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Extremely impressive what you managed to accomplish as a solo developer within 48 hours! Our team also made a "Frog catch Fly" type game with a different gimmick, that being a winding tongue instead of spitballs. This was really cool, favorite levels being 1, 4, 7, 8, and 10.  Some of the levels had me scratching my head wondering "how do I solve this?" That's the beauty of puzzle games though, everyone loves a good puzzle once you find that "a-ha" moment. Good work!