Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

abesmon

90
Posts
7
Followers
14
Following
A member registered Nov 01, 2018 · View creator page →

Creator of

Recent community posts

and what about us?) Aren’t we a math puzzle enough? :D

Intriguing story and stunning pixelart!!! I like how you made the grass move as you walk thru it, it’s such a cool detail!

The controls feels a little strange though, you should definitely tune it in future to be perfect as movement is your game main system :D For now it’s just a bit off. I don’t know what exactly, maybe the velocity is changing too fast? idk

Great foundation for a cool game! Wish you luck

Thank you! Happy to hear people enjoying our game :3

Thank you for playing! Glad you enjoy it :) Also thx you for bug report! We definitely fix it in future releases :)

Good submission! Character selection and menu created impression of finished indie game! The graphics, the audio! MMMmmM! But the main gameplay lack some improvements. I’ve played Mac version and it was lagging every time when “chunk” was loaded as I swam forward. It’s not very straightforward how to “throw” boxes, at first I was throwing them just above myself :/ Also it’s hard to know if you throw well or missed, because there is no hit indication :( In the end the game is complete and you can win and you can lose, it’s pretty and with nice music. What else I was expecting of jam game?) Good woks guys! I’ll be glad to play improved version, if you mind to make it after jam! Wish you luck

Thank you for playing! The animations are from mixamo library (with some tweaks and mixing), but other from that everything is homebrewed! We’re happy you’ve enjoyed the game :)

Wish you luck! Such games pushes boundaries and creating something new for game industry :)

Thank you for playing! Yeah, we tried to make overload feeling even in the music part :)

Thank you for playing! Yeah, standalone version could be a little better in terms of graphics and audio (some sfx are not even playing in browser ;( ) but we haven’t enough time to figure out about native builds. So, there will be downloadable versions, but later :)

(3 edits)

After day 4 browser window with the game restarted because of RAM issues (Safari…). I don’t know if it was intended, but it was immersive AF :D I like the idea, but I couldn’t figure out if I played good or not. Even after RAM issues (in game) you continue to the next day… So… Did I won? Or is it just a story line there… I don’t know :D My PC couldn’t handle it ;D Nice submission though. I like uncanny view out of the window. It’s very unsettling :]

p.s. Ok, I’ve played the game once again with Chrome, and now everything ok! Also I’ve figured out that pressing buttons in popups make them appear faster (or did it?). I’ve collected 4 SHIBAS!!! But it’s also looked like dogs also using your ram, so taking them decrease your overall ram?

Very good submission! Nice, and finished, with different characters (lol), story and nice learning curve. I like this game. But if there were some ambient music, it cold be even cooler!

Wish you luck!

(1 edit)

It’s very well made arena slasher foundation! I really had fun playing it. I like how flying enemies flies towards the camera when you use overload action, it adds the depth ;) Difficulty curve is also well made, I haven’t any problems playing thru up to 8k+ points. Very good submission!

(2 edits)

Yeah! I slayed the monster!!! It was a little too long, though and not very entertaining at the end (just spamming “jumps” and “doots”). I like the idea and visuals very much! The concept of ship with giant trumpet is SOMETHING !!! It feels a little bit crazy (in a good way) like something from Rayman series. Audio is well mixed, not too loud and not annoying (even I dooted a lot :D). It’s not very clear how doot is charged and if it matters when you charge longer? Also not very clear what is the “radius” of your doots? What are you affect? I like the game and if there would be final/full version, I would definitely play it

Very cool aesthetic and concept overall, but the mini game mechanic is not intuitive and I could figure out what was I doing, just mashing the blocks :D Even simple text explanation in the description could improve the experience :) Nice submission!

Thank you for playing! It’s joy to hear, that people having fun with our game :)

Thank you for playing! :) We have more crazy stuff prepared, but we can release it only after the jam ends :)

Maybe someday after the jam ends you could fix that :) Wish you luck with your project!

