Can it support urban construction?
2Plaer
Recent community posts
I suddenly had a brilliant idea: given a 16:9 screen/window aspect ratio, could I make the map 4:3, and then fill the two sides with UI elements?
I had to do this for aesthetic reasons, but it reduced the pressure on actual performance optimization and also took into account the black borders on the left and right sides of the widescreen display.
I've observed many related animations and found they're just simple loops; the only ones I've seen that are truly dedicated to creating animations depicting changes in body positions are the game Kalyskah.
When a player clicks on a new pose, the normal game will simply render the new pose animation from the beginning in the next frame and loop.
https://github.com/1d51/mv-mod-loader
Can you refer to this to create Steam Workshop support?
This allows players to manage their own mods.
https://forums.rpgmakerweb.com/threads/visitable-dialog-system-witcher-skyrim-st...
https://forums.rpgmakerweb.com/threads/kzm-choice-tracker.176534/
And a log system similar to Divinity: Original Sin 2.plz
I'm thinking about some more flexible possibilities: for example, instead of just destroying it, the image on this layer could be replaced with another image. Some people might intend to use it to represent different degrees of damage to armor, while others might use it to create different facial expressions for enemy characters.
When I use very large images, the performance loss is severe. Even when I use a dedicated GPU, the FPS remains at 20. Could we consider some kind of dynamic loading/viewport culling technology? If that's not possible, we could automatically generate a fragmented image group cache. Even if I select a huge image, after selecting it, it will automatically be split into multiple smaller images and cached in a specific folder. Subsequent game loads come from the cache instead of a single huge PNG, thus achieving dynamic loading.
I have a good idea: When I was checking out your new work, I noticed you mentioned a remake, and there's no doubt that the previous version has lost some of its appeal.
So you can try using Patreon or SubscribeStar to get people to keep subscribing so that their accounts can be connected to Itch, thereby obtaining these download permissions on Itch.
Please don't misunderstand, I am not hurting people's willingness to buy. Subscription is just a secondary promotion for those games that have lost their appeal. In fact, people are more willing to buy the remake version directly.
One more thing...
So far, my suggestion is not a good idea. You have been worried about the controversy over the appearance and age of the characters in your work. Perhaps you can distribute it through subscription.
First of all, I want to make it clear that I don't want to deviate from the original intention of this package, and there can be differences between what the reviewers see and what the players get. Secondly, I have realized that I shouldn't make that request, and I have found a better strategy: let those female animations freeze, look like static backgrounds, and allow manual recovery in the version provided to players.
