Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

adanoliva

10
Posts
1
Topics
59
Followers
77
Following
A member registered Dec 10, 2019 · View creator page →

Creator of

Recent community posts

I love it, I'm using it for the game I have in development!

https://adanoliva.itch.io/airplanewars

Thanks for the feedback. The subject, as I said before, the same I did not apply at all, perhaps due to a wrong translation (pick up, recover lost object ...) sometimes the same word can have several meanings but in English there is a specific word. Regarding the game, the springs are broken (removed in the next version of the game), sometimes it makes it unplayable and it is something that I did not realize before :( The sound, there are those who find it annoying, but I'm not going to touch it, since the idea is to be a Unity learning game and I prefer to focus on the next project. I hope the next version is more playable for you!

Thanks for the feedback! I tell you, the game tries to recover the 5 elements (of different colors, although only 1 color appears on the HUD ...), each screen has its own element (this time it is of different colors). Try to be a kind of maze that you have to go through in order to find all of them and then look for the exit. The springs are not working quite right, I have remapped some screens in a new version that I will upload at the end of the JAM. I'll go over the issue of the enemy damaging you once you've killed him. Regarding the subject of giving a little more history to the game, I leave it for a DX version that I have in mind, similar in terms of the objective (recovering items or treasures in a cave full of enemies), but more expanded and with new mechanics ( a bigger game in all respects), Element Conquest was still something of a learning prototype. I take note of all these comments, because they are very good references for my next games.

Thanks for the comments! I'm trying to get it bug-free, the docks really aren't working all that well (when the JAM is done I'll upload a new version with some remapped screens). I left it as polished as possible because I want to focus on other projects.

Great game!!! FUN!!

Thanks for the comments, the issue is in recovering the elements to be able to leave (my English is not very good, the same I am wrong ).

Thanks! It really is my first "big" job with Unity, it is an example of everything I learned during a course. There are some bugs (which are in the process of being fixed) and I hope to have a version ready in the PlayStore soon!

Os presento mi  "primer" juego, un plataformas congráficos 8bits (NES Style) en el que tendrás que encontrar los 5 elementos e ir a la salida para terminarlo. Hay un total de 25 pantallas, monstruos... todo un laberinto para recorrer!

Se trata de un pequeño prototipo en el que puse en práctica todo lo aprendido durante un curso que realicé (por lo que hay muchos bugs, todo reporte es bienvenido!)

A disfrutar!

----------------------

I present you my "first" game, an 8bits graphic platformer (NES Style) in which you will have to find the 5 elements and go to the exit to finish it. There are a total of 25 screens, monsters ... a whole maze to go through!

It is a small prototype in which I put into practice everything I learned during a course that I did (so there are many bugs, all reports are welcome!) To enjoy!

https://adanoliva.itch.io/element-conquest

Hello, great job!
I have a small error, I am doing a test and when loading the TAP in the emulator, the screen goes black. I have not found anything in the forums.

Thank you for writing!
Coming soon, characters and zombies !!