I love the art of the humans and the sound effects are hilarious. Wonder what triggers the cheering SFX, is it near-misses? I managed to last 70 seconds, the dash definitely made it easer. Amazing work for solodev!
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Run CHICKEN Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Enjoyment | #15 | 3.111 | 3.111 |
| Art & Audio | #18 | 3.222 | 3.222 |
| Presentation | #23 | 2.889 | 2.889 |
| Overall | #31 | 2.867 | 2.867 |
| Use of prerequisite | #42 | 2.222 | 2.222 |
| Use of theme | #42 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Was made with Ziva
GameMaker
Wasn't made with GameMaker
Easel
Wasn't made with Easel
Comments
Thank you so much, yeees, when you swerve really close to hitting one of the 'enemies,' it plays the sound of applause and also an 'Olé,' which is what people shout here in Brazil when that happens. Thanks a lot for playing and for the compliments, I'm new to game development and I'm improving little by little, and all feedback means a lot to me.
translated by Google Translate, I'm still terrible at English, sorry haha
Well done i got to 85s then kicked the bucket. Great submission very addictive.
I'm not going to lie, the cutscene at the beginning caught me by surprise LOL, you did a great job. I got to 43 seconds and took a ball to the face. I also noticed the Portuguese in the timing, so we're two of a kind, good luck!
Wow, surprisingly very addictive gameplay! Got to 57 seconds. The cutscene in the beginning was the cherry on top, very fun game, and strong submission! If I had to give any feedback, it would be maybe to have some sort of warning from where the balls are coming from off-screen, so it feels less luck-based towards the later point of the game, but overall great game!! Also, not sure how this really works with the queue thing, but if you can rate my game back, I would really appreciate feedback, thanks!


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