I'm sorry my game won't run on your rig (yet). The decision to go with a minimalistic webgpu library wasn't made lightly.
Unfortunately, there's just no "good" way to bridge Twine with 3d in a reasonable amount of time that also ends up widely accessible. Sure, I could've gone with something full featured like babylon.js (and still might for the future desktop release!), but those kinds of libraries are excessively bloated for the web. On the other end, three.js is so minimalistic I know from experience I'd have spent days fighting rendering order alone. Ugh.
However, my game continues to see daily progress, so you can bet a much improved version that runs for you is coming. Especially since a mobile version is very much in the cards.