Thank you for your submission! The game already have good foundation, but you can improve some things, to make the game even cooler! Make camera move smoother - strict camera position with fast movement makes player dizzy :) Add shield timer, it can help players to plan their movements and not to be under lasers when shield turns off

THANKS!!!

also, glitchy jpg effect (is it shader?) is mind-blowing. If it’s really shader I WANT TO KNOW HOW IN THE WORLD YOU DID IT??!!

the experience could be even cooler, if you were slowly drifting from one to another (if no input), it would be like you’re in an ocean of memes in the night lying on your back and sometimes fishes (I mean memeballs) drifting near you and showing you all of their beauty!

(1 edit)

It definitely has potential, but need some rebalance. Charging routine is TOO WAY LONG. It's not very funny to play the game where 80% of time you need to charge your gun and dodge bullets. Shooting is not feeling responsive. After laser beam is casted it's reamain its initial position, but the enemies are way too speedy, so it's too hard to shot em... 

Simple graphics is cool way to make the enemies distinguishable and to stand out

Overall, I see it could be cool game with fun gameplay, but for now it needs some balance and tweaking! Thank you for your submission! :3

Mac version is not working ;( (Sonoma 14.1 (23B73))

Mac version is not working ;( (Sonoma 14.1 (23B73))

ITS A REAL BRAIN OVERLOAD! Its was too hard for me to play ;( Its hard to remember what xbox button taped to what kind of arrow and also hard to remember what kind of issue patient having, it's just too much information and always on timer ;( But it tied to the theme perfectly :O

thank you for participating!

(1 edit)

Its definitely something very original, but the gameplay... eh... I don't know if it's even here :| Also maybe adding even more items make it more tied to the theme, I don't feel the overload :(

But hey, it's really original and strange (in a good way?) concept. Even the tagline "play with the bullet" sounds ridiculous :]

(2 edits)

wish you luck with your projects! Farming games are cool :3 And there's so much potential about feeding a beast, even if you need to make it more than once. It's maybe the island where new beast is born every N days and you need to defend your village by feeding them.. or something :D

(1 edit)

It's OK! Pretty solid starting point for nice farming game :) The gameplay is too repetative for now, and the winning point is too far (you need to make SO MUCH ACTIONS TO WIN :O) for such gameplay ;( nice and intuitive inputs and nice graphics, though :)

You did a great job making such a big level, but the core mechanics lack some tweaking. In my opinion you could improve controls: coyote time, jump buffer, and some tweaking of ascending/descending speed. As for now the movement feels 'jelly'. Also spinning platforms need some changes because now they are spinning all in sync and sometimes it makes them impossible to jump (just add them some random starting rotation!). And abilities is now not really needed. I played most of the level thru without any abilities, so what's the point. Maybe adding some routes for different characters where they NEED their abilities?

Thank you for your game! It was a good time playing it:)

Thank you for playing! Hope you play the full version (in the future) too!)

Thank you for playing and feedback! Yeah, we see a issue with controls too, we want to change it some way in the future, make it more "tactile" (its how our art director, Razdor, call it)

Thank you for playing!!! We like that too!!! We didn’t even think that default mixamo animations would work so well :D

oh i see! didn't know about different layouts :O it's very thoughtful to give instructions for different keyboard layouts, it's just need some more attention, for people to know about mechanic!)

i mean, at the beginning i thought it would be the game about garbage collecting and destroying asteroids or smth, in fact you need to destroy real enemies :D

no problem! i just thought that i'm doing something wrong :)))

it was fun!) The way containers move each other is making game little harder and give you a challenge:) I think it could be more ACCURATE if there was hook physics, so when you grab a container it would wiggle around :D

thank you for playing!)

I love the blowing animation very much :D ghosts faces are hilarious

Hilarious! :D I love that wonky music so much :D But it is important to play after some point, if you eat to many fishes at the start, you just can't drop em in one batch, so you keep on growing :( also sound of dropping(pooping?) sounds like you hurt the cat ;_;

In the end I spend good time playing it :) 

It is impossible (for me) to win because you need to be near the enemy to attack it, but when you standing near enemy it attacks you and you can't dodge. Maybe make projectiles ricochet when you hit em?