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Played this 1v1 with my bro.  We still don't know what the Bounty towels are for other than matching the theme.  It was a close game, ended in 14 to 12.  Seems like the high ground is advantageous here since the only way you're dying is from an explosion when you're near the ground/surface.  If your opponent is in the air there isn't really a way to contest them. Explosion sfx was funny, good work

thank you for the feedback. We ran out of time before we could put some UI pop ups for letting the player know you could pick up the paper towel, and for holding “e” when your over the purple colored spills. (They give you some additional money).


I was worried the high ground would be a bit advantageous, and tried to make it so that the rpg has more of a proximity to go off when shooting near a player. (Could be increased after I played it more) maybe even reduced the height of the island, but I was having a bit too much fun jumping around on the purple jump pads.