I am - what's up?
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I'll start -
I have a mostly playable quickstart of an ECB spinoff. Play special operatives investigating the supernatural, securing mythological artifacts, and protecting humanity in Crossroads: Task Force Shadow.
My long term goal is to have a handful of small games in the 'Crossroads' world. The other one that I am working on at the moment is Crossroads: Knights of the Road (truckers, bikers, and drifters fighting demons).
We have just over a week left of the Jam. I'd love to hear what you are working on. If you need more time, let me know - I can extend the Jam!
I just finished the fifth mission for my ECB anthology. All 5 missions are available, but I'm still working on the conspiracy.
You can absolutely use it -- just give credit.
For what it is worth, I collaborated on a 'mystery' game that is Forged in the Dark & adjacent to Trophy (whatever that means). I think it does horror / mystery / investigation better than what I did in Shadow Precinct. We are doing a game jam on itch right now if you want to check it out. https://itch.io/jam/redacted-materials-jam
A really interesting mystery involving REDACTED and REDACTED. It also includes suggestion on how to use the mystery to launch a campaign in the town of Hope.
I’d love to see a set of mission on religious or mythological items. Perfect for a pulp / Indiana Jones spin on ECB.
That sounds great -- I'll be working on finishing up a collection of missions & creating a inspired by Vigilant Lock in Craig Schaefer's books.
The material in this supplement was not in the kickstarter. It is an anthology of new missions
I’ll see what I can do, but it may take a while. I do hope that the rule summary is comprehensive enough where you won’t need to refer to the book during play.
I appreciate the comment.
Thank you for the comment! I just finished the NPC business card codex & am nearly finished with the GM card deck. Once those are done, I'll be turning to the city descriptions. I'll likely add a Google Drive folder to the product page so that you can access cities as they are completed.
I think this is fine. I know that I don't use controlled as a position very often. The results feel boring -- mostly its a 'do over.' Perhaps anything that really is Controlled could be just as easily done as a fortune roll since there is little to no risk. A failure or complication on a fortune roll could then indicate that something bad might happen -- risk introduced, so make you next action in a Risky position.
Or, just remove controlled. I played Runners in the Shadows and don't think removing it would have a negative impact on the game.
I'd love to hear more about how the mechanics pull the focus to problem solving instead of resource attrition.
I had had the chance to playtest this a month or so ago. It is a fantastic game. Lots of action, great setting concept, and motorcycles! Asphalt & Trouble is a ton of fun.
This is a beautiful game. The "end times" theme flows throughout the game and the playbooks, special abilities, and world building are incredibly evocative of weird wild west.
I haven't played it yet, but it looks great. The rules are really easy to grasp and fit the theme well. I much prefer the simplicity of these rules to the complex rules of other Cthulhu mythos games!
I did something similar with my hack of Adrenaline. Cohorts have 4 action ratings: Attack, Influence, Move, Scrape. Ratings of 0-2.
I love the detail of the Business chapter. It is perfect fit for the genre and looks like it will play really well at the table.