It's a great tool, but I'd like to be able to scrape reviews from multiple games at once, as well as reviews in multiple languages. Also, I'd like to consider completely duplicate reviews, as people sometimes directly copy other people's comments.
2Plaer
Recent community posts
When I use very large images, the performance loss is severe. Even when I use a dedicated GPU, the FPS remains at 20. Could we consider some kind of dynamic loading/viewport culling technology? If that's not possible, we could automatically generate a fragmented image group cache. Even if I select a huge image, after selecting it, it will automatically be split into multiple smaller images and cached in a specific folder. Subsequent game loads come from the cache instead of a single huge PNG, thus achieving dynamic loading.
I have a good idea: When I was checking out your new work, I noticed you mentioned a remake, and there's no doubt that the previous version has lost some of its appeal.
So you can try using Patreon or SubscribeStar to get people to keep subscribing so that their accounts can be connected to Itch, thereby obtaining these download permissions on Itch.
Please don't misunderstand, I am not hurting people's willingness to buy. Subscription is just a secondary promotion for those games that have lost their appeal. In fact, people are more willing to buy the remake version directly.
One more thing...
So far, my suggestion is not a good idea. You have been worried about the controversy over the appearance and age of the characters in your work. Perhaps you can distribute it through subscription.
First of all, I want to make it clear that I don't want to deviate from the original intention of this package, and there can be differences between what the reviewers see and what the players get. Secondly, I have realized that I shouldn't make that request, and I have found a better strategy: let those female animations freeze, look like static backgrounds, and allow manual recovery in the version provided to players.
Just some suggestions and confusion
First of all, referring to the performance optimization of The Sims, people can only appear in this list if they have met the NPC. On the other hand, this approach avoids spoilers.
For plug-in users, there is no need to constantly configure manually in the rmmz plug-in manager. What's more terrible is that if I really have 200 NPCs, this will be a performance disaster for the plug-in manager.
On the other hand, I also hope to be able to see the relationship data between NPCs.
I noticed your "flexible NPC dialogue", the relationships should be more diverse, and the friendship route and love route should be manually distinguishable.
Can I put down a whole book and allow players to jump according to the chapter list? On the other hand, I hope that players can convert the length of time they read the book into the growth of the attributes of the game character. Imagine that after reading "The Art of War", the player character becomes wiser.
RPG Maker MZ - Siro Games 的 NPC Scheduler
I noticed your plugin. Can I invite NPCs to my home like in The Sims?
On the other hand, can NPCs chat with each other on the road? It would be even better if NPCs would want to eat and go to the toilet.
This example is not quite right. First, the parameter configuration used by all RPGmaker plugins is stored in plugin.js. Second, after you have configured everything, you don't need to remove other plugins from the rm plugin manager. You only need to remove the relevant files in the plugin folder. You are now making it more troublesome to use. On the other hand, in order to reduce the size of the package, you can only distribute the js and data folders. I directly overwrote the sample project of srpg gear mv, and then put the MV3D file into the plugins directory.
rmmz_managers.js:2032 TypeError: this.event is not a function
at eval (eval at Game_Interpreter.command111 (rmmz_objects.js:10057), <anonymous>:1:6)
at Game_Interpreter.command111 (rmmz_objects.js:10057)
at Game_Interpreter.executeCommand (rmmz_objects.js:9660)
at Game_Interpreter.update (rmmz_objects.js:9565)
at Game_Event.updateParallel (rmmz_objects.js:9459)
at Game_Event.update (rmmz_objects.js:9451)
at Game_Map.updateEvents (rmmz_objects.js:6743)
at Game_Map.update (rmmz_objects.js:6702)
at Scene_Map.updateMain (rmmz_scenes.js:733)
at Scene_Map.updateMainMultiply (rmmz_scenes.js:729)
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by the way,i use rmmz 1.50
There are some sharp and dirty topics, you don't have to rush to reply.
1. If it is used to make games such as Palworld that allow players to build servers, how should commercial licenses be handled?
2. In-game purchases
3. Item trading between players
4. Some RPG Maker plug-ins allow wearing different equipment and bringing different character animations
5. Day and night changes
6. Daily login rewards
7. I personally have some advanced topics that I hope to discuss further in Discord, I hope to have a chance to chat privately
