QWERTZ technically is the same as QWERTY when it comes to the inputs used in the game (WASD, IJKL on QWERTY) so when it came to implementation I realized it wasn't really different. Had the inputs mapped out differently it would have been included.
And yes, I did learn about the physical layouts later (first Godot game and all that), but I think it's more fun to have the explicit toggle, which also gave me more control of the on-screen text output (didn't want it to saw WASD for Dvorak for example) -- also led to the fun VO for that area!
Thanks for checking the game out! ♥ I'll post an endings summary devlog later today so you can see what Ending E is.
EDIT: I made the post here! https://3hg.itch.io/deadline-duo/devlog/643891/all-five-endings-a-guide