Interesting idea, but I didn’t quite get how I actually got research points and how the entropy and loop mechanic worked. The controls were a bit confusing to start with, and the UI could be a little bigger. Overall, great for a first project!
5w14
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Sorry, I didn’t have this issue so I’ve assumed the build was working.
From what I’ve seen online, this error is related to some sort of Unicode handling. According to this StackOverflow answer, the issue could be resolved by setting the DOTNET_SYSTEM_GLOBALIZATION_INVARIANT environment variable to 1.
Could you check whether this works, if possible?
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Thank you for feedback! I didn’t add saves to the game because it takes about 20 to 30 minutes to complete the game with developer commentary and I thought it’s just not needed. Will probably add somewhat saves if we decide to update the game. We already know about the issue with player-pressable buttons, but thanks again for saying!
Thank you! We know drone can clip through walls because navmesh and doors are not really good friends with each other. I don’t think I have the explanation why we don’t have the sound for drone-pushable buttons, but anyway we’ll probably do that in an update (if we decide to do one).
Thanks again for feedback and playing!




