Tasty's performance for said Moo was, truly, immaculate. Thanks for playing!
3 Halves Games
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There is currently a way to play it offline mode if you use the official itch app. We have no plans for a desktop executable version, though that would essentially just be a webpage with the game on it. Your browser probably also is capable of downloading all the contents of this page if you request it to do so, and that should work since the game itself has no server-side communication.
Hello! We would love to submit this one free game of ours, a game that has been featured on the itch front page before, for inclusion in the bundle. The title is Animal Crackers, https://3hg.itch.io/animal-crackers Thank you!
Edit: That said, if free games are to not be included (I see there is a debate on this) please do not include the title. Thank you!
This game's nearly five years old at this point. When it was made it wasn't made with full-screen support. We're interested in one day going back to this and cleaning it up, modernizing it, and so on, but it'll be some time before we get the capacity to do that given our current project, Sovereign Tea. Apologies for the inconvenience, but glad to see this title still has interest, somehow!
Thanks! I wrote a devlog for this game about our engine, which is a custom one (non-Ren'Py, non-Naninovel) in case you were interested in learning more! https://3hg.itch.io/cooped-up/devlog/146741/building-a-visual-novel-in-under-3mb
We made the left/right system originally for a VN we made for 2-Buttons Jam at the end of 2018. That entry was the lengthily titled What Do You Do When You Ask Four People Out and They All Say Yes? Glad you liked the control scheme!
If you do draw her, please share it with us! You can tweet us @3HalvesGames. Always love to see fanart!
Thanks for commenting on the voice sound effect! This is only my sixth or so time making a sound like that. Last time I used only simple sinusoids or square waves, this time I experimented with superimposing some sawtooth in there, too.
Thanks for bringing this to our attention. VAT should be enabled now for EU-based clients. Please let us know if everything's working!
Thank you for your support of our in-development title. Feel free to join our Discord if you want to talk about the game with us and the community.
Hi there, thank you for playing! The tortoise isn't the one you need to bring the lily to, he simply exists to inform you a little bit about that plot thread. Try talking to everybody before picking up any animals to uncover plot clues, as some animals are more keen on the President's activities than others.
Thanks for playing! One of the goals of the game was that people who don't know baseball could still find enjoyment in the gameplay, so we're glad to see so many non-baseball folks interact with our title!
As for the graphics, as stated in the entry we use Morph3D base human models. These are available through the Unity Asset Store. The models at highest quality have an incredibly large number of vertices, so instead of presenting them at the highest level of detail we use the lowest level available. This gives a more blocky feel to the character. Next, we wrote our own custom unlit vertex shaders that simple color the vertex with a solid color. We made materials for each component of the person (hair and body) and simply swapped out the provided materials from Morph3D with our own. This same strategy was used for non-human components like the table and background decorations.
Thanks again for playing! Hope we answered your questions.
We had the option of either going with nothing but hard baseball stats (OBP, SLG, WAR, oRAR, etc.) or doing something more accessible to less sporty folks by making things surreal, and we chose the latter. :) Thank you for playing!
Thanks for playing our game--we really appreciate it! There's no sequel to this planned, but we have other games available for play. Most are pretty different from this one, though. Thanks again for playing Animal Crackers!
Thank you for playing! Regarding the story, this demo takes place partially into the full game of Eons Lost and not the start of the story. That said, we adjusted the scenario to have more introduction battles, tutorials, and the such. In the full game, expect this area to be a little bit different, as the initial introductions and tutorials would occur in an area prior to the forest. Regarding the thumb blocking, we did notice some of that, but determined that the play style felt more natural than with a virtual D-Pad. For the full game we will consider options that will work around this.
Thank you for your comment, and we hope you continue to follow the development of Eons Lost and other 3 Halves Games titles!