Wisch there isn't more content, and I noticed that bug as well when getting the android APK out. I decided not to fix it as there isn't anything after it.
Recent community posts
I believe that breaking bugs (e.g the game won't start because I forgot to upload an art asset too) are acceptable fixes post jam. Adding new enemies/levels/etc would break the spirit of limited time.
You could release extra levels or such as add-on content that could be enjoyed post jam review.
Thought I would make a full post about my game. I am demaking Pokemon using reduced scale graphics (that I am making not just scaling).
So far route 1 and pallet town are done as well as moving around the world and entering buildings. Next is dialogs and then battle!!
Adam here. I didn't think I would be entering this given the theme, but I decided on a game idea within 5 minutes so I decided to give it a go. I am making making ports for desktop, android, and html (I don't have any ios devices sorry).
My idea is spore but with planets and not cells and I will most likely be doing this myself.
I am working on a space station building sim similar in play to SimTower where you place hull sections and add modules (living quarters, science lab, energy generation) to those sections.
--Name (Population, Energy, Water, Air)--
- Living Quarters ( +4 P, -2 E, -1 W, - 1 A)
Each module consumes various amount of resources and you need to manage you creation and usage of each.