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Acamaeda

185
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7
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2
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A member registered Apr 26, 2018 · View creator page →

Creator of

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Your success is primarily based on your clicking speed. For balance and the sake of player's hands, it would be better to have it automatically click at a fixed rate when you hold down the mouse.

Having an upgrade give 25x money gain seems a bit overboard...

The music is pretty loud and there's no volume options

It feels like there's a second of delay on spawning at the start of each floor that isn't needed.

The game keeps freezing/crashing in the web version during dialogue.

I rapidly went to a million and then a billion money soon after unlocking Mailman, it seems like something went wrong balancewise.

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The promotion panel didn't appear when the messages said it would. (Edit: it apparently wasn't the time for it to appear yet but it was confusing since something referenced looking at it)

Item idea: Lucky 7: Revealing or updating a tile's value to 7 regains 1 HP.

Also, as it is the last level is way too easy as not the ascetic, and also honestly probably too big. Maybe the compromise would be to make it smaller to make it harder for non-ascetic?

It would be nice to get some QOL at some point like unlimited teleports (since forgetting to buy more is just an annoyance), and deleting moves anymore so you don't need to go through that route to access it.

Bugs:
-I got Kabuto from a Helix Fossil
- Some tall grasses in Victory Road don't have any Pokemon spawn

Landing on enemies is really hard, especially if there are two close together. It feels like you should be hitting them but just die.

It would be nice to show if you've caught a Pokemon species, including:

- Show it on the battle screen, "caught" dialogue box, and radar

- Use a different icon if they're shiny

- Have an icon at the top of the radar if you've caught everything available in the area.

It might be better to cut back on the number of playable characters and to try to make them more distinct experiences. Right now you can happen upon almost any of the items and then it's the same as if you had that class.

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The star chart isn't properly showing bought upgrades. The bought upgrades are way to the top left.

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This is great! But the achievements are cluttered by how many variations of each there are. Some things you could do include different tabs for different achievement types or compressing the versions for different levels into a single box (maybe with little checkboxes for each level?)

The control key can cause issues on the web player by activating ctrl key combos.

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It seems like the new update isn't there, there are no "per second" displays or magic shop.

Incremental games are great when they're set up in an "unfolding" way, where you unlock new content instead of having it all dumped on you at the start. Some of the features are probably already like that, so instead of having access to them or their tab it should say "unlocks at 100 whatever points". 

Something got messed up and now I can only click when the shop is open.

Energy seems to be useless. How many clicks is it supposed to take to get any upgrades? Either I'm missing something (which means you didn't communicate it well) or it's over 100 clicks which is unacceptable.

The game throws way too much at you to start, it would be much better if it was unfolding and unlocked features as you go.

I suggest looking into using SNAP or another variant of Scratch with built in save capabilities.

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The attack range is short enough that it's easy to accidentally walk into the boss when you just want to be able to hit it. It would also be nice to start closer to the boss room after dying.

You can't do that for the 3d printer costs. And it would be convenient to have it at all times so you can see it at a glance.

It's difficult to differentiate between the bars, it might help to add their abbreviated name to the icon.

Rocket and bomb poop don't seem very helpful because they're just alternate sources of income that are worth less than the normal income and cost more.

It won't let me "build tent" or "open fence" even though I have enough food.

I'm not sure if there's a proper fix, but a downloadable version would work.

This game looks neat, but it has audio issues where it sometimes skips on frames or something and it sounds really bad. Apparently this is just an issue in the web player sometimes.

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This could definitely use some more checkpoints, the area after "good luck" is taking a very long time. Dashing sideways after falling is really precise. Maybe a lower terminal velocity would help, or just making it a more lenient gap. Locking dashes to 45 degree angles could also help?

I can't click "select sector".

It takes a few seconds each wave for enemies to start being around, it would be more fun if there were some initial enemies.

It seems at the very least the skateboard doesn't help with coin gain so you're stuck clicking for one coin per click.

I didn't realize you could purchase later levels for a while.

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Bug: I can't turn the UI back on, and trying to resets the resized screen instead.


Also the arm wrestling doesn't seem to work on keyboard, it doesn't seem to register the correct buttons as correct?

It seems almost impossible to succeed even one day since there aren't enough x'es. And your negative money carries over so you need to refresh the game to potentially have money if you succeed.

The base time is pretty long and as things stand extending it doesn't seem like a good thing early on, at least.

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Having to pay to unlock something only for the actual price to be much higher is kind of pointless and makes people waste money because they think they'll be able to afford the actual thing.
Also at night it's so dark that it's hard to see anything.

Minor feedback: It might be better to set the default controls to two-handed keyboard instead of mouse and keyboard to give the player easier access to more keys.

The volume is way too loud.