioning. I see that you wanted it like good old Skyrim or Dragon Age or even Mount and Blade when you press interact button. But, if you can't really have it for now then please consider repositioning on interacted. Like that scene with the demon girl in jail for example. Just reposition Kalyskah into the proper position with proper camera angle when E is pressed is better than letting us look at the wall for the whole talking. And while the complete darkness is good, please stop canceling Vampiric Vision when press talk to people because if it's at the night then I can't see sh*t.

And that's it for my initial feedback. Yes, I don't even bother bringing up the combat staggering or the camera turning lags, I can live with those.