I liked the gameplay, it’s new and fits the theme really well! The UI felt a bit clunky - many times I was just unable to click on a waypoint for no apparent reason, and at the start I didn’t understand what I’m even supposed to do. Maybe, when the player have selected a car, you could highlight the possible road nodes that can be clicked? It would also be cool if you could skip clicking through all the intersections along a straight road and let the game figure out how to place a straight path. Lat thing about UI: when another car is moving close to an intersection you want to click, it’s basically impossible to do since the game selects this car instead, so you have to painfully wait until it moves away, which is bad for a timer-based game :)
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GPSimulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #545 | 3.952 | 3.952 |
Presentation | #1264 | 3.667 | 3.667 |
Overall | #1267 | 3.524 | 3.524 |
Enjoyment | #2259 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a GPS navigator which is not a thing you normally do.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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