Fun space shooter game. Grhom (the green one?) felt the best among the 3, the blue middle route it felt too difficult to shoot the enemies. At one point in the red route I just ignored the red guys to see if they would disappear if I let them go to the bottom of the screen but they stuck around so I had to fight 'em eventually. They can push the meteors haha. Good stuff
AbelGameDev
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Good stuff, browser version is a bit slow but there's not much that can be done about that for Godot. Dart feels better than tank, just because you're a tad bit faster and you can dodge the deranged mining boss's attacks a bit easier. Wasn't expecting the difficulty to spike up to 10 with that first boss so quickly but it's an interesting challenge. Always good to see 3D games in the godot jam
Fun "balatro-like" crime game. The mouse control is a bit wonky. I'll hover around the card and it'll hide the description sometimes. I know you chose to have dissonance on purpose but all of the audio in this game hurts my ears. It is fun tho to figure out what I should discard or reorder before committing crime in order to maximize my reward and reduce my risk if possible. Good stuff
Many have already pointed it out but the mouse sensitivity is really messed up. I can't turn around to look around the room without having to pause or mess around a lot. That made the flag puzzle especially annoying because I'd look at the cheat sheet and look at the flags, but then when I tried to look back I just couldn't. I spent a while on the constellations because I didn't realize that the password wasn't in the same order as the carvings on the telescope. After I assembled all 3 of the maps I couldn't figure out what to do. I assume it has to do with the globe but couldn't figure it out unfortunately. Still, this is a really good "escape room" type puzzle game, I really felt like I was in an escape room
A fun little vamp survivor clone. I liked the enemy designs, Dirtman was cool. Those moles were annoying tho, showing up everytime my sourcorn started sprouting. I wasn't sure whether I was getting seeds or not but since my character kept shooting hoes at the dirt and corn was sprouting I assume it was fine. Could use some animations and audio but it's impressive what you accomplished as a solo dev. Well done!
you're right, after downloading and playing the windows version I'm able to play the full game. It runs smoothly in the windows build, I'm usually just hesitant to download itch games. The game is quite complex, i feel like I can get the hang of it if I play it some more but there's a lot of text to read and there are some things that I have to assume since it isn't explained. I wasn't sure what the damage did and what I could do to deal with it. There were defense tiles but I wasn't sure where to place them in order to best defend myself. I also wasn't sure which tiles were "marked". I assumed that they were the tiles within the "light plus" pattern on the grid but there wasn't an indicator to tell me if that was so. I think it just needs to be playtested and refined for clarity. Visually and audio-wise it's quite good, almost triple A level haha
Thank you for the kind words. It's actually our first Godot Wild Jam specifically haha. We actually have all done a jam before, the question just asked how many GWJs we've participated in. Also, the minimap and final boss were somehow implemented on the last day in the last few hours, which is crazy.
Art style is great, fun dash and shoot fps. Maybe add an indicator in the opening text that you need to press SPACE to continue. The fight itself was hard, but the music ramping up as I went along really made me wanna keep trying until I could beat him. When the drum beat kicked in I really liked it haha. Also maybe nerf the size of the balls that the boss shoots because it's a bit hard right now. Great work!
Good resource management travel game. I really like what you did with the webpage, and nice work getting rolling credits at the end haha, almost like a movie. Some of the text is a bit small (planet/locations specifically) so I didn't get it at first but when I realized I'm getting paid to go to these locations to pay off the debt I got it. Nice work!
I'm sure that this game is fun but it's extremely difficult to run. The frame rate in browser is extremely low and my computer started humming like an overclocked Jeep halfway into the tutorial. I also couldn't exit out of the tutorial at the end because the game lagged until it eventually stopped. I wanted to try playing the game since it seems like you put a lot of time into the model but you might want to work on the performance of the game first.
Great job for a 1st game! I loved the music and the pixel art is pretty good! There is a scaling issue with your game, some of the screen/content isn't visible but that can be fixed by enabling the fullscreen button in the itch project settings. A bug I found is that if you kill an enemy and just keep hitting them they keep dying over and over. Good job on your first jam!
