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aa9bb

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A member registered Jul 14, 2021 · View creator page →

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(1 edit)

DIM-EGION, a: Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, was updated to version 1.0.5.

https://aa9bb.itch.io/dim-egion

 

Bug fixes:

  - Fixed a problem in gameplay where infinite respawn did not work in area 4 of stages 1, 3, and 5 on hard difficulty.

  - Fixed an issue in gameplay where energy bursts would sometimes not explode to the maximum number.

  - Fixed a bug in gameplay that caused bullets fired by a captured DIM-EGION to disappear when the captured was off-screen.

  - Fixed a bug in gameplay where a player's vehicle would get stuck occasionally when it came in contact with a wall.

  - Fixed a problem in which screen resolution candidates were not displayed in the configuration menu.

 

Level design:

  - Overall difficulty of stage 5 lowered slightly.

  - Opening information on area 2 of stage 5 was modified so that players do not rely on quick energy bursts at the beginning of the areas.


  - Difficulty of area 1 of stage 6 on normal difficulty lowered slightly.

  - Difficulty of area 1 and 2 of stage 4 on hard difficulty raised slightly.

  - Difficulty of area 1 of extra stage 3 lowered slightly.

 

 Visual updates:

  - The enemy bullets are now rendered over the captured allies' rendering.

  - Enemy explosion rendering is now muted near the player.

  - Some bullet renderings were modified.

  - Background light pillars in stage 7 became muted a bit.

 

Other changes:

  - Clearing the extra mode on normal difficulty now unlocks the extra mode on hard difficulty.

  - Conditions for unlocking some features have been relaxed (The number of plays (i.e. number of game overs) required to obtain more vehicles and credits has been reduced).

  - Other details corrected.


Thank you.

DIM-EGION, a: Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, was updated to version 1.0.4.

 

https://aa9bb.itch.io/dim-egion

 

Updates:

1. The level design was revised.

2. The rendering was improved.

3. The visual effects were revised.

 



Thank you.

Thank you for the arrangement.
But, the topic seems to disappear from topics list pages of the Release Announcements category.
Can I post the same topic at Release Announcements category?

(1 edit)

DIM-EGION, a Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, was updated to version 1.0.1.

https://aa9bb.itch.io/dim-egion

Updates:
1. System settings are now accessible from the Pause menu during game play.
2. Control configuration is now accessible from the Pause menu during game play.
3. Movement control can now be switched to the Point-of-View keypad 

Thank you.

 DIM-EGION, a Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, is now seeking test players.
https://aa9bb.itch.io/dim-egion

 Aa9bb, the level designer for DIM-EGION, devised multiple game levels with two difficulty modes, targeting 2D shooting game fans . We are looking for gamers who are confident in their 2D shooting game skills, as well as Youtubers who will stream their DIM-EGION game play. 
 Send your contact information, along with a link to your activity portfolio, using the inquiry form from the DIM-EGION’s official homepage below:
http://aa9bb.akashaapostles.com/inquiry.php

 I’ll send free download keys of the full version of DIM-EGION to any challenger deemed eligible.




Thank you.

(5 edits)

DIM-EGION, a Single-Player Shooting Game with 2D Collision Detection and 3D Rendering, is out now!

https://aa9bb.itch.io/dim-egion

Featuring :
- Very simple game rules: Shoot, dodge. No power-up items
- Opposing BARRAGES OF BULLETS
- Unique creatures with DISTINCT CHARACTERISTICS
- DYNAMIC TRANSFORMATION replicating insects’ complete metamorphosis
- Massive number of 3D-rendered active actors


Thank you.

(1 edit)

Hello,

The itch.io provides us server-side API with JWT token, and each game application can acquire user ID and game ID using it under the scope: “profile:me.”

1) Can I assume the value of "/user/id" inside the JWT query response as an ID linked to a certain real user account?

2) Can I assume the value of "/api_key/issuer/game_id" inside the JWT query response as an ID linked to a certain real game title which executes the JWT query?

3) Can I assume those user IDs and game IDs, which are published by the itch.io’s server and acquired via JWT queries, are unique on the earth for decades?

4) Can I assume the linkage between a real user and a user ID, or between a real game title and a game ID will not change for decades?

Thank you.

Thanks.

I understand developers, too, had better try to figure out what they can do by themselves for protection.

With regards

Thank you for your reply.

So, can itch.io's developers rely on the administrative monitoring of undesirable simultaneous usage of a single purchased license?

Or, itch.io's developers had better implement some protection on their games by themselves, so that the game can never be allowed to play at multiple PC devices simultaneously by a single purchased license, preparing their own authentication servers (and checking some player’s id every time)?

With regards,

Can multiple users login with same itch.io's account using multiple terminals(PCs) at the same time?

Can multiple users share a game purchased at itch.io on multiple terminals(PCs) using shared itch.io's account?