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A jam submission

GPSimulatorView game page

The roles are reversed. You are now a GPS navigator!
Submitted by maxthetomas, kitakot, T.G.Mishania, aedqdes, vlokong — 46 minutes, 50 seconds before the deadline
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GPSimulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5453.9523.952
Presentation#12643.6673.667
Overall#12673.5243.524
Enjoyment#22592.9522.952

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a GPS navigator which is not a thing you normally do.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I liked the gameplay, it’s new and fits the theme really well! The UI felt a bit clunky - many times I was just unable to click on a waypoint for no apparent reason, and at the start I didn’t understand what I’m even supposed to do. Maybe, when the player have selected a car, you could highlight the possible road nodes that can be clicked? It would also be cool if you could skip clicking through all the intersections along a straight road and let the game figure out how to place a straight path. Lat thing about UI: when another car is moving close to an intersection you want to click, it’s basically impossible to do since the game selects this car instead, so you have to painfully wait until it moves away, which is bad for a timer-based game :)

Developer (1 edit) (+1)

Thanks for feedback! We knew there were problems with the controls (including straight path routing), but we didn’t have time to fix them :(

Submitted(+1)

This was a really clever idea for the them, and I enjoyed it quite a bit.
Though it was a bit fiddly having to click at every intersection, even when I just wanted them to drive straight.  I dunno if that was a limitation due to time or an intentional gameplay choice.

Also, after hitting a great stride, I lost after a car spawned one road away from it's destination.  I clicked on it thinking it would be easy, but because they only start moving after you pick two spots, it just didn't move.  (At least, I think that's what happened.)

Developer(+1)

thx for comment, we really didn't have enough time, but in future we want to improve game :D

Submitted(+1)

I'm really vibing with the vision of this game! It feels like a more micro-managey (in a good way) version of mini metro/motorways! Having roads get slower after you send your cars down them is an awesome mechanic! However, once you get used to the weirdness of the controls I feel the game gets too easy. I wish there was more of an incentive to give cars efficient routes: once you connect a car up to its destination, you can ignore it and wait around for more cars to spawn... Good job on this project!

Submitted(+1)

Very cool game, creative, I had a lot of fun, too bad you didn't give to webgl because I saw you used unity, if you gave to webgl more people would play, but still a cool game.

Submitted (1 edit) (+1)

Interesting idea, simple, yet addictive gameplay...

But it feels rather clunky to control... Not to mention the fact that the car and the goal spawned on the same spot once, which made it kinda stay there for the rest of the game.

Still, I enjoyed my time playing this game!

Submitted(+1)

Super creative game! Gameplay was a bit rough around the edges but very cute concept!!

Submitted(+1)

Really cool! reminds me of mini motorways in appearance  

Submitted(+1)

This was actually super creative!