Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AbelGameDev

37
Posts
20
Followers
55
Following
A member registered Mar 31, 2022 · View creator page →

Creator of

Recent community posts

Took a bit of time to reach 250$, but after I did I saw all the upgrades that were available.  There's definitely enough to do in this idle clicker to keep my hands busy but I ended up getting tired from clicking so fast.  Wish that the prices were lower to save time.

So who is the savior and what is he saying when he falls from the top of the screen?

Overall pretty fun game. As a fellow claw machine game maker I had to play this one. The faces on the  cubes are fun, with the emotions matching the colors. The claw control feels good, and I like the upgrade system.  Also thought whatever that guy is who makes a noise and destroys all the blocks was funny. Only 3 complaints I have: 1 is that if you manage to get a full clear or almost all of the blocks gone, the game says YOU SHOULDN'T BE HERE! And proceeds to blast you with an absurd amount of blocks until you lose. 2nd is that the leaderboard only displays the top score and not the scores beneath it. Like c'mon dude we get that you'd have the high score since you're the developer, give some credit to the players.  3 is that the shop prices are too expensive, but other than that good game!

Nice 3d models! Seems like there is a scaling problem in the itch version that might be fixed by enabling fullscreen. Maybe don't include the Shart button next time, though it got a laugh out of me. I'm sure this is meant to be played in multiplayer but I couldn't get my other player to join even when I hosted the lobby. 

It's cool how I can use parts of scrap that I collect from the waves to equip on my robot later on, though some of the parts appeared already without me even having them.  Kind of reminds me of vampire survivors

Good work for a first project in Godot! The controls were smooth and the art was great. I like how the enemies stick to me once they get close.  Also creative usage of the godot logo as a bullet! I didn't even realize that it was there until a few minutes in. I thought that I was just shooting a water gun.  Good start!

Managed to finish the first level but I couldn't beat the 2nd one.  I didn't realize until deep in that this could be a 2 player game, and I think that's how I was supposed to figure out level 2 but I still couldn't get it.  The controls are smooth, but there are quite a few bugs.  When jumping I accidentally trigger a multiple sfx bug when near walls.  Also the level editor isn't functioning properly, but I can't blame you since this jam only had so much time.  Kenney's assets are good as always, and good job putting it all together!

At first I didn't understand this game, but after reading the tutorial and playing it a bit I understood what I needed to do in order to launch the spaceship. This is a good strategy game, I cannot just carelessly choose any of the cards, I have to be wary of the heat and realize which resources that I need in order to launch. The difficulty scaling is quite good, although I was unable to beat the final level. On browser, the text for the cards is a bit blurry, and the art for the card backgrounds doesn't really match what the previous card arts were. I didn't understand what some things did, like the electricity button, until much later. But when I did I started using all of the elements strategically. I wish the electricity button was next to the machine in the center instead of in the bottom left corner, so I wouldn't have to move my mouse as far and waste time that could lead to overheat. Nice to have a game with voice acting, and it looks like a lot of effort was put into this one. Great work!

Was able to beat all the levels except for level 10, so difficult!

I feel that many will be offput by having to read a lot of text and miss out on this game. There is clearly a lot of work put into the story, and I appreciate the consistency when it comes to each of the endings that I could discover. When failing or putting together a nonsensical edit, we get ending 7. However, it's pretty thoughtful what the conditions are for the other endings. There's even one for exporting a blank project.  The color/emphasis on the computer, bookshelf items, and desk items could be changed so that the player knows which objects to click on. When I played through it the first time I didn't even realize I could access the computer and the text files that were on it. The bulk of the story lies in those text files, so if the player misses that they miss most of the context.  Maybe split up the text file segments with writing in a physical diary.  Also, the text appears very small on my browser, so enabling the fullscreen option in the game settings might be good.  Good work! This is a hidden gem of this jam.

Haven't heard about Asimov's RunAround until now, but after playing this game maybe I'll give it a read

It was really fun to move the lawn mower around! The movement is so slippery and i love bouncing around the walls mowing down all the grass. You got the theme good, and the graphics do the job. No audio, but other than that it's simple and fun! Nice!

Really well executed, first time I had to use a hint was on lvl 20 (harder was the name i think).  Felt really satisfying to struggle, but then realization hits and I get it.  Also loved the electric guitar in-between areas, would've been cool if the song just kept evolving the farther you went.  Might try my hand at making my own level when I have the mental capacity, but fantastic work!

