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Thanks! :)

In this game, all elements are made out of very simple shapes. Everything is either a line, circle, or a circle arc. I'm even using a ton of circle arcs to render the text, which is a really bad idea and horribly inefficient :D This solution worked for the simple shapes in this game, but it won't work in general, especially once you want to texture anything.

If you only want to show a section near the planet's surface, then you might want to check out @eevee's Lunar Depot 38. They used a shader to deform the world. The game is open source, the shader is here: But I'm not sure if their approach would work well if you want to show the entire planet...