Can we use 4 colors and b&w?
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Thanks for playing out game! I'm really glad you liked it.
Unfortunately I will not be working on this game. The spaghetti code in this one would be a nightmare to try and work through XD. But I will be around for more Trijams to come!!
You're asking a lot for a 3 hour development =P
But you're totally right.
I never played megaman all that much, and my homie who did the art/music chose the concept. Movement acceleration is easy to do... But again, time haha.
I would have loved to have a scenario that taught the player the environment/enemies, but this was a lot to implement. Had to scrap the planned enemy mechanics and do what was simple.
There's no health bar, so everything is 1-hit-kill by design. The checkpoints somewhat make up for it, but I could have added more.
Thanks for playing and I appreciate the feedback!
I'm so glad someone took the time to get to the end-screen! Thank you for playing my game :D
The theme grab is loose, at best haha. The cells are considered to be "alive" in Conway's Game of Life, and the purpose of this game is to avoid the living. A stretch to call that evil.. or to call this game fun.. XD but I was just looking for an excuse to programming GoL =P
I've sense made a standalone simulator, with the ability to make some hella-neat patterns. If you liked the end-screen then you'll surely love this!
Puzzlescript looks interesting, but it seems a bit too limiting for my liking. I use GameMaker to make heaps of styles of games, so even though it's a bit overkill for a basic puzzle, I always appreciate the practice =P
Could be fun to learn PuzzleScript and make tutorials for it tho
This is the first I've heard of puzzlescript, but I'll certainly look into it.
I didn't have time to play-test much, but I noticed the same issue on my friends computer when he played it after submission. I'll have to look into the issue as I have no clue what the problem is haha
Much Love! If I had found out about the comp sooner then I would have had a few more levels. I have roughly 30 designs laying around somewhere haha.
I've put some thought into a custom map builder. Reading this is getting me to consider that more and more <3
Yeah the idea of a prebuilt beginning to the level that helps the player understand the mechanics was on the mind, but.. time haha. This was our 3rd game for this jam, as the first two ideas were too large. haha
The map is random, but almost always possible. Especially if you use the abilities.
I know I'm too close to the game to have a fair opinion, but the abilities make it very very easy to get to the top haha.
Thank you for the comment! Did you get around to playing with the theme options?
Part one had the block that could be dragged. Not sure if it's on my end, but ive hovered the mouse over the entire board and found nothing =P
I'll play through again. Could have been a bug?
take that as a challenge for yourself. Relying on a theme seems like an issue that would be good for you to tackle.
If you need, write down a handful of your own theme ideas and pick one from a hat.