Thanks for letting me know!
This isn't a bug so much as unfinished content. I haven't built out the endgame yet.
I'm going to update the game soon to hide those locked sections and add a disclaimer. Stay tuned!
1screen
Creator of
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After reading your first comment, I tested the game and discovered a significant bug in the choice mechanics. Essentially, the bug was preventing players from experiencing the game as I intended: choices weren’t producing the expected outcomes. I rewrote the entire mechanic and tested the game for several hours. I also retested it after your comment.
I’m not sure why you’re still encountering issues, but on my end, all choices now correctly link to their intended outcomes. If the story itself doesn’t feel right, that’s a separate problem, and I understand your perspective. However, the new build should have resolved the issue where choices didn’t align with outcomes (after accounting for stats).
Just in case, could you try clearing your browser cache and restarting the game?
I’ll continue testing. Thank you for playing and for your feedback!
Thanks for the feedback! I can totally see why the text felt 'off', I actually just fixed a major bug where the game was showing the same outcome text regardless of your choice (saying you took a weapon even if you chose to leave it). This made the logic feel broken and disconnected.
I’ve just pushed a fix for this across all 22 narrative templates, so your choices should actually matter now. Also: all story text is human-written. The only AI used in the project is for some FX sounds, as disclosed. I’d love for you to give it another look.
Thank you for finding an actual, important bug!
Thanks to your post I have fixed it quickly and re-uploaded the game.
Now when multiple productions are running, and one has a production issue the player needs to resolve, the other movies go through the development stages without problems. Everything should work by now and you should be able to go on with your game. BTW, thanks for playing!
Hey hotdog7, thank you for playing the game, I’m really happy you enjoyed it! The last update tried to break the monotony of the loop a bit, and I also shortened the waiting time to give it more rhythm.
I hope I’ll find the time to improve it and turn it into something more than a prototype. Stay tuned!
Thank you for your feedback!
The game started as a passion project inspired by movies, especially horror, but blending incremental and simulation elements can limit the depth of gameplay. Most choices don’t have a big impact on the outcome, which is something I’m looking to improve. I’m still deciding whether to lean more into the incremental or simulation aspects, but I’ll have more time to work on it in the coming weeks.
Stay tuned for updates

