Recent community posts
Development is coming along nicely. This week I added lots of interactions between weapons and the game world, here is a quick sneak peek:
It’s starting to become a lot more fun to go around chopping down trees and searching for berries!
This is the official start of functioning crops! They grow over time and yield seeds among other resources that goblins will collect for survival on the frontier.
This was a fun bit to work on and is pretty exciting because adding different crops shouldn't be too difficult now (once the pixel art is finished that is!).
Welcome to the devlog for Goblin Frontier!
Goblin Frontier is an open-ended adventure RPG game which focuses on exploration, base building, and survival in the harsh wilderness of a mysterious land. The game seeks to bring together the excitement of adventure games such as the Legend of Zelda with the satisfaction and reward that can be felt in Harvest Moon games or Stardew Valley when you create a homestead out of a once overgrown and wild piece of land.
The game will allow for houses and farms to be built by the player, these can even become home for both animals and NPC’s alike. Crops will need to be planted and harvested if one expects to survive on the Frontier.
I also plan on making it fully playable cooperatively with a friend on the same machine so you don’t have to adventure alone!
The game features procedurally generated terrain so that you will always have a chance to experience something new and discover interesting locations. The frontier will be full of unique, handcrafted places and you will never know what lies around the corner!
Follow this devlog and follow @AdventureByte on twitter and instagram for updates!
Nice work! I enjoyed the comic book panels helping to tell the story, it made it exciting to enter a room with them because you never know what will happen next. The hooks were also a pretty neat attack and I like how right when you see the rings you know what you need to do.
I enjoyed the game!