Nice short game, the music was a bit much for me, since it was a blend of 8bit music and a lot of strings. I'm not sure if this was intentional but 2 of the maps were pretty similar in terms of the maze aspect (like the block patterns were almost the same as far as i could tell).
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Tony Hawk Pro Skater meets Candle Wick. (In all seriousness, i like the sound design and music, this game is pretty simple and fun. Kudos if you made the sound effects yourself with your own voice. I managed to get 4 in height, and I think that the graphics are cool. The music does the job as well, so nice stuff haha)
At first I wondered where the candle was, and then I realized I use the candle to shoot at the other fruits. This is a fun little shooter, i enjoyed the music and fruit sprites. The health percent is a bit hard to see when I'm on higher health because it's white. It would also be nice to have a restart button when I lose. Might be good to add some instructions in the description, I'm not sure what the end goal of the game was. Was it to destroy all the fruits? Or did I need to find something like an exit? The art is my favorite part
I really enjoy arcade style games, but I had to try this one since it has a Banana as the optional fruit (just like us!) The bananarang is fun to play with, I didn't understand how igniting the banana worked until a bit later, but then I started to understand the flames and how to better positions myself in the center. Appreciate that the "tutorial" is just the controls that you have to press to start and it goes from there where you learn from the gameplay since it's straightforward. Good job Solodev o7
No problem! By the way, I am wondering what game engine you used to create the game. It doesn't show on the page or in the game, did you create it in your own custom engine?
Also please rate/give feedback to our game as well if you have the time :) https://abelgamedev.itch.io/7-nights-at-banana-farm
Ah I see that's unfortunate. At least you guys are credited on the itch page. May I ask who did what in the project? (Art-wise it was fairly impressive, and then the game ran pretty smooth so would like to know who programmed) Also if you have time please rate our game as well <3 https://abelgamedev.itch.io/7-nights-at-banana-farm
Nice pixel art! The sprites are good visually and it's clear what they represent. The movement of the game is a bit fast so it's a bit difficult sometimes for me to notice the candles while I'm zipping around. If you plan to work on this more, maybe make the map dark so the candles you carry behind you and see around serve as a light source and stand out to the player. Nice work solo developer!
For just 1 level this is pretty amazing. I love using the candle to repel the enemies, and it's a really creative idea to use it in a way that I need to go to campfires to get a "checkpoint" and then continue with the temporary candle. The visuals are nice, the enemies are creepy good, and the ambience and music in the last part of level 1 is just right. There is a bit of an issue when I use E too close together with the key and candle, but it's ok. This is one of my favorites so far in this jam, AND you did it as a SOLO DEVELOPER! I can't wait to see level 2 if you decide to continue this game, I would love to see it continued. INCREDIBLE WORK!!!
Good tower defense game! I had a bit of trouble at first (only made it to wave 3), but then after i got the hang of the game I managed to just breeze through it. There is a small glitch i found where if I upgrade the eye to maximum level it caused the Gold to be NaN (which I assume is infinite). It might've been the way I clicked it or something in the logic I'm not sure, but i like the eyeballs. They aren't exactly candles but it's light and it's a decently fun game. Good work!
Best use of theme I have seen so far, making the main character a literal candle! I like the mechanics and controls, the 1st level i was confused where to go but then saw the tower and realized I could go in it. 2nd level has a bit of a misleading path, since i should go to the left and not forward right? I like the stealth part of the 2nd level, all the enemy designs are really cool and i love the art. The bowl porridge guys make me laugh. At first I didn't know what to do for the 3 headed candle dragon boss, but when i reached the end of the level and came back to him i realized i needed to keep pushing him off. Once i kept doing it i realized it was like a normal 3-hit boss fight. I liked the ending screens, i think there's a little glitch at the end where I just keep pressing spacebar continually after the final cutscene but it doesn't matter that much. I really loved this game
Thank you for your feedback! We actually did want to have a day phase but didn't have enough time in the jam, I do think keeping it at night continues the scary vibe though. I would've liked to have daytime phase, mehcanics and minigames. Also, yes you can 'beat' the game by sleeping all 7 nights but that will give you the bad ending haha. You need to get a certain amount of money in order to get the good ending
This game is really charming, the art style, the dialogue, just the way you present it is really fun. I'm not sure how the candle fits into this game, maybe it's because i didn't get far enough SPOILERS(I beat the big baby cave dweller, the dialogue with the mayor afterwards made me crack up). I had to get to level 8 just to beat the cave dweller, but it was worth it at the end. I won by a hair with the little purple guy as my backline. Appreciate that you put dialogue for recruiting the town members that told me where i should place them in the party. Good work
As someone who played vampire survivors and 20 Mins till dawn, I really liked this one. It was cool to have groups of goblins instead of multiple weapon/attack patterns. I like pixel art, and the goblins that you did are good and have the same structure so they're easily reproducible, smart! Liked the enemy designs too, one reminded me of the castle crasher boss that flies. There's no audio, but since you're solo dev that's understandable. Some of the visuals look a little funny, the clonk goblin specifically has a bit of a weird animation when you upgrade him to swing multiple times. Also didn't realize that I could pick up the candles until I read the description. Great game!
