FTB is a team-based turn battle system — instead of every battler getting one action per turn in interleaved AGI order, the entire actor team takes a full turn, then the entire enemy team takes a full turn. Within a team's turn, the team draws from a shared pool of Action Points (AP), which can be spent freely across any living members. So with 5 AP, your fastest healer could cast 5 heals, your tank could attack 5 times, or any mix — it's the team that takes "actions," not individual battlers.
Key rules:
- AP =
(base actions × living members)+ notetag bonuses + AGI buff stacks − AGI debuff stacks, clamped to a configurable min/max. - Each skill/item/Attack/Guard consumes AP from the team pool.
- The turn ends when AP hits 0 or no member can act.
- States/buffs tick at the end of the opposing team's turn, so a Guard cast at the end of your turn endures through the enemy's entire turn.
- First team is decided by surprise/preemptive, otherwise by a configurable neutral-advantage rule (default: highest total AGI).

https://a-higher-plane.itch.io/free-turn-battle-battle-system-plugin-for-rpg-mak...
































This is the bribe functionality similar to Final Fantasy X's bribe ability.
















