The attack range is short enough that it's easy to accidentally walk into the boss when you just want to be able to hit it. It would also be nice to start closer to the boss room after dying.
Acamaeda
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The optimal strategy involves moving the mouse rapidly which moves the camera rapidly which is really disorienting. Solutions could include adding an aim mode similar to Powerwash simulator, making it require more time to fully paint a surface, or both.
The timer has a few display issues. It displays things like "2:9" instead of "2:09", and expires when it says there is one minute left.
It seems like going to later levels is a bad thing? Normally they balance it by having stronger enemies but better loot but in this beating the boss is actively a bad idea.
Also it currently says "game over" even when you beat a boss.
The "infinite" upgrades were a really good idea though, it's good to have upgrades that have a huge impact on the game like that.
