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korusagi

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A member registered 63 days ago · View creator page →

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I got the character stuck twice in areas I couldn’t get out of, but I came back and tried again, and I found it really fun. I think it’s one of the most complete games in this jam for me, congratulations on the game.

One of the games with genuinely unique mechanics in the game jam. The only thing that felt a bit odd to me was the scale of the objects and the boat compared to everything else, but it really made me want to explore.

I had some issues with my browser and with judging the distance between things, so I got a bit confused, but everything looked so beautiful and polished, I really liked it.

I felt like there was a really good idea there, it’s a shame you couldn’t finish it, I think it would’ve turned out great.

Thank you so much, your feedback is very important to me. I really made some mistakes in the project because I was too ambitious for a 48-hour jam and ended up having to restart the game from scratch, and as a beginner that's twice as hard, but it was worth it, thank you very much.😊

thank you so much, since I’m still a beginner, your feedback means a lot to me 😊

I didn’t really think it fit this game jam, but I liked the game.

really cool, I kinda missed having some music or sound to vibe with while playing, but I liked the idea

I made it in a rush, and I’m still kinda bad at using Godot, even with the Ziva plugin helping a lot, but thanks for the feedback😊

thank you so much, and sorry for the confusion with the controls — I tried my best to make everything clear, but I was fighting against time 😂

Thank you so much for your support, I'm trying to improve.

I’m glad you could understand it! I’m still a beginner, so I have to fight against the clock to finish things as best as I can, and in the end there’s still stuff I couldn’t manage to finish. But game jams have been helping me improve

“It’s a bit confusing, and there are some issues playing it in the browser depending on the resolution, but there’s a crab playing cards, so 10/10 🤣

I hope you’re doing well, because judging by the game, it looks like you had a lot of rage toward that boat — all you did was throw it as far away as possible 😂 But anyway, it was still really fun, I liked it, congrats.

First one to rate it, and at first I felt like the dumbest human on Earth, that’s a lot of ‘firsts’ in one sentence 😂 But I played it again and ended up liking it. I kinda missed having damage though; the boat hits the rocks like it’s nothing and just slides away 😂 But it works and it’s fun, congrats

It’s really cool and very straightforward, built around a single mechanic. I understood the concept, and I liked the upward progression, it works really well.

I loved it. I love physics, and that water looks really cool — I want to learn how to make something like that. I’m still pretty new to this, but I’m working on it.

I loved it, the visuals are really fun

Thanks a lot! It actually had a buoy, which made everything make a bit more sense 😂 Unfortunately, something bugged out with the buoy sprite, so I left it to fix later.

The game is really cool. I didn’t understand it at first, but once I got it, I thought it was fun.

Hope you liked it and that it didn’t make your PC catch fire from so many particles lolllll

tem muito potencial seu jogo

good game bro

Muito obrigado, tentei pensar em algo que instigasse, meu mal maior foi que acabei criando uma ideia grande demais pra fazer em uma jam entao ficou coisa sem terminar,  o objetivo do notebook era registrar os eventos do player, as decisoes que esle tomasse de uma forma como se um pisicologo ou algum observador externo estivesse tomando nota desses eventos, nao consegui terminar de implementar a tempo :-(

(sou brasileiro entao esta é uma tradução feita por um programa)

Muito obrigado, tentei pensar em algo que instigasse, meu mal maior foi que acabei criando uma ideia grande demais pra fazer em uma jam entao ficou coisa sem terminar,  o objetivo do notebook era registrar os eventos do player, as decisoes que esle tomasse de uma forma como se um pisicologo ou algum observador externo estivesse tomando nota desses eventos, nao consegui terminar de implementar a tempo :-(

estou estudando entao logo mais conseguirei conversar usando ingles aceitavel, sem ter que usar tradutores que percebo que sao horriveis kkkkk


I'm still learning English, so hopefully soon I won’t need to rely on translators anymore — they can be pretty bad sometimes lol.🫶

Realmente parece, o inglês não é a minha língua nativa, então eu tive que encontrar uma maneira de traduzir, então eu tive que pedir ia e google tradutor para traduzir e acabou saindo meio mecânico, mas obrigado por comentar e espero que tenha gostado do jogo esse sim foi mais alturou com uma ajudinha do ziva no codigo por que sou um pessimo programador.

traduçao feita pro programa/Translation done for the program:

It really does seem like that. English isn’t my native language, so I had to find a way to translate everything. I ended up using AI and Google Translate, so it might sound a bit mechanical.

But thanks for your comment, and I hope you enjoyed the game! That part actually turned out better, with a little help from Ziva for the code… because I’m a pretty bad programmer.

I loved the concept but I feel like I'm too dumb to play this game lol

I'm not able to open the .exe file too

Thank you very much, I'm glad you liked it and that's very important to me.

ps: tambem sou brasileiro e nos estamos falando em ingles kkkkk viva o internacional kkk

The first time I played, the mouse scrolling wasn’t working very well, but now replaying it everything is fine, and I realized how cool the puzzles are. The scrolling could be faster, since it’s a bit annoying having to keep turning, and I’m not sure about the sounds, I expected something more immersive. But that’s a minor thing; the game is good and it’s really fun to solve the levels.

At first, I found the controls very fast and hard to handle, making movement difficult, but in the end, that’s exactly what made it fun. I see potential in adding some collectible upgrades, but the game itself is already enjoyable.

Yes, I saw it and was trying to fix it at the last minute. The fireflies don't reappear in the level, but due to some strange error the code didn't work, and for now the mission is "beat it on the first try or face the level twice as hard" lol

But thank you very much for the feedback, it means a lot to me.

Simple, straightforward, and with the potential to be addictive... I simply loved it.

It was a struggle for me, as English isn't my first language, but the game is really cool, especially the sound and art, which I really liked. Judging by the cover, I thought it would be something quite different, but the game is great.

Oh, I'm sorry, I didn't even remember that, I was only focused on testing with the controller and forgot about the keyboard variations. Well, I still plan to update it in the future and I'll definitely add a command editor and WASD standard. But thank you very much for the review, I'm glad you liked it, I'm very happy about that.👉👈

The idea and atmosphere are really cool; I can only describe the game as having its own unique vibe.

Thanks for the feedback, at first I felt a little confused too, I tried to improve but I feel like I'm still stumbling due to my inexperience, I'm studying to improve 😊