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Hi, nice work. Along with Moritz comments you could require each pin be tapped a different number of times based on some feedback you get. Completely aesthetic, but I'd like to have to do something to simulate turning the key - even if it's just pressing a key. You could also add an external timer that adds tension to which / how many locks you pick, such as a person chasing you down from room to room. People seem to like the game. :D
Nice idea for a game :) It would be cool if picking the locks would become more challenging over time. Right now, once you understand the basic mechanics, all locks can be picked quite easily. For example, you could change it so that the pins have to be set in a specific order. That's also how lock picking works IRL if I'm not mistaken.