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adcockm

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A member registered Feb 29, 2016

Recent community posts

I wasn't able to reproduce the bug when I tried the Windows version. I'm not sure if I just didn't play it enough, or if it really is just a problem with WebGL. It happened right away on the web though, so it sure seems like a WebGL thing. For what it's worth. I was using Chrome (Version 71.0.3578.98 (Official Build) (64-bit)) on Windows when I encountered that bug.

Also, on a more subjective level (in terms of gameplay) I felt the length you could pull back from the ball felt either too short, or not sensitive enough. This was true on both versions. It was nearly impossible to get up some really steep hills. I understand it might kind of be the point, but I was kind of wishing it was more sensitive and I could accidentally overshoot more often, rather than struggling so much to get it up the steep hills. Might be worth considering balancing that better.

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I made one hole, and tried for the second, at the left of the image here. Then the ball got "stuck" when I overshot the hole at the left, ball rolled down to where it looks like it is resting in this pic, but I couldn't take another shot. (I haven't tried the Windows download yet so it may just be a WebGL thing.)

Cool idea for a game though! :-)

Great gameplay and idea! It's also incredibly addictive. Balancing when to take hits and when to heal and attack is interesting. Random start weapon mixes things up too, but might diminish the value of purchase options at gravity well a little, if you start with a "good" one. 

Every once in a while, I stumble onto a game that fits perfectly with Pico-8, but that I wish I could play on Steam/PS4. This is one of those. Would be great to see it expanded/ported, but glad I got a chance to play it. Well done!

Great gameplay and idea! It's also incredibly addictive. Balancing when to take hits and when to heal and attack is interesting. Random start weapon mixes things up too, but might diminish the value of purchase options at gravity well a little, if you start with a "good" one. 

Every once in a while, I stumble onto a game that fits perfectly with Pico-8, but that I wish I could play on Steam/PS4. This is one of those. Would be great to see it expanded/ported, but glad I got a chance to play it. Well done!

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Doesn't seem to be working in the latest Chrome 58.0.3029.110 (64-bit). Works fine in Firefox though. So that might be a reason to release the TIC file. :-)

Seems like several other TIC games on itch.io have this no-loading black screen problem, while the stuff on https://tic.computer/ loads ok.

I was also glad to discover this was being made into a larger game! I stumbled onto Pico8 through the PocketCHIP, and then got horribly addicted to ToA. I'm also hoping this makes it's way to Android eventually, as it would be an excellent touch-based game. In the mean time, I'm happy to confirm that it works great on a HP Stream 7 (got one of those tablets cheap a year or so ago) running Windows 10. Looks great when run at full screen. (Specs on the device, which runs at 1280x800 : http://www.cnet.com/products/hp-stream-7-5709-tabl...)

There's one thing that would help touch controls a little -- if there was an option to set a double-tap to kill monsters instead of the default single one. With touch the only way to get info on a selected monster group right now is to "right-click", or tap and hold. Maybe it's just a personal preference, but I think it would work better if it was a single tap to select and a double to clear. With a mouse (and hover), it makes sense to keep it as is, but touch has a different feel.

Thanks so much for developing this game! I'm also a fan of Stray Shot and Underworld Siege, among others. Would love to see some of those get developed further too!