Really creative use of capsules, they're the perfect shape to hide the facemask in a game like this. I couldn't beat the level with the 2nd floor, pillars and walls. I really enjoyed the way that you made the capsules behave. The way they hug the wall and try to conceal their face makes it really difficult to see if they're the target or not. I had to jump on top of the crowding ones just to see which one had a mask from above. If anyone can tell me how to beat the wall/pillar/2ndfloor level i'd be grateful. Fun game!
Really fun, I love the text when I lose that calls me a psychopath if I do bad. First game I see to implement the shooting stars wildcard, wonder how I can get the secret ending? I guess I just need to play more. The tutorial text should be recolored, it's hard to see some of it since there's a gray background. Should change the language or make it more obvious which is dazzling and which is bright, got confused a bit but it's still really fun and clever regardless. Also . Also didn't know Godot had a version 6.2! (I'm sure u meant 4.6.2)
Great strategy card game. Managed to get through the whole game without having to use the general store. I didn't understand at first, and didn't see the energy costs on the cards because the text was small and in the corner. Maybe adjust the cards for visibilty, or add a circle/shape around the number like Hearthstone/Marvel Snap. The SFX are good in terms of conveying what just happened after you end your turn. Would like to see a game over screen instead of being warped to the main menu so I can see how much damage I dealt before I died. Really fun game overall.
The pixel art is pretty good but the game could use a tutorial/some guide or clarification. It's unclear what equipping my dice into the 3x3 slots does, if anything. At first I thought I needed to match 3 numbers in a row to get bonus damage or something but it felt like the dice didn't really affect the outcome of the battle. I didn't realize there was a clam collection minigame underneath the main battle until pretty late into my playthrough. The sprites are really good though and you did well with the audio part so hats off to you!
The concept is definitely interesting from a story perspective, a typewriter that writes back to you. Some qualms I have are that you aren't able to type using your keyboard (even though it was shown to be possible at the start of the game) and that I can't lower or see through the current puzzle to try and remember what the letters are that I could remember. The first puzzle I managed to get going because "It's" was the 1st word I could think of that has an apostrophe after 2 letters and ending with one. After that I got into puzzle #2 and forgot what letters corresponded to anything, and I had to scroll down to the comments/video just to remember. Audio is good, and you chose the best font for this kind of thing. Good work!
It'd be interesting if you could pan the camera, and there were blind spots that the bad guys would be trying to sneak through. Also, if you've played "Paper's Please", there are events where you (the security person) actually have to get involved with enforcing the security. Whether it's defending yourself against intruders or defusing bombs. That part where it "get's real" and it feels like you're actually in danger instead of just remotely monitoring the danger from a safe distance is exhilarating. Might be too big for the scope of what this game was trying to accomplish but there's a lot of places where you can take the security guard.
Interesting Plants vs Zombies clone with the twist of two resources. The game is actually quite fun/addicting, and I enjoyed spamming normal turret upgrades. Also appreciate that the game remembers my progress, even after I reload the page. Some qualms with it are that the audio is a bit monotonous and that the art/color choices aren't very thoughtful, probably because it was generated by AI. Instructions for what key to press to escape and other instructions shouldn't be grayed out in a corner or blended in with the background but it was visible enough to see it after looking hard enough. Fun game
Clicked on it thinking someone was gonna make the game that took advantage of Phaser's multi camera system. I don't think that it's how you made this game, but this game is still quite fun regardless. The decoys make it tricky because even though the 3 colors might be there, if they're in the wrong order it doesn't count. Would be interesting to see this concept expanded upon.
Pretty interesting Vampire Survivor-like game. Plays around with bullet patters that aren't present in VS so points for innovation there. The audio is a bit lacking, and the colors are a bit dull but it's fun enough to the point where you don't think about that until looking back in retrospect. The game suffers a bit from sensory overload, there are a lot of boxes of text that pop up and it's so fast that I don't have time to read them. All I see is a few words telling me vaguely what it is I'm picking up and I just move on shooting the enemies. Good game given the time we had for this jam!
















