Thanks so much for playing this and giving me this criticism/feedback! This is crucial feedback/criticism! I will take this criticism to heart and try to improve my game. The game is, after all, still in development. And believe me, this is a big improvement over my previous RPG Maker games! You came from the RPG Maker Web Forums, right?
Next Level Gaming
Creator of
Recent community posts
Okay, I've worked on both the message to say that the state has been removed, and making every battler's state turns left decrease each time a team has made all their turns when the auto-removal timing is Turn End, and it seems I have only done the latter. I am not sure. But I couldn't fix the message issue. Please download the newer version and try it out.
I've tested it again, and even though this new code has worked, there was a bug. The bug was that the battlers' state turns would decrease by three turns instead of one. I've fixed it now and uploaded a new version. Someone has downloaded the plugin since then. Was it you? If so, please download the newer version that I've just uploaded. Now, each turn decreases by one, and both auto removal timing Action End and Turn End work.
Premium Side-view Human Base for RPG Maker 64x64p HD
This premium side-view human base is for RPG Maker MV and RPG Maker MZ only. It is in 64 by 64 pixels. You can edit it to make any character.
So I have my bundle on sale here: https://itch.io/s/102772/september-2023-sale. But whenever I click on the individual items, the 30% off doesn't show off. What's wrong? What should I do?
I've done something and uploaded a newer version of this plugin. Please see if this same issue still exists. If you need help, please explain how to reproduce the error better. I couldn't replicate the problem. Also, please tell me if there are any other problems with this newer plugin.
Edit: I think I'll do everything you wanted me to do in your last message. But please help me replicate the error if you're still having it.
Hey, thanks so much for pointing out these bugs! It seems I have fixed it now and uploaded the new revised version. Please try it out and let me know if there are any (further) issues here.
Edit: oh I didn't notice that the hud isn't updated properly in your post here. But maybe I already did fix it anyway. Please try it out and let me know anyway.
Edit 2: I think that I've found one more issue with (the one with the HUD that you have told me and a gain turn issue) and fixed it now. I have uploaded the new source code now at 10:28 PM.
Thanks so much for your support, again, "sir"!
Once again, please tell me how to reproduce this error when escaping. I tried to successfully and unsuccessfully escape with this plugin, but there was no issue, and everything has worked fine.
About the orders being like this: This is like in Shin Megami Tensei V, where you go through battlers based on their order in the party , and if you want to skip a turn without using it (like a "pass" skill or a guard skill), add the "<Pass>" note to the skill. However, if more people really want this feature where it's about the agility parameter, I might program that in.
Thanks for writing/reporting this! Can you tell me more about how to reproduce both problems?
For the first problem, did you check if you have any available turns left to add? Did you check the plugin parameters? What turn icons does it show when you have this problem? Does it not work when you use an attack on the elemental weakness of the enemy or if you just have the attack element somewhere in your traits? Are you sure that you've hit the enemy with its weakness that is above 100%?
Please make sure you are using the plugin parameters correctly. I have set up limits to how many turns you can gain. I saw no issues when I was testing this.
Edit: I've tested these things yet again and ran into no issues. Please make sure you have set up the plugin parameters correctly.
Hey, so I've been posting about this here: https://forums.rpgmakerweb.com/index.php?threads/my-newly-purchased-tileset-is-n... and according to them, you didn't finish fixing it. Some of it is still wrong. Please fix it.