Thanks for the feedback! I can totally see why the text felt 'off', I actually just fixed a major bug where the game was showing the same outcome text regardless of your choice (saying you took a weapon even if you chose to leave it). This made the logic feel broken and disconnected.
I’ve just pushed a fix for this across all 22 narrative templates, so your choices should actually matter now. Also: all story text is human-written. The only AI used in the project is for some FX sounds, as disclosed. I’d love for you to give it another look.