I think I found a minor bug... Uhura doesn't know the Starbase number when docking. I just docked at Starbase 4 and she responded about Starbase X. Maybe she just needs to take a break. ;)
It did get me thinking though... I'm not sure how it might work, and I'm also not sure if it would be a benefit or just a distraction, but it might be kinda interesting if occasionally some "story" stuff was happening on the bridge that needed to be dealt with, in addition to the actual Klingon hunting going on. This is making me want to go back and play the original 25th Anniversary game. I know I completed it back in the day, but I don't remember much about it except it being a sort of choose your own adventure through the missions they gave out, and some space battles and discussions on viewscreens. Heck, it might be kinda cool if the Klingons hailed the Enterprise on the viewscreen sometimes, to taunt or whatever.
Also, I really hope the copyright police don't come for you. This is such a great idea and an interesting and fun mashup, that I hope it can continue to stick around.
Viewing post in Super Star Trek 1978 meets 25th Anniversary comments
Damn, you are right about Uhura; I forgot to add the correct number :)
Regarding the story elements, if you have read one of my old blog posts, it was exactly what I wanted to do once I finished porting the text-only version. Ultimately, I decided to work on the GUI, first with the PICO8 version, then with this AGS edition, but it's still the next logical step. I'm not interested in adding cloaking devices, death rays, etc.
25th anniversary and Judgement Rites are on GOG, and I strongly suggest you play them. I prefer the point-and-click part more than the flight-sim part. But in any case, they are wonderful games.