Fun game! I didn't use SHOOT or REWIND at all until the 2nd level since I forgot what the hotkeys were. I didn't even feel the need to use them for the 1st level at all, but the 2nd level I can see where it'd be useful. The collection SFX is nice, and it was nice to know after level 1 that the spare hearts I collected were stacking up. Good stuff

One of the few games in this jam to make me laugh. The art is so funny and the main menu music has no reason to be as it is but it works. I love seeing these squirrels do their weird walk. At first I was like "What's stopping me from just using springs since they're the cheapest??" But then you added the fat squirrels and the ninja squirrels, and then it came full circle. Good job

Thank you for your feedback, I actually did imagine initially that this would be a hand-crafted level-by-level game, where the machine would grow taller and taller by the level and platforms/walls would block the claw and force you to have to snake through to the bottom to get the right toy and then get it all the way back up.  Due to time constraints we were only able to finish classic and endless with a few robots, but I still find this to be a good prototype. The godot programmers I was working with seem done with the project for now, but if I could find more programmer(s) that'd be interested in furthering this concept I'd definitely work with them. Also watched a streamer play this earlier today and seeing him get frustrated at the cannon while the boy continued to ask for the mouse toy was hilarious for me to watch.

Visuals are great, very nice point-and-click metal slug web game.  

Got up to wave 4 with a kill count of 207, do any new enemies spawn beyond this?

Great pixel art. It takes a really long time to reach the first expansion, I accidentally refreshed the page and the game data wasn't stored locally so I had to start over. I wish that the default conveyor belt would move to the left instead of right so I can speed up putting my cogs into the hole.  Might be a good idea to lower the prices on everything because as the game is right now it takes a really long time to get the econ running but once you get it going it really starts farming the cash. Nice work overall

Great art/animation, only objection might be that the framerate gets pretty bad when too much stuff is on the screen. I would drag some junk and the screen would freeze for a bit

(1 edit)

Really fantastic. Only had to use a hint 3 times, but each time it was instantly "ahh, so that's what it was." The click sound when you solve the puzzle is really satisfying. Favorite section is probably the Red/Yellow +/- section. The clickbox for starting to drag the wires is a bit small but that's my only complaint. Good work

Reminds me of Enigmash

Level 12 is pretty good use of misdirection

The creature noises made me laugh. Art is pretty good.  Simple fun clicker game. Some people already pointed this out but the game resolution is messed up. When playing on the web, the only way for you to access the button is to fullscreen the game.

Very satisfying to  mine the voxels. This feels like a game that shouldn't be able to run in my browser but here we are. Not sure where the machines were unless I was using a jackhammer to mine the resources.

Cozy game, took a bit to get the hang of managing my resources but I think I did decently. Good job on the tutorial, and the forest ambience is really nice.

Extremely fun.  It's hard but not so hard that it's frustrating. Each failure gives me data on what I should change on my car, so I go back to the workshop to optimize it.  Music started to drive me crazy after I started failing a lot and I had to hear the kazoo laughing at me, but it's still really fun. Reminds me of Bad Piggies, rich cars, and happy wheels.

The art is great, clicked on it because the cover caught my eye. Quicktime mechanics took a bit to get used to, but got the hang of it after a few tries. Those volcaster enemies are really annoying but the game is pretty good overall. 

The art style is really charming, it matches the eerie vibe that the music gives off.  I got confused for a bit at 52% and was stuck until I realized that the pink blocks were super jump blocks. Also the game was glitched after a certain point where I was perpetually in the jump state and couldn't harvest from the caterpillar towers anymore. I ended up stuck at 64% without any other way to proceed.  Other than that, extremely impressive for solo developed game, nice work!

lol the cat at the bottom

(1 edit)

I got stuck here

Nice game, reminds me of agar.io but with snake-like blob creatures

Reminds me of "There is no game". Pretty fun, and nice attention to detail (Kenney Jam page, Options Menu UI actually doing what it's supposed to even after things change, etc.)

Love Punch-Out!!! I like the art, and would love to see an expansion of this game.

Really great art style and color choice.  Love the jazzy music.  

I finally beat Cthulu. Great art, love the different bowler throw styles, the music goes hard, and it really fits the theme.

Awesome game, I love teleporting mechanics