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2Plaer

153
Posts
13
Topics
15
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308
Following
A member registered Apr 12, 2021 · View creator page →

Recent community posts

It's a great tool, but I'd like to be able to scrape reviews from multiple games at once, as well as reviews in multiple languages. Also, I'd like to consider completely duplicate reviews, as people sometimes directly copy other people's comments.

I'm not sure about your ambitions.

You need to consider the compatibility with other addons. Since I need to use stealth, I'll definitely need addons like vision guards and fog of war. So, please resolve this.

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Is it possible to read the cards.cdb file provided by ygopro to achieve automated batch output?

Yes, there are no compatibility issues at the moment. I tested it based on the tiled sample project and the plugins are all working properly.

Don't worry, everything works just fine. AGM is a slightly modified version of Godot (with some added visualization features). It's just that the name looks weird. Your plugin is actually perfectly compatible with AGM.

There is a free trial version available until the end of October. I think you should know the relationship between AGM and Godot.

Sorry, this was a misunderstanding. In fact, the problem was caused by me enabling some plugins that had duplicate functions.

When I use very large images, the performance loss is severe. Even when I use a dedicated GPU, the FPS remains at 20. Could we consider some kind of dynamic loading/viewport culling technology? If that's not possible, we could automatically generate a fragmented image group cache. Even if I select a huge image, after selecting it, it will automatically be split into multiple smaller images and cached in a specific folder. Subsequent game loads come from the cache instead of a single huge PNG, thus achieving dynamic loading.

The language of the tool itself. When I tried to let my assistant use the tool and check the project, I noticed that my assistant was not good at English. This made it difficult for multiple people to collaborate.

I don't like rmfinder's multi-language support, it's very limited

I plan to keep following you, would you mind chatting on discord?

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I have a weird idea, users could create a character sprite based on this?

I have a good idea: When I was checking out your new work, I noticed you mentioned a remake, and there's no doubt that the previous version has lost some of its appeal.

So you can try using Patreon or SubscribeStar to get people to keep subscribing so that their accounts can be connected to Itch, thereby obtaining these download permissions on Itch.

Please don't misunderstand, I am not hurting people's willingness to buy. Subscription is just a secondary promotion for those games that have lost their appeal. In fact, people are more willing to buy the remake version directly.

One more thing...

So far, my suggestion is not a good idea. You have been worried about the controversy over the appearance and age of the characters in your work. Perhaps you can distribute it through subscription.

First of all, I want to make it clear that I don't want to deviate from the original intention of this package, and there can be differences between what the reviewers see and what the players get. Secondly, I have realized that I shouldn't make that request, and I have found a better strategy: let those female animations freeze, look like static backgrounds, and allow manual recovery in the version provided to players.

Can you add an idle pose animation for each lady?

I was concerned that their poses were too revealing and might not pass muster on the platform, so I suggested an alternative that seemed safer.

200 is for the plugin manager in the RMMZ editor, not for runtime. On the other hand, dynamic adjustment can have more possibilities. If the player is not a social maniac, he will only be exposed to 15 of the 200.

I mean, how do we interrupt all the routines that we have set for this person?

If an NPC dies, how can I remove all the stuff about him? On the other hand, the game I made will convert events into map combat units, and I may need to switch the event page to terminate the plugin's control of the event so that it can be better taken over by other plugins.

Just some suggestions and confusion

First of all, referring to the performance optimization of The Sims, people can only appear in this list if they have met the NPC. On the other hand, this approach avoids spoilers.

For plug-in users, there is no need to constantly configure manually in the rmmz plug-in manager. What's more terrible is that if I really have 200 NPCs, this will be a performance disaster for the plug-in manager.

On the other hand, I also hope to be able to see the relationship data between NPCs.

I noticed your "flexible NPC dialogue", the relationships should be more diverse, and the friendship route and love route should be manually distinguishable.

Is this compatible with PKD-ABSZ?

Can you sell the 3D source file? I want to fix the defects under high resolution. Please name a price.

Can I put down a whole book and allow players to jump according to the chapter list? On the other hand, I hope that players can convert the length of time they read the book into the growth of the attributes of the game character. Imagine that after reading "The Art of War", the player character becomes wiser.

It's a shame, I would have liked to have explored more about integrating with the relationship system, and allowing for adjustments to the daily decisions of the NPCs since there is a lot of behavior planning.

But it seems that your goal is just to stay with the traditional farming game.

RPG Maker MZ - Siro Games 的 NPC Scheduler

I noticed your plugin. Can I invite NPCs to my home like in The Sims?

On the other hand, can NPCs chat with each other on the road? It would be even better if NPCs would want to eat and go to the toilet.

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I found a perfect solution: imagemagic. With command line support provided by the open source library, you can synthesize images without relying on any commercial paid solutions. You only need to provide the basic assets.

Maybe I can post a tutorial myself, I know how to do it

Can you share the relevant psd files or something? I also want to try to make some boxart.

This example is not quite right. First, the parameter configuration used by all RPGmaker plugins is stored in plugin.js. Second, after you have configured everything, you don't need to remove other plugins from the rm plugin manager. You only need to remove the relevant files in the plugin folder. You are now making it more troublesome to use. On the other hand, in order to reduce the size of the package, you can only distribute the js and data folders. I directly overwrote the sample project of srpg gear mv, and then put the MV3D file into the plugins directory.

Maybe you could distribute a sample project, remove MV3D due to copyright restrictions, or distribute a free version.

The cursor is misplaced and the confirm key cannot be used. What version did you test on?

I'm a big fan of yours, this plugin + OcRam_NPC_Schedule + PKD_AnimaX, makes me feel like I can make a "The Sims" type game.

But there are still limitations. Can you bring a plugin to improve NPC cross-map in terms of behavior trees?

After my investigation, it is mainly due to the conflict with the "ALL IN 1" map in the OcRam plug-in project example.

ocram-codes.net

Honestly, I think the keyword "card" brings a huge ambiguity, and the system looks closer to Baldur's Gate 3, and is completely different from previous CCG/DBG.

rmmz_managers.js:2032 TypeError: this.event is not a function

    at eval (eval at Game_Interpreter.command111 (rmmz_objects.js:10057), <anonymous>:1:6)

    at Game_Interpreter.command111 (rmmz_objects.js:10057)

    at Game_Interpreter.executeCommand (rmmz_objects.js:9660)

    at Game_Interpreter.update (rmmz_objects.js:9565)

    at Game_Event.updateParallel (rmmz_objects.js:9459)

    at Game_Event.update (rmmz_objects.js:9451)

    at Game_Map.updateEvents (rmmz_objects.js:6743)

    at Game_Map.update (rmmz_objects.js:6702)

    at Scene_Map.updateMain (rmmz_scenes.js:733)

    at Scene_Map.updateMainMultiply (rmmz_scenes.js:729)

-----------------------------

by the way,i use rmmz 1.50

Uncaught ReferenceError: Cannot access 'Yossaya' before initialization

    at YossayasADJPlugin_MZ.js:1

mz please

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There are some sharp and dirty topics, you don't have to rush to reply.

1. If it is used to make games such as Palworld that allow players to build servers, how should commercial licenses be handled?

2. In-game purchases

3. Item trading between players

4. Some RPG Maker plug-ins allow wearing different equipment and bringing different character animations

5. Day and night changes

6. Daily login rewards

7. I personally have some advanced topics that I hope to discuss further in Discord, I hope to have a chance to chat privately

I have played fws before, so I trust you. Do you have a roadmap or other long-term plans for the future?

mz only?