Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Adversus

22
Posts
5
Followers
4
Following
A member registered 53 days ago · View creator page →

Creator of

Recent community posts

Very silly. Equally frustrating at times due to the arms slow speed. The space part was pretty neat though.

Ironically, I think it's the assets themselves to blame for that. They're not bad per se, but their more... representative nature invites creativity in a way that high quality graphics never seem to. On top of that, you eliminated the graphics and sound variables from the dev equation. It really is a neat setup for a Jam.

Thanks so much for the Jam and the kind words. Had a ton of fun. Maybe too much. Wasn't sure Twine was going to work for my game either. Even now I'm still finding workarounds. But it genuinely surprised me. The other games did too. I don't think there was a single bad entry, tbh.

Congrats on 1st place.

Of all the unique experiences I've had lately, this is certainly one of them. Admittedly, it might've gone over my head. Or under my head. Either way, it wasn't exactly the right aim. Which is okay, because the assets were used well. I think the crayon art actually added its own unique charm.

Thanks! Fixed it, sorry about that.

I was just thinking the other day I needed to make a kazoo scale. Then you come along and save me a bunch of work. I'll be sure to credit you when I inevitably do something stupid with it. Love your skeli edits too. I now realize I'm drastically underutilizing skeletons in my own project.

Incredibly cute little story. Worth playing for Kazoo Macabre alone, and some of the edits had me dying. I'm totally stealing the skeli-rock, btw. (Thanks for that!) This is exactly the kind of thing I hoped to see in this jam.

Thanks so much for the praise, but especially for the meaningful feedback!

Link visibility is an easy fix. So is kicking to chat. I mean, I *could* add a chat button, or even trigger chat by clicking on the npc. But I won't, because people kicking each other to say hello is too funny to pass up. I was thinking of adding a guard npc to the entrance. That'll make a good learning moment to teach that mechanic.

As for the minimap, I'm incredibly on the fence for all the usual reasons and a few more stemming from my own design goals. I'll definitely add a radar to help track nearby mobs, but a minimap? It'll take some more thought. Possibly make it a toggleable thing...? For now, I'll add some more signs and unique map features to help track location. Maybe something like the rocks from dark souls too.

As for the ending and lack of story choices... well, I kinda ran out of time for the jam. The beginning and ending were casualties of this fact. I'd always intended on it taking multiple runs to complete the full dungeon, and choices on early floors affecting things on later floors and even later runs. The chat system was built with this goal in mind actually. Expect more secrets, more choices, and a few proper endings in later updates.

I'll do a proper writeup of my modded SugarCube2 when I get close to releasing it. My short term projects are more or less a test run for that. This one included. (Hence the key bindings!)

Thanks! I had the same reaction when I first got signs working. It's such a dumb little feature, and I love it so much.

Legit made me laugh. Fantastic use of knife rat. Loved everything about the fight scene. 10/10

There's something magical about the combination of barebones 3d and handmade crayon art. I especially love some of your artwork (even if it's outside this jam's criteria). The bedroom has this comfy whimsical feel, and the cat is amazing. I genuinely hope you consider doing more stuff in this style in the future.

Oof. That's a rough bug. Something in storylet exclusivity tracking must not be playing nicely with passage replays. Can't believe I didn't catch that. Thanks for pointing it out! And, sorry to hear linux is still lagging on WebGPU. Only a matter of time, I'm sure.

Thanks for playing my game. Glad you had fun! You can bet I'll be adding all kinds of stuff soon-ish. I plan to turn this gimmicky little distraction into a legit vaguely-roguelite rpg with classes, loot, combat mechanics, and a town/hub to visit between runs.

Hey, thanks! It's so rewarding seeing my assets in other projects, and I'm genuinely glad you enjoyed my little game. This ate up pretty much all my free time for like 3 weeks just getting it to work, but I had a lot of fun. Admittedly, Twine was probably not the best way to go, but SugarCube2 lets you "easily" macro in just about anything you can make with javascript, so that's what I did. But, then I ran into all kinds of issues so I ended up modding my own version of SugarCube. Which turned into its own project... so you can look forward to playing around with that eventually.

Incredibly silly. Had fun. Great use of assets. Totally stealing your boss idea for after the jam, btw.

With the initial release of my game, this is my final addition to this round of the community expansion pack. These pics can be downloaded below. I've also consolidated all my additions into a download on my game's page.


Download Link:

https://limewire.com/d/VZUPE#F0XXguIwT9

This turned out great. Love the gameboy aesthetic. Very nostalgic. 10/10 would simulate fish again.

Also got a laugh out of "press left to start".

Cobbled these together for the western floor of my dungeon game. Download links below because itch doesn't allow resizing to something reasonable in post.


And here's a preview because the signs actually look really neat with the font.


Download links. (If these are too obnoxious, let me know.)

https://file.kiwi/7aa9e86e#7KFpVI0M04KCoh0Zbhth3Q

https://limewire.com/d/umvKR#953mSo1fyV (Apparently limewire is still a thing.)

Here's some of what I got so far. Everything was (obviously) made from mashing chunks of assets together. No credit necessary. Having an absolute blast with this one so just wanted to give something back.

Gold Key

Lever Left & Right

Doorway Closed

Doorway Open

Alert!

Health Bar

Mana Bar

I'm curious about this also. As much as I love the assets and the idea of this jam, it's a little too limited for my project too. There's a chest with a keyhole but no key, for instance. Also, no doors. And no arrows like you mentioned. Will it be held against us if we have to cobble stuff together? Like my key below which was made from lines in the pack, or the buttons which were taken from various sprites,


Amazing.