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I don't mean to offend, I'm just curious how you use these plug-ins in your projects

(4 edits)

Hello good. Sorry for answering so late. Well, I give you examples in which some can be used:

TimeAction.js: You can create a garden, plant a seed and when the time you want passes, that seed would grow a little more, after another time that you want, it could grow a little more and even obtain the fruit. Or if you defeat an enemy, instead of changing the map and returning to the map the enemy is restored, set a certain time to pass. These times continue even if you save and load the game, so the state of the time is saved.

Radar.js: You can update a variable based on the distance between the player and an event. It would serve to put treasures on the map and configure it so that when the player is nearby a sound is heard or a message appears.

VariasPosiciones.js: Used to put a scrypt in conditions. You can set a condition to be met or not depending on whether the player is on a square. For example, the minesweeper game. Put which squares are the mines and if the player steps on them then the condition is met and something happens. You can use it with Radar.js to detect mines.

TiempoEsperaEvento.js: This is like the wait option that already comes in the game, but through a script it allows you to set several times and randomly wait for one of the times you have set. It works for example if you have the sleep follow balloon set in several events and these are played at the same time in all the events at the same time, with this plugin each one will wait the random time that you have customized.

TiempoEspera.js: I use this on almost all my NPCs along with Aleatorio.js. It is the same as TiempoEsperaEvento.js but instead of on the event page, in movement routes.

Aleatorio.js: I use it on almost all my NPCs along with TiempoEspera.js. It is used for the movement path of events, so that they move randomly, but without moving the number of squares you put away from their origin. Along with TiempoEspera.js between random movement, I set it to wait randomly between several different times. With this I get each NPC on the map to move randomly and not at the same time, as events almost always move in coordination. With this, each event will wait, for example, between 60, 80, 100 frames or whatever you put in it, before making a random movement.

AudioDistancia.js: This allows you to use a sound in the game, and it will play more on a left or right speaker depending on the player's position. With this you get more immersion since you know if the sound is coming from the left or the right.

More or less it's a small summary. But in the same plugins, from RPG Maker MZ you can see how they work.