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Moritz Neikes

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A member registered 2 years ago · View creator page →

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Thanks for the technical walkthrough. That was really interesting :)

Wow, what a strange place. Fantastic work! I really enjoyed it :)

Hey there, thanks for the feedback! I'm glad to hear that :)

That bug should be fixed in the update I just pushed.

It's a small game, but there are so many things I like about it, down to the font in the main menu. The music fits the atmosphere perfectly and really helps to immerse you into this small world.
I'm looking forward to seeing more of your games :)

Nice idea for a game :) It would be cool if picking the locks would become more challenging over time. Right now, once you understand the basic mechanics, all locks can be picked quite easily. For example, you could change it so that the pins have to be set in a specific order. That's also how lock picking works IRL if I'm not mistaken.

(Edited 1 time)

You really managed to create a convincing atmosphere. The descriptions are engulfing and sent shivers down my spine more than once. Well done! :)

Well done! I like that you can kill the zombies Mario-style by jumping on their heads.

It would be nice to see how much health and ammo you have left. I did get knocked into walls occasionally, too.

Replied to Meezl in Hermodr comments

Not sure where the conception comes from that rogue-like gameplay is modern. Yes, is has become popular to add rogue-like gameplay elements to your game, probably starting with Spelunky, but they are called rogue-likes because they share gameplay elements with Rogue, which is an RPG from the 80s. Rogue-like games like Hack or NetHack have been around for more than three decades.

Plus, just because levels are procedurally generated doesn't mean that the creator hasn't put a lot of work into the algorithm that generates those levels.

The final bird upgrade made me laugh out loud :D Great little game!