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A member registered Jan 02, 2019 · View creator page →

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Eves Drop community · Created a new topic FAQs
(1 edit)

Enemies keep shooting me, but it seems that I don't even take damage.

There is no health in Eves Drop. Instead, damage taken and damage healed translates to how easily you will make it through to the next level when the protocol gates appear on-screen. Destroying gate nodes (blue) and collecting the data fragments will open the gates. Taking damage from enemy fire, colliding with the system clean-up routine or being burned by a firewall will close the gate.

Volume controls would be nice

Volume controls will definitely get in the game before final release.

Death effect. You gotta add a failure/death effect.

Our idea for the death effect is to have a full screen glitch out before kicking you to the menu. Something that looks like your system is crashing. Will be added before final release.

More to come!

I am vermin.

We have a feedback form for the beta! Filling it out would really help us. FORM

Eves Drop community · Created a new topic Feedback

Hello and thanks for playing! You can use this topic to post any questions/comments/concerns.

New Year's Eve, 1999.
Big Brother has gone too far.
Stop them.

You are the head of an elite underground hacking ring dedicated to stopping the largest surveillance corporation turned deep state puppet master, Big Brother. We've spent months setting up this operation. Tonight, at midnight, we'll have our chance. 

Take control of the E.V.E. program, and take down Big Brother's mainframe.
Free-fall through cyberspace.
Hack classified data.
Rewire the computer's defenses to work for you.
Enhance your program on the fly.
Get through the protocol gates and destroy the data core, once and for all.


Eves Drop is a 2D arcade roguelite about free-falling through cyberspace. Made in GameMaker Studio 1, this project has been in development since August 2018.

8points is made up of two best friends, Drew Dunaj and Jacob Mercer-Pontier. We've been fooling around with game dev for nearly 10 years, and now we want to get serious. We plan to release this game commercially, and this is our first time sharing it with the public. Any feedback, game-play videos, or just good vibes is greatly appreciated :D

We would love to hear any questions/comments/concerns, but specifically we are looking for feedback on the mechanics, powerups, and game-feel. Mainly, we want to know if you enjoy it!

**If you can't stand the bad art or unoriginal tunes, we are looking for both an artist and a composer. Paid work! If you're interested in either position, either PM us or send an email to**