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Acamaeda

317
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A member registered Apr 26, 2018 · View creator page →

Creator of

Recent community posts

It would be good to show when the next unlocks are so people know what their goals are.

There's a grey screen when it's loading the level, but it's still fine. I'll try to get a proper loading screen to work tomorrow.

Ore pulled by the magnet should gain speed over time so it doesn't take forever to reach you and lag the game.

The upgrade menu is really poorly formatted, you have to scroll it and can only see one upgrade at a time. It would be much better if it was on the side or its own page.

If you get the flip rate extremely high you can no longer see your money value.

(1 edit)

Coal and Lignite are too hard to distinguish from the base stones. Also, you can instantly destroy high health ores by destroying a nearby weaker one with Blast Mining.

(3 edits)

Sometimes I can't buy upgrades that I have enough for? (It looks like Epic token upgrades say they cost normal tokens). Also I seem to not be getting pity anymore after the second pity upgrade, and it doesn't seem like picking up fragments works. And auto-enhance is confusing.

White balloons don't seem to affect the multiplier?

Pushing the boulder on the shrine floors is really annoyingly slow.

(1 edit)

I'm having trouble trying to deliver things to the dispatch pipe? I guess the issue was that it's not clear what the rarity of items is.

There's a balance issue that you're rewarded for killing enemies, but they despawn if you finish the wave. So the player is basically punished for hitting the black hole.

240 for the first upgrade is already a lot, so players probably won't wait for more.

Respeccing seal upgrades makes you permanantly lose seals.

(1 edit)

This is impressive but the pacing is really off, presumably because gain isn't scaled well. There should be an exponent on gain as well as the player's size, so larger objects count for more.

E.g. you actually track the player's volume, and add objsize^3 volume whenever you eat something. (Probably with an added multiplier to keep things working.

Also going from city->island is a weird spot currently since there aren't many things you can eat. There should be edible things on some of the nearby islands.

It would be nice to show cash/sec, and to make it clear if prestige is based on curent or total money.

Is there a way to go to gameplay from the shop instead of going to the main menu?

Mitosis is kind of broken, the odds should scale with the amount of extra balls, at least because more balls = more chances for more balls.

I think you made the player start with offline progress from before they started playing? You might want to fix that (and allow a way to reset

It seems like later on, the very high HP ores are the biggest obstacle so something particularly effective against them might be good.

It would be good to indicate that end of content in-game because the mountain going to 2000m makes it seem like you should be able to reach 2000m.

So you need to have gotten 4 of one creature to be able to sell? It would be better to always let players sell so they can make the choices to progress.

(3 edits)

Nothing seems to happen after getting the mining laser? Edit: I didn't see the "next round" button

(2 edits)

It would be nice to be able to hide the touch controls. You should also make it clear that you can't use F on the things when your energy is empty, I thought something was broken because the prompt was there but didn't work. It can be difficult to enter 1-block gaps.

I have no idea how to proceed after getting the clock, nothing seems to be possible.

(1 edit)

Adding commas or something to the number formatting would help with readability. It would also be nice to make affordable and fully bought upgrades look different.

It's because it takes a long time to scroll through all 80+ bumpers to find the one you want.

The system for adding bumpers to your party is annoying. It should skip bumpers you have 0 of and instead of being the full list, being selectable by archetype first.

It seems like you have to buy a lot of upgrades that don't have any benefit besides enabling other upgrades.

The skill tree was offscreen when I tried to open it at first.

This is neat but 30 minutes to a stage is probably too much.

I'm not sure if the growth per click upgrade is doing anything?

(1 edit)

I don't seem to be able to buy things? Edit: You have to click the price tags, it's easy to miss.

There are hundreds of UFOs for some reason?

I got softlocked in the tutorial because the eel escaped from the room.

The browser version doesn't capture the mouse correctly.

(1 edit)

I found the issue: you move the platform with the arrow keys and not WASD which was very unintuitive.

(1 edit)

The invisible wall appears to be a straight line of blue walls stretching out from the main platform and probably clipping into it. (I'm on Chrome)

I'm doing all of that, but nothing seems to be moving as a result.

Nothing seems to visibly happen when I use the arrow keys while interacting with a console.

It's not clear what effect hijacking a platform has.