Hi, thanks! I will make bought nodes different in the next version. What do you mean by erase all? Remove all placed nodes? Remove everything including links? What is your use case? Why do you want this feature?
Acid Otter
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A pretty solid game. Really liked the movement implementation and menu with episode choosing is really cool. Although I have couple complaints. Firstly, guards that cast rays from outside of your view make the game really anoying at times, that feels "unfair". Secondly, the possibility space is very big (Generaly speaking maps and the paths of guards) so that the general feeling of the game is less puzzly and more do the thing that just seems right. Maybe it was the general idea all along.
Anyway, thanks for the game!
I would suggest you going with premade levels, or a random combiantion of premade parts. Firstly, nobody will notice, people play gamejam games about 5-15 mins, so it is hard to see procedural generation. Secondly, it is way easier and since you ask this question it would definately be a challenge in itself.
But anyway, to generate something like this, you can use any of the maze generation algorithms. They are pretty straightforward. After that choose a random number of how many walls you want to leave in level and simply delete a random wall until you have that many walls.







