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Next Level Gaming

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A member registered Jul 28, 2016 · View creator page →

Creator of

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This is basically the Shin Megami Tensei battle system for RPG Maker MZ, and it's MZ's version of my Press Turn Battle for RPG Maker MV.



Link: https://a-higher-plane.itch.io/press-team-battle-system-plugin-for-rpg-maker-mv

This is the only plugin that features Super Mario RPG (including its remake) mechanics for RPG Maker MZ!

Features:

  • You can increase the damage dealt if you press the Attack button at a certain time.  A bar appears to show when.
  • You can reduce the damage dealt to you if you press the Cancel button at a certain time. A bar appears to know when.
  • Compatible with Yanfly's Battle Engine Core and Action Sequences.
  • You can customize the colors.
  • Works right out of the box! No coding required!
  • Is open-source and can be edited. No obfuscated code!

Link: https://a-higher-plane.itch.io/timed-input-plugin-for-rpg-maker-mz

I am working on these issues now, sir/ma'am! WDYM by the animation part? The animation plays along with the timing! Both the character swing in SV mode and the skill animation on the enemy do play.

Now, to answer your first two questions, those aren't supported (just yet). But I have now uploaded a different sample project I think. I'll see what I can do about those features...

Next Level Gaming's Mascot "Ace" Graphics Pack (Free)


This is Ace (also known as "Icarus"). He is Next Level Gaming company's mascot. His graphics here can be used with a variety of game engines for commercial and personal use, completely free of charge! This pack includes:

  • Face for RPG Maker (144x144p)
  • RPG Maker Char state
  • RPG Maker Down state
  • RPG Maker Santa Down state
  • RPG Maker Santa Char state
  • RPG Maker SV Battler
  • RPG Maker Santa SV Battler
  • Sideview idle state
  • Sideview jump state
  • Sideview Santa idle state
  • Sideview Santa jump state
  • A standard question sideview block
  • A standard side-view block
  • Sideview Terrain

These can be used for practicing programming.

T-pose humanoid 3D character coming soon!

https://a-higher-plane.itch.io/next-level-gamings-mascot-ace-graphics-pack

Hey, if you want to support me, can you give this itch page an honest rating/review, talk about this plugin online, and consider buying my game Chronicles of Veldoria off of Steam (the game's itch is currently disabled by the system on itch)? I'd love it if you guys would help me. Thanks in advance. 

I was able to replicate and fix it. Please download the newer version and give it a go.

I have tried replicating this bug but it didn't happen. Can you upload the project somewhere and let me download to check it?

Now, I don't know why the last version didn't include the code for the counterattacks, but I've re-added it. Please download the latest version and try it out to see if it resolves your issues. Also, this version doesn't seem to have the bug you reported.

Please check if the enemy can earn another turn, as well as the plugin's parameters.

Wait, I read your message and watched your video, but I didn't quite get what you meant. What exactly is the issue?  Nothing in the video is incorrect. I see that if you hit the enemy with their elemental weakness, they can earn a turn if possible. But not if it's a counterattack or magical reflection.

Also, thank you for considering supporting me! I greatly appreciate this! I am working on a new, innovative, original plugin now. You buying my plugins greatly helps me.

YVW, sir!

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I think that I've fixed it with the counterattack and magical reflection. Download and use the new one and give it a go.

Thank you! I'll see what I can do...

Take a closer look- they're there on the spritesheet in the IconPack3 folder.

Bug fixed. Please download the new version of the file.

By the way, may I know how you found my game on Steam?

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Oh, my God! How can it not run properly on Steam? That must be why some folks refund it!

Edit: I clicked "Verify integrity of files" and tested it just now and it works fine for me. What could be the issue?

May I know how you found this plugin?

Thanks so much for your kind words, sir/ma'am! I didn't quite program something animated as the icon but maybe there is a way without changing the script...

Thanks a lot!

You're very welcome, "sir"!

I did set it to negative regeneration (aka degeneration). Please try putting the plugin in a different order. It works fine for me using the plugins from the same people you did! Many times, the plugins, even from experts, aren't compatible with every other plugin.

What other plugins do you use with this? Have you tried reordering the PTB plugin and putting it at the very top and very bottom? Works fine for me.

I tested it out again and I didn't see any issues with at least this newer version of the plugin. If you are experiencing issues, please tell me how to reproduce them step-by-step. Thanks!

Can you tell me how to reproduce this error? Can you try slightly increasing the durations of the regeneration/degeneration of states?

Hello! I think that I fixed everything! Please try it out now! Thanks!

I'm so sorry about that! And to everyone else! I am trying to fix them now! Please give me some time! Thanks so much for your patience and bug report!

You're welcome! Thanks so much for your business!

Currently, no.

The first parameter is the icon index where you choose the appropriate icon. Like, in the default icon sheet, it is #64. The second one is the types. Like the 1. Physical, 2. Fire, etc. So, if you want fire to display, you would need to choose 64 in the first index of the first parameter, and 2 in the first index of the first parameter. Here is how I set it up in my game:


You can't set a specific number of turns per battler in this plugin, but you can set each team to have a set number of *max* turns.  Thanks for the purchase! I appreciate it a lot. 

Oh, sorry! I was confused.

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Wait, the bundle is supposed to be fanart? I am confused.

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As the creator of this plugin, I would disagree with you here. Why? Because $10 is no longer money in 2025 and you get to keep this plugin as well as alter its source code. Also, it took me a lot of learning to learn in order to create a plugin like this. You are paying for my training, knowledge, work, and expertise as well as the fact that you get full source code. I have actually thought of making it more expensive. Getting someone to write you this whole plugin from scratch would cost you much more here. RPG Maker (custom) plugins typically cost $500-$2,000 to sell to one person.

Wait, should this be for this plugin from now on or is it for your game only?

I see that you are indeed a fellow programmer! Yes, please include the code. Thanks!

This is all with Yanfly's main plugins, right? You're a coder, too, right? If so, please try to find the problem by yourself, too. My plugin is open-sourced and for this type of reason, too. 

I've looked into it. I'm sorry but I haven't gotten a clue. Why would you put target.isGuard() in a note, though?

I'll look into it. Maybe not soon but eventually.