fun little candy crush-esqu game. Managed to get 3 kills on my first try! Was expecting something special when I get a 4-combo, I wonder what happens if I get a 5 gem combo
AbelGameDev
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Nice to see a game made in scratch! Been a while since i've used it so i didn't realize that the blue flag in the top left is the start button. Puts player at a bit of a disadvantage when controlling the block. Also would be nice if you could see what score you got after the game is over, but resets to 1
Sorry about that, forgot to post the finished devlog: https://abelgamedev.itch.io/beaver-fever/devlog/1559607/beaver-fever-update-1
Thank you for your feedback, I thought we fixed the bug relating to the wolf getting stuck but I guess we still need to work on it. Do you know what the steps might be to recreate him getting stuck and dying out of nowhere? More specifically, where did he die? On the edge of the map, near a wood pile, a tree, or the dam?
Really nice, always impressed by what solodevs manage to accomplish in these short jams! I liked the eating SFX , was really satisfying to get multiple food pellets in a row. Might be good to show a hitbox or how much health you lose when being attacked by the predators. I was touching them and i didn't know I was getting hurt until it was game over!
Extremely impressive what you managed to accomplish as a solo developer within 48 hours! Our team also made a "Frog catch Fly" type game with a different gimmick, that being a winding tongue instead of spitballs. This was really cool, favorite levels being 1, 4, 7, 8, and 10. Some of the levels had me scratching my head wondering "how do I solve this?" That's the beauty of puzzle games though, everyone loves a good puzzle once you find that "a-ha" moment. Good work!
Fun little inventory game. Reminds me of Resident Evil 4's inventory system. Loved the balatro reference, wish that there was an indicator that told me how many levels there were left so I know there's an end to the game. Apparently there's a secret ending I didn't get, but I finished 10 rounds. Would've loved to play a round where I need to fit everything perfectly into every slot
Played this 1v1 with my bro. We still don't know what the Bounty towels are for other than matching the theme. It was a close game, ended in 14 to 12. Seems like the high ground is advantageous here since the only way you're dying is from an explosion when you're near the ground/surface. If your opponent is in the air there isn't really a way to contest them. Explosion sfx was funny, good work
Fun space shooter game. Grhom (the green one?) felt the best among the 3, the blue middle route it felt too difficult to shoot the enemies. At one point in the red route I just ignored the red guys to see if they would disappear if I let them go to the bottom of the screen but they stuck around so I had to fight 'em eventually. They can push the meteors haha. Good stuff
Good stuff, browser version is a bit slow but there's not much that can be done about that for Godot. Dart feels better than tank, just because you're a tad bit faster and you can dodge the deranged mining boss's attacks a bit easier. Wasn't expecting the difficulty to spike up to 10 with that first boss so quickly but it's an interesting challenge. Always good to see 3D games in the godot jam
Fun "balatro-like" crime game. The mouse control is a bit wonky. I'll hover around the card and it'll hide the description sometimes. I know you chose to have dissonance on purpose but all of the audio in this game hurts my ears. It is fun tho to figure out what I should discard or reorder before committing crime in order to maximize my reward and reduce my risk if possible. Good stuff
Many have already pointed it out but the mouse sensitivity is really messed up. I can't turn around to look around the room without having to pause or mess around a lot. That made the flag puzzle especially annoying because I'd look at the cheat sheet and look at the flags, but then when I tried to look back I just couldn't. I spent a while on the constellations because I didn't realize that the password wasn't in the same order as the carvings on the telescope. After I assembled all 3 of the maps I couldn't figure out what to do. I assume it has to do with the globe but couldn't figure it out unfortunately. Still, this is a really good "escape room" type puzzle game, I really felt like I was in an escape room
A fun little vamp survivor clone. I liked the enemy designs, Dirtman was cool. Those moles were annoying tho, showing up everytime my sourcorn started sprouting. I wasn't sure whether I was getting seeds or not but since my character kept shooting hoes at the dirt and corn was sprouting I assume it was fine. Could use some animations and audio but it's impressive what you accomplished as a solo dev. Well done!
you're right, after downloading and playing the windows version I'm able to play the full game. It runs smoothly in the windows build, I'm usually just hesitant to download itch games. The game is quite complex, i feel like I can get the hang of it if I play it some more but there's a lot of text to read and there are some things that I have to assume since it isn't explained. I wasn't sure what the damage did and what I could do to deal with it. There were defense tiles but I wasn't sure where to place them in order to best defend myself. I also wasn't sure which tiles were "marked". I assumed that they were the tiles within the "light plus" pattern on the grid but there wasn't an indicator to tell me if that was so. I think it just needs to be playtested and refined for clarity. Visually and audio-wise it's quite good, almost triple A level haha
Thank you for the kind words. It's actually our first Godot Wild Jam specifically haha. We actually have all done a jam before, the question just asked how many GWJs we've participated in. Also, the minimap and final boss were somehow implemented on the last day in the last few hours, which is crazy.
Art style is great, fun dash and shoot fps. Maybe add an indicator in the opening text that you need to press SPACE to continue. The fight itself was hard, but the music ramping up as I went along really made me wanna keep trying until I could beat him. When the drum beat kicked in I really liked it haha. Also maybe nerf the size of the balls that the boss shoots because it's a bit hard right now. Great work!
Good resource management travel game. I really like what you did with the webpage, and nice work getting rolling credits at the end haha, almost like a movie. Some of the text is a bit small (planet/locations specifically) so I didn't get it at first but when I realized I'm getting paid to go to these locations to pay off the debt I got it. Nice work!
I'm sure that this game is fun but it's extremely difficult to run. The frame rate in browser is extremely low and my computer started humming like an overclocked Jeep halfway into the tutorial. I also couldn't exit out of the tutorial at the end because the game lagged until it eventually stopped. I wanted to try playing the game since it seems like you put a lot of time into the model but you might want to work on the performance of the game first.
Great job for a 1st game! I loved the music and the pixel art is pretty good! There is a scaling issue with your game, some of the screen/content isn't visible but that can be fixed by enabling the fullscreen button in the itch project settings. A bug I found is that if you kill an enemy and just keep hitting them they keep dying over and over. Good job on your first jam!
Really creative use of capsules, they're the perfect shape to hide the facemask in a game like this. I couldn't beat the level with the 2nd floor, pillars and walls. I really enjoyed the way that you made the capsules behave. The way they hug the wall and try to conceal their face makes it really difficult to see if they're the target or not. I had to jump on top of the crowding ones just to see which one had a mask from above. If anyone can tell me how to beat the wall/pillar/2ndfloor level i'd be grateful. Fun game!
Really fun, I love the text when I lose that calls me a psychopath if I do bad. First game I see to implement the shooting stars wildcard, wonder how I can get the secret ending? I guess I just need to play more. The tutorial text should be recolored, it's hard to see some of it since there's a gray background. Should change the language or make it more obvious which is dazzling and which is bright, got confused a bit but it's still really fun and clever regardless. Also . Also didn't know Godot had a version 6.2! (I'm sure u meant 4.6.2)
Great strategy card game. Managed to get through the whole game without having to use the general store. I didn't understand at first, and didn't see the energy costs on the cards because the text was small and in the corner. Maybe adjust the cards for visibilty, or add a circle/shape around the number like Hearthstone/Marvel Snap. The SFX are good in terms of conveying what just happened after you end your turn. Would like to see a game over screen instead of being warped to the main menu so I can see how much damage I dealt before I died. Really fun game overall.


