Nice to see a game made in scratch! Been a while since i've used it so i didn't realize that the blue flag in the top left is the start button. Puts player at a bit of a disadvantage when controlling the block. Also would be nice if you could see what score you got after the game is over, but resets to 1
Sorry about that, forgot to post the finished devlog: https://abelgamedev.itch.io/beaver-fever/devlog/1559607/beaver-fever-update-1
Thank you for your feedback, I thought we fixed the bug relating to the wolf getting stuck but I guess we still need to work on it. Do you know what the steps might be to recreate him getting stuck and dying out of nowhere? More specifically, where did he die? On the edge of the map, near a wood pile, a tree, or the dam?
Really nice, always impressed by what solodevs manage to accomplish in these short jams! I liked the eating SFX , was really satisfying to get multiple food pellets in a row. Might be good to show a hitbox or how much health you lose when being attacked by the predators. I was touching them and i didn't know I was getting hurt until it was game over!
Extremely impressive what you managed to accomplish as a solo developer within 48 hours! Our team also made a "Frog catch Fly" type game with a different gimmick, that being a winding tongue instead of spitballs. This was really cool, favorite levels being 1, 4, 7, 8, and 10. Some of the levels had me scratching my head wondering "how do I solve this?" That's the beauty of puzzle games though, everyone loves a good puzzle once you find that "a-ha" moment. Good work!
Fun little inventory game. Reminds me of Resident Evil 4's inventory system. Loved the balatro reference, wish that there was an indicator that told me how many levels there were left so I know there's an end to the game. Apparently there's a secret ending I didn't get, but I finished 10 rounds. Would've loved to play a round where I need to fit everything perfectly into every slot
Played this 1v1 with my bro. We still don't know what the Bounty towels are for other than matching the theme. It was a close game, ended in 14 to 12. Seems like the high ground is advantageous here since the only way you're dying is from an explosion when you're near the ground/surface. If your opponent is in the air there isn't really a way to contest them. Explosion sfx was funny, good work
Fun space shooter game. Grhom (the green one?) felt the best among the 3, the blue middle route it felt too difficult to shoot the enemies. At one point in the red route I just ignored the red guys to see if they would disappear if I let them go to the bottom of the screen but they stuck around so I had to fight 'em eventually. They can push the meteors haha. Good stuff
Good stuff, browser version is a bit slow but there's not much that can be done about that for Godot. Dart feels better than tank, just because you're a tad bit faster and you can dodge the deranged mining boss's attacks a bit easier. Wasn't expecting the difficulty to spike up to 10 with that first boss so quickly but it's an interesting challenge. Always good to see 3D games in the godot jam
Fun "balatro-like" crime game. The mouse control is a bit wonky. I'll hover around the card and it'll hide the description sometimes. I know you chose to have dissonance on purpose but all of the audio in this game hurts my ears. It is fun tho to figure out what I should discard or reorder before committing crime in order to maximize my reward and reduce my risk if possible. Good stuff
Many have already pointed it out but the mouse sensitivity is really messed up. I can't turn around to look around the room without having to pause or mess around a lot. That made the flag puzzle especially annoying because I'd look at the cheat sheet and look at the flags, but then when I tried to look back I just couldn't. I spent a while on the constellations because I didn't realize that the password wasn't in the same order as the carvings on the telescope. After I assembled all 3 of the maps I couldn't figure out what to do. I assume it has to do with the globe but couldn't figure it out unfortunately. Still, this is a really good "escape room" type puzzle game, I really felt like I was in an escape